Night City is full of people trying to kill you, but only one person wants to invite you to a No-Tell Motel for a drink and a very specific kind of evening. That’s Meredith Stout. If you’ve played through the prologue of CD Projekt Red’s massive RPG, you probably remember her as the high-stress Militech agent who puts a gun to your head while her bodyguard hacks your brain. She’s intense. She’s terrifying. And if you play your cards right, she’s the central figure in the Cyberpunk 2077 Venus in Furs quest.
It’s a short quest. Blink and you'll miss it. Honestly, most players do miss it because they make one wrong choice in the very first act of the game and lock themselves out of the encounter forever.
The Setup: It Starts with a Flathead
To even see the words Cyberpunk 2077 Venus in Furs pop up in your journal, you have to go back to "The Pickup." This is the mission where V and Jackie need to acquire a military-grade spiderbot from the Maelstrom gang. You have a choice: call Meredith Stout or go in blind. If you want the quest, you must meet her under the bridge.
She gives you a credit chip. It's infected with malware.
Here is the kicker: you cannot tell the Maelstrom leader, Royce, that the chip is rigged. You also can't hack the chip to remove the virus before paying him. If you want Meredith to come out on top of her internal corporate power struggle, you basically have to let her "burn" the Maelstromers. Or, you can just kill Royce yourself during the negotiation. The goal is to ensure that when you walk out of that food processing plant, it’s Meredith Stout waiting for you outside, not her rival Anthony Gilchrist.
If Gilchrist is there? You’re out of luck. No quest. No special weapon. Just the cold realization that you backed the wrong corpo.
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Waiting for the Text
After the heist goes sideways and the game truly opens up in Act 2, you’ll eventually get a text message. It’s not a formal job offer. Meredith reaches out with a cryptic message about her "ink" and an invitation to the No-Tell Motel in Kabuki.
Track the quest. Go to the motel.
Room 6 is where it happens. When you walk in, don't expect a long dialogue tree or a deep heart-to-heart about the dangers of late-stage capitalism. Meredith is there for one thing. The scene is short, cinematic, and arguably one of the most "Cyberpunk" moments in the game—purely because it’s transactional, fleeting, and slightly bizarre. It’s a sharp contrast to the slow-burn romances with characters like Panam Palmer or Judy Alvarez.
The Real Reward: Sir John Phallustiff
Let's talk about why people actually do this quest. It isn't just for the achievement or the lore. It's for the weapon.
After the scene ends, Meredith leaves. You’re left alone in the motel room. On the bed, you will find Sir John Phallustiff. It is exactly what it sounds like: a giant, vibrating, one-handed blunt club shaped like a phallus.
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Is it a joke? Yes. Is it actually one of the best melee weapons in the game? Surprisingly, also yes.
In the 2.0 and 2.1 updates, the stats for this weapon were tweaked to make it viable for late-game builds. It deals significant stun damage. It has a high attack speed. There is something deeply surreal—and maybe a little humiliating for the enemies—about taking down a fully-borged-out Adam Smasher using nothing but a neon-pink bedroom toy.
- Weapon Type: Iconic One-Handed Blunt Weapon
- Unique Property: High chance to stun and deals extra damage to certain body parts.
- Controller Feedback: If you play with a controller, the haptic feedback actually vibrates continuously while you hold the weapon.
Why This Quest Matters for the World-Building
Cyberpunk 2077 Venus in Furs isn't just a "sex quest." It’s a tiny window into the psyche of the corporate elite in Night City. Meredith Stout is under immense pressure. She’s fighting for her life within Militech. When she "relaxes," it isn’t with a hobby or a vacation; it’s through a brief, intense burst of dominance.
It’s dehumanizing. It’s fast.
The name of the quest itself is a direct reference to the 1870 novella Venus in Furs by Leopold von Sacher-Masoch. This is the book that actually gave us the term "masochism." The literary reference isn't accidental. It signals the power dynamics at play between V and Meredith. In this world, even intimacy is a power play.
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Common Mistakes and How to Avoid Them
I’ve seen dozens of players complain that the text message never arrives. Usually, it’s because of the "Chip" situation.
If you take the chip from Meredith, hack the virus off it, and then use it to pay Royce, you’ve actually screwed her over. By removing the virus, you’ve protected Maelstrom and left Meredith with no evidence to give her superiors. She gets executed. You can actually find her body later in the game, weighted down at the bottom of the harbor near the oil fields. It’s a grim detail that shows the stakes of these "minor" choices.
To guarantee the quest:
- Meet Meredith before going to the All Foods plant.
- Take the chip. Don't hack it.
- Enter All Foods. Kill Royce or let the virus trigger.
- Confirm Meredith is alive outside the building after the fight.
- Wait. It can take a few in-game days for the text to trigger.
What You Should Do Next
Once you’ve finished the Cyberpunk 2077 Venus in Furs encounter, don't just sell the weapon. If you are running a "Reflex" or "Body" build, Sir John Phallustiff can be upgraded to Tier 5++ at a crafting bench. Because it’s a blunt weapon, it benefits from the "Quake" and "Wrecking Ball" perks in the Body skill tree.
If you're a completionist, you'll also want to check your stash in V’s apartment. Iconic weapons collected throughout the game appear on the wall displays. While Sir John doesn't always have a dedicated slot on the physical wall in every version of the game, it remains one of the most iconic pieces of gear in the community.
Go to the No-Tell Motel. Get the weapon. Then, take it to a Ripperdoc and spec into some melee perks. There is no feeling quite like clearing out a Barghest camp in Dogtown with the most ridiculous weapon in gaming history. It's the ultimate way to show Night City that you don't take its "serious" corporate wars seriously at all.