Why Cyberpunk 2077 Send in the Clowns is the Weirdest Quest You’ll Probably Miss

Why Cyberpunk 2077 Send in the Clowns is the Weirdest Quest You’ll Probably Miss

You’re driving through the neon-soaked, rain-slicked streets of Night City, probably ignoring a fixer's call about another stolen car, when your phone buzzes with a message from a guy named Ozob Bozo. If you’ve spent any time in the tabletop lore of Mike Pondsmith’s universe, that name hits differently. But for the average player, Cyberpunk 2077 Send in the Clowns is just this bizarre, blink-and-you-miss-it side job that feels like a fever dream. It’s short. It’s violent. It features a man with a live fragmentation grenade strapped to his face where a nose should be. Honestly, it’s exactly the kind of chaos that makes CD Projekt Red’s world feel alive.

Most people stumble into this quest by accident. You don't just find it; it finds you after you've completed the "Transmission" main quest in Pacifica. It starts with a simple text. A request for a driver. But nothing in Night City is ever just a commute, especially when your passenger is a tribute to one of the most famous characters in the Cyberpunk RPG community.

The Man with the Grenade Nose: Who is Ozob Bozo?

To understand why Cyberpunk 2077 Send in the Clowns matters, you have to look past the pixels. Ozob isn't just a random NPC the developers cooked up to be "random." He’s a direct guest character created by Deive Pazos (Azaghal) from the Brazilian nerd empire Jovem Nerd. He’s a "clown-replicant" with a literal grenade for a nose.

Why? Because Night City is a place where style over substance isn't just a catchy phrase—it's a survival mechanism.

When you meet him in the Cherry Blossom Market in Japantown, the visual is jarring. He's huge. He’s wearing a bright red wig. And yes, if you look closely at that nose, it's a real, active explosive. It’s the kind of character design that screams "don't touch," yet V just hops in the car and starts driving. That’s the beauty of the writing here; V has seen so much Chrome-induced psychosis that a guy with a thermal detonator on his face is basically just a Tuesday.

How to Trigger the Quest Without Pulling Your Hair Out

You can't just run to Japantown at Level 1 and expect Ozob to be waiting for you. The game hides this one behind a bit of progression.

First, you have to clear the Voodoo Boys storyline. Once "Transmission" is in the rearview mirror, you generally need to wait a few in-game days. Or, if you're impatient like me, just use the "Wait" function in the menu. Eventually, a message pops up from an unknown number. He needs a "professional chauffeur."

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Pro tip: make sure you actually have a car. If you're currently in between vehicles or relying on Jackie’s bike, it still works, but there's something infinitely funnier about Ozob cramming his massive frame into a tiny Archer Hella.

The quest structure is deceptively simple. You pick Ozob up. You drive him to a specific spot in Little China. You wait.

But the dialogue is where the flavor is. Ozob talks about his "condition" with a sort of weary nonchalance. He’s not a psycho—well, not in the way Maelstrom members are. He’s just a guy living a very specific, very explosive lifestyle.

Once you arrive at the destination, a group of Tyger Claws shows up. This is where things get messy. You’ve got a choice here, but not really. You're going to fight.

The Fight and the Payday

The Tyger Claws aren't particularly tough if you've been keeping up with your Quickhacks or have a decent Sandevistan build. However, you need to be careful with your aim. While Ozob is surprisingly tanky, you don't want to be the reason his nose goes off prematurely.

  • The Combat: It’s a standard street brawl. Use the environment. There are plenty of covers, but the Tygers will try to flank you.
  • The Reward: Once the dust settles, Ozob pays you. It’s a decent chunk of eddies, but the real prize is the connection.
  • The Crafting Spec: This is the part people forget. If you play your cards right and follow Ozob's story into the "Beat on the Brat" questline later, you can get your hands on the Ozob's Nose crafting spec—a legendary grenade that deals massive damage.

Honestly, the eddies are secondary. The real value is the sheer absurdity of the encounter. In a game that often deals with heavy themes of mortality, identity, and corporate greed, helping a clown get his takeout (which turns out to be a hit on a gang) is the perfect palate cleanser.

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Why This Quest Represents the Best of Night City

Cyberpunk 2077 Send in the Clowns works because it leans into the "Punk" aspect of the genre. It's garish. It’s nonsensical. It’s dangerous.

Most open-world games fill their maps with fetch quests that feel like chores. "Go here, get 10 pelts, come back." CD Projekt Red handled it differently. Even a three-minute driving quest has a backstory that spans decades of tabletop RPG history. It rewards players who pay attention.

If you look at the forums or the Cyberpunk subreddit, this quest is a frequent topic of "Did anyone else see this guy?" It’s a shared "WTF" moment for the community. It also serves as a gateway to the "Beat on the Brat: Pacifica" fight, which is arguably the most memorable boss fight in that entire boxing circuit.

Technical Tips for a Smooth Experience

Sometimes the quest can be a bit buggy. Night City is a complex beast, and sometimes the scripts hang.

If you find that Ozob isn't moving or the Tyger Claws don't spawn, try saving and reloading right there in the parking lot. It usually forces the AI to "wake up." Also, avoid hitting Ozob with your car when you pull up to the market. He doesn't take kindly to it, and while his nose won't explode from a light tap, it can glitch his pathfinding.

Another thing: the dialogue changes slightly depending on your Life Path. A Streetkid V sounds a lot more comfortable with Ozob’s vibe than a Corpo V, who treats the whole situation with a sort of repressed horror. It’s these tiny nuances in the voice acting that keep the immersion from breaking.

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What You Should Do Next

Once you've finished Cyberpunk 2077 Send in the Clowns, don't just forget about the big guy.

Keep an eye on your quest log for the "Beat on the Brat" missions. Eventually, Coach Fred will tell you about a match in Pacifica. That’s your chance to see Ozob again. A word of warning though: if you're aiming for his face during that fight, you might get more than you bargained for.

If you haven't started the quest yet, head over to the Cherry Blossom Market after you've dealt with Placide and Brigitte. It’s one of the few moments in the game where you can just enjoy the weirdness of the world without worrying about the Relic killing you for five minutes.

To get the most out of your encounter with Ozob, follow these steps:

  1. Check your messages: Look for a text from an "Unknown" sender after the Pacifica main arc.
  2. Bring a fast car: The drive is short, but Night City looks better through a high-end windshield.
  3. Watch the nose: Seriously. Don't punch the nose during the later boxing match unless you want a "Game Over" screen that is both hilarious and frustrating.
  4. Craft the Grenade: Use the legendary spec you get from him. It’s one of the best scaling explosives in the game, especially for Tech builds.

The quest is a reminder that in Night City, the loudest people are usually the ones with nothing to lose—or in Ozob's case, everything to blow up.