Kingdom Come: Deliverance is a brutal game. It doesn’t hold your hand. If you’ve spent any time in 15th-century Bohemia as Henry, you know that war isn’t just about swords and shields. It's about bellies. Hunger. Logistics. When people talk about how to disrupt Sigismund supply of quality sausages, they aren't just talking about a grocery run gone wrong. They’re talking about a specific, high-stakes tactical objective in the "Baptism by Fire" questline that can literally change the tide of the battle at Pribyslavitz.
It’s gross. It's muddy. It’s brilliant.
Most players charge into the Cuman and bandit camp with their sword swinging, hoping for the best. That is a mistake. A big one. If you don’t take the time to mess with the enemy's food and arrows, the boss fight with Runt becomes a nightmare. Sigismund’s Hungarian and mercenary forces depend on those supplies. Without them, they’re just hungry guys in heavy armor.
The Logistics of a 15th-Century Siege
War costs money. It also requires a ridiculous amount of pork. King Sigismund of Luxembourg wasn't just some distant villain; he was a man trying to fund a massive occupation of the Bohemian crown lands. To keep his Cuman mercenaries from deserting or, worse, eating the locals' horses, he had to maintain a steady stream of provisions.
In the Pribyslavitz camp, those sausages represent the difference between a disciplined defense and a chaotic, sluggish mess. When you manage to disrupt Sigismund supply of quality sausages, you are engaging in sabotage. Sabotage is the great equalizer for a peasant-turned-soldier like Henry.
The game’s lead designer, Daniel Vávra, and the team at Warhorse Studios went to extreme lengths for historical accuracy. They didn't just put "food crates" in the camp for decoration. They built a system where poisoning the pots or burning the arrows has a tangible effect on the AI's combat stats during the assault.
Why the Sausages Matter More Than You Think
Have you ever tried to fight on an empty stomach? In Kingdom Come, the "Nourishment" stat governs your stamina. The same logic applies to the NPCs. While the game doesn't show you a "hunger meter" for every bandit, the scripts running in the background during the battle are affected by your pre-battle sabotage.
- Poisoning the food pots: This reduces the total health pool of the defenders.
- Burning the arrows: This forces the archers to switch to melee sooner or use inferior ammunition.
- Spoiling the meat: This creates a morale debuff.
It's honestly a bit funny when you think about it. The fate of Bohemia rests on a bunch of link sausages and some Bane potion. But that’s the reality of medieval warfare. It wasn't always "The Battle of the Nations." Sometimes it was just one guy sneaking into a tent with a vial of poison.
How to Actually Disrupt the Supply Without Getting Killed
Look, sneaking into Pribyslavitz is terrifying. If the guards catch you, it’s over. You’re dead in seconds. To effectively disrupt Sigismund supply of quality sausages, you need to be smart.
First, get a Cuman outfit. There's a chest near the entrance of the woods that has a full set. Put it on. It won't make you invisible, but it gives you those precious few seconds of "Who is this guy?" before they start stabbing.
Once you’re in, find the food pots. There are several scattered through the Cuman camp and the upper bandit camp. You need poison. Not just "oh, I'm a bit sick" poison. Use Bane potion or Dollmaker potion. Dollmaker is particularly nasty because it kills their stamina—exactly what you want when you’re facing a line of shields.
Common Mistakes in the Sabotage Phase
People rush. They see the sausages, they see the pots, and they just click "E" as fast as they can.
Don't do that.
The guards have patrol routes. If you interact with a pot while a guard is looking, the whole camp aggros. You've gotta wait. Use the "Wait" mechanic to move the time to midnight. It’s darker. It’s quieter. It’s perfect for a bit of culinary terrorism.
Another thing? Don't forget the arrows. While the sausages affect health and stamina, the arrows affect how many of your allies die before they even reach the gate. Use a torch. It’s loud and bright, so you have to time it. Light the barrels and run like hell.
The Impact on the "Baptism by Fire" Quest
When the actual battle starts, you’ll notice the difference immediately. If you successfully disrupt Sigismund supply of quality sausages, the frontline soldiers will have significantly less "staying power."
In a standard playthrough where you skip the sabotage, the bridge crossing is a meat grinder. Your fellow soldiers—Divish's men and Radzig's men—will fall in droves. However, if the enemy is poisoned and poorly supplied, your allies survive longer. This makes the climb to the church where Runt is hiding much, much easier.
I’ve seen players complain that the Runt fight is impossible. Usually, these are the same players who ignored the sabotage. They let the supply lines stay intact. They let the mercenaries eat their high-quality proteins. And then they wonder why the enemy has perfect blocks and endless stamina.
Real History: Was Sabotage Really This Important?
Absolutely. Sigismund’s campaign in Bohemia was plagued by money and supply issues. The Hussite Wars, which follow the events of the game, were defined by logistics. The Hussites used "Wagenburgs" (wagon forts) to protect their supplies because they knew that an army that doesn't eat is an army that loses.
Historical records of the period show that burning granaries and poisoning wells were standard—if brutal—tactics. While "disrupting quality sausages" sounds like a specific game objective, it mirrors the "scorched earth" policies used by both the Royalists and the insurgents during the 1400s.
A Note on Game Mechanics vs. Reality
In the game, poisoning a pot affects the whole unit. In reality, it would probably just kill a few unlucky guys who ate first. But for the sake of gameplay, Warhorse Studios uses the food as a proxy for the overall "readiness" of the camp.
It’s a clever way to give the player agency. You aren't just a soldier; you're a scout. Your actions in the hour before the sun comes up dictate how many men live or die when the horns blow.
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Master the Sabotage: Actionable Steps for Your Next Run
If you’re currently stuck on the Pribyslavitz mission, or if you’re planning a new Hardcore Mode run, here is exactly how you handle the supply disruption for maximum effect:
- Brew Your Own Poison: Don't rely on finding it. Use an alchemy bench in Rattay. Use Herb Paris and Spider's Web for a standard poison, or better yet, Hemlock and Fly Agaric for Bane.
- The Cuman Disguise is Mandatory: Unless you have Level 20 Stealth and are naked to reduce noise, just wear the Cuman gear. It buys you time to talk your way out of trouble if a guard stops you (if your Speech or Charisma is high enough).
- Target the Upper Camp First: Most people hit the first pot they see and run. The upper camp, where the bandits stay, has the "quality" supplies. That’s where the real damage is done.
- Watch the Smoke: When you burn the arrows, it creates a massive visual signal. Save that for the very last thing you do before you bolt for the woods.
- Report to Radzig Honestly: When you finish the sabotage, tell Sir Radzig exactly what you did. The game tracks these objectives. If you tell him the camp is weakened, it affects the "reinforcements" dialogue option.
Taking the time to disrupt Sigismund supply of quality sausages is the difference between a frustrating "Game Over" screen and a cinematic, triumphant victory. It’s one of the few moments in the game where you feel like you’ve actually outsmarted a king.
Don't just be a knight. Be a saboteur. Your stamina bar (and Sir Radzig) will thank you.