Why Bowser's Inside Story DS Still Hits Different (17 Years Later)

Why Bowser's Inside Story DS Still Hits Different (17 Years Later)

Honestly, if you were hovering around a GameStop in 2009, you probably remember the hype. Mario & Luigi: Bowser's Inside Story didn't just land on the Nintendo DS; it basically hijacked the handheld's entire identity. It remains the best-selling Mario RPG ever made, moving over 4.56 million units. That’s not a fluke. It’s a testament to a game that took the most tired trope in gaming—Mario vs. Bowser—and literally turned it inside out.

The Weirdest Plot Nintendo Ever Approved

Most Mario games start with a kidnapping. This one starts with a pandemic. A disease called "The Blorbs" is turning Toads into massive, spherical balloons. It's creepy. It’s weird. And then it gets weirder. Bowser, being the lovable idiot he is, eats a "Vacuum Mushroom" given to him by the series’ best villain, Fawful.

Suddenly, Bowser is inhaling the entire cast.

You spend half the game navigating Bowser’s intestines as the Mario Bros. while the other half has you stomping around the overworld as Bowser himself. The dynamic is gold. One minute you’re a 2D platformer inside a stomach, and the next you’re a kaiju-sized turtle breathing fire on a castle.


Bowser's Inside Story DS: The Mechanics of a Masterpiece

What makes this game work isn't just the writing. It’s the hardware. AlphaDream (the developer, RIP) pushed the DS to its absolute limits.

Most RPGs are passive. You pick "Attack" and watch a bar go down. Boring. Here, every single move is a mini-game. You want to jump? You better time that A-button press. You want Bowser to punch? You have to slide the stylus across the screen with actual intent.

Why the Combat System is Secretly Genius

The game splits your focus. Mario and Luigi use the A and B buttons. Bowser uses X and Y. It’s intuitive but demanding.

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  • Action Commands: Timing is everything. An "Excellent" rating on a Bros. Attack can double your damage.
  • Countering: Every enemy attack can be dodged or countered. You never have to take damage if your reflexes are sharp enough.
  • Giant Battles: This is where you turn the DS sideways like a book. These battles use the microphone (you literally blow to breathe fire) and the touch screen for massive, cinematic brawls.

Kinda crazy to think about now, but blowing into a DS microphone in public was a real social risk in 2009. But for Bowser? You did it.

The Fawful Factor

We need to talk about Fawful. "I HAVE FURY!"

He’s easily the most charismatic villain in the Mario universe. His "Engrish" dialogue and genuine competence make him a threat you actually want to take down. Unlike Bowser, who is often just a bumbling obstacle, Fawful feels like he’s three steps ahead of everyone. He steals Bowser's castle. He brainwashes the minions. He’s the reason the game has such a frantic, high-stakes energy.


The 3DS Remake vs. The DS Original

In 2019, Nintendo released a remake for the 3DS. It was... fine. But most fans (myself included) will tell you the Bowser's Inside Story DS original is the superior version.

Why? The framerate.

The original DS version runs at a silky-smooth 60 frames per second. The 3DS remake? Capped at 30. In a game built entirely around precise timing and rhythm-based combat, that 50% drop in frames actually matters. It makes the attacks feel "mushy." Also, the original sprites are timeless. The 3DS 3D-models look great, but they lost some of that expressive, hand-drawn soul AlphaDream was famous for.

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Common Misconceptions and Flaws

Look, the game isn't perfect.

Some people find the "Star Cure" hunt in the mid-game a bit of a slog. You spend a lot of time backtracking through Toad Town, and if you aren't a fan of touch-screen mini-games, the "Rump Check" or the carrot-eating game might drive you up a wall.

Also, Bowser is actually unplayable for a significant chunk of the middle section. You get him back eventually, but the pacing can feel a bit lopsided if you’re only there for the King of Koopas.


Practical Insights for a 2026 Playthrough

If you’re looking to dive back in or experience it for the first time, here is how to actually enjoy it without the 2009 frustration:

1. Don't Ignore the Badges
The Badge system allows you to stock up special effects. If you're struggling, look for badges that heal HP when you hit "Excellent" strikes. It breaks the game in the best way.

2. Watch the SP (Syrup Points)
Bros. Attacks are flashy, but they eat through your SP. Always keep a stack of Syrup Jars. You don't want to reach the final boss (which has one of the best themes in history, "In the Final") and be stuck with basic jumps.

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3. The Microphone Check
If you're playing on original hardware, make sure your microphone actually works. Those Giant Bowser fights are mandatory, and if you can't blow into the mic to breathe fire, you are literally soft-locked.

4. Stat Leveling
When you level up, you get a bonus reel. Always go for the Stache (for the Bros) or Horn (for Bowser). High Stache points lead to "Lucky" hits, which deal double damage. It's the most efficient way to end fights early.

The Legacy of AlphaDream

It’s still sad that AlphaDream went bankrupt shortly after the 3DS remake bombed. They were the masters of the "funny RPG." Bowser's Inside Story DS was their peak. It didn't treat the player like an idiot, and it treated Bowser with more respect as a character than almost any mainline Mario title has since.

It’s a 20-hour adventure that feels like 5. It’s colorful, it’s loud, and it’s genuinely hilarious. If you have a DS or a 3DS lying in a drawer, this is the reason to charge it up.

To get the most out of your run, try focusing on a "Power" build for Bowser to make his overworld segments feel as destructive as possible, and don't sleep on the "Challenge Medal" if you want to see how tough the combat can actually get.