Why Cyberpunk 2077 Meredith Stout is Still the Most Underused Character in Night City

Why Cyberpunk 2077 Meredith Stout is Still the Most Underused Character in Night City

You meet her in a storm of dust and violence. One second you're driving out to a ditch in Watson, and the next, a Militech SUV is ramming you off the road. Meredith Stout doesn't do "hello." She does interrogation. She does corporate dominance. In a game like Cyberpunk 2077, where everyone is trying to sell you a dream or a revolution, Meredith is just trying to survive a performance review with a body count.

Most players remember her for one thing: the chaotic, brief encounter at the No-Tell Motel. But honestly? Focusing only on "Sir John Phallustiff" does a massive disservice to how well-written her segment of the prologue actually is. She represents the cold, jagged edge of the corporate world that V is constantly trying to infiltrate or escape. She’s Senior Operations Manager for Militech, and she’s losing her grip. Someone stole a convoy. Her neck is on the chopping block. She’s desperate, and in Night City, desperation is the only thing more dangerous than a loaded Sandevistan.

The Brutal Reality of the Meredith Stout Choice

The quest "The Pickup" is arguably the best-designed mission in the entire game because of the branching paths Meredith provides. You have a choice. You can work with her, or you can screw her over. If you take her credit chip—the one she conveniently "forgot" to mention is loaded with malware—and use it to pay Maelstrom, you’ve basically signed her death warrant.

If you don't scrub that virus, Militech fries the Maelstrom network, a firefight breaks out, and Meredith keeps her job. You see her outside the All Foods plant afterward, looking smug in her suit, flanked by guards. But if you betray her? If you warn Royce about the virus or just wipe the chip and keep the money? Meredith ends up at the bottom of the harbor with concrete boots. It’s a grim, unceremonious end for a character who felt like she was going to be a major power player.

Why the "Venus in Furs" Quest Matters

If you played your cards right—meaning you used her corrupted chip to kill the Maelstrom gang—you eventually get a text. It’s cryptic. It leads to the No-Tell Motel. This is the "Venus in Furs" quest.

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A lot of people think this is just a throwaway Easter egg. It’s not. It’s a glimpse into the psychological toll of being a high-ranking "corpo." Meredith is wound so tight that her only release is a complete reversal of roles. In the boardroom, she’s a predator. In that motel room? She’s something else entirely. It’s one of the few times the game explores how the crushing pressure of Militech or Arasaka affects a person’s private life. Then, she’s gone. She sends you a weapon, ghosts your texts, and disappears from the narrative.

The Logistics of the Militech Credit Chip

Let’s talk mechanics for a second because people mess this up all the time. To get the "good" ending with Meredith Stout, you have to follow a very specific sequence.

First, you actually have to call her. If you go straight to All Foods without meeting her under the bridge, she’s effectively non-existent for the rest of your playthrough. When you meet her, don't try to be a tough guy. Just take the chip.

Now, here is where the nuance kicks in. You have three real options with that $10,000 credit chip:

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  1. Give it to Royce (The Virus Active): This causes a massive explosion in their system. You fight your way out. Meredith is happy.
  2. Crack the Chip (The Hacker Path): You can go into your inventory and perform a quick-hack on the chip to remove the malware. If you do this and then pay Royce, he’s happy because he gets clean money. Meredith, however, is executed by her rival, Gilchrist.
  3. Keep the Money: If you kill Royce and the Maelstromers without ever using the chip, you can actually keep that 10k for yourself. It’s a huge boost in the early game. But again, Meredith pays the price for your greed.

It’s a zero-sum game. For Meredith Stout to live, others have to die. That’s the most "Cyberpunk" thing about her.

What CD Projekt Red Left on the Cutting Room Floor

There is a persistent rumor in the community that Meredith was supposed to be a full-fledged romance option, similar to Panam Palmer or Judy Alvarez. If you look at the game files or the way her character model is uniquely detailed, it feels like there was a larger arc planned.

Imagine a version of the game where you could actually help her climb the Militech ladder. We see the Arasaka side of things through Goro Takemura, but we never truly get the Militech perspective after the prologue. Meredith could have been our window into the corporate wars of the future. Instead, she’s a cameo. A very memorable, very intense cameo, but a cameo nonetheless.

The Gilchrist Factor: The Man Who Replaces Her

If you fail to help Meredith, you meet Anthony Gilchrist outside All Foods. He’s the "mole" she was looking for. Or was he? The game leaves it slightly ambiguous whether Gilchrist was actually the traitor or if he just outmaneuvered Meredith in the internal corporate politics.

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If Gilchrist is the one standing there at the end of the mission, it’s a bad sign. It means you’ll never see Meredith again. You also lose access to the iconic melee weapon she leaves behind. From a pure "loot" perspective, siding with Meredith is objectively the better choice. From a narrative perspective, it’s the only way to see one of the most striking characters in Watson survive.

Tactical Advice for Your Next Playthrough

If you're starting a new save—maybe for Phantom Liberty or just a fresh run—and you want the full Meredith Stout experience, do this:

  • Don't ignore the optional objective. When Jackie says you should call the Militech agent, do it.
  • Keep the virus on the chip. Do not use your high Intelligence stat to "fix" it if you want her to survive. Just hand it over.
  • Side with her even if you hate Corpos. You can still play a "Burn It Down" Johnny Silverhand type later, but in the prologue, Meredith is a powerful ally to have.
  • Check your messages. The "Venus in Furs" quest triggers a while after the Maelstrom mission is finished. Don't rush it. It takes a few in-game days for her to process the paperwork and find a "distraction."

Meredith Stout represents the high-stakes, high-stress world of Night City's elite. She’s cold, she’s calculating, and she’s ultimately a victim of the same system she tries to uphold. Whether you see her as a villain, a fling, or a missed opportunity for a deeper story, there's no denying she leaves a mark.

To maximize your interaction with her, ensure you complete "The Pickup" before venturing too far into Act 2. Once the heist at Konpeki Plaza happens, the world state shifts, and your window to interact with the Militech hierarchy narrows significantly. Grab the encrypted chip, keep your head down, and try not to get flatlined by the Maelstrom turrets on your way out. Night City doesn't give second chances, and as Meredith proves, Militech gives even fewer.