Why Articles on Video Games are Getting Harder to Write (and Read)

Why Articles on Video Games are Getting Harder to Write (and Read)

Everyone thinks they can do it. You grab a controller, spend forty hours in a digital wasteland, and then type out some thoughts. Easy, right? Honestly, it’s a mess out there. The sheer volume of articles on video games flooding the internet every single hour is staggering, but most of it is just noise. If you’ve spent any time on Metacritic or scrolling through IGN and GameSpot lately, you’ve probably noticed a weird shift. The writing feels different. It’s either hyper-corporate or so niche that it’s basically incomprehensible to anyone who isn't a speedrunner.

Writing about games isn't just about reviews anymore. We’re in an era where a single patch note can trigger a 3,000-word investigative piece on labor conditions or engine architecture. It's wild.

The Death of the Traditional Review

The "8/10" is dying. It’s a relic. Back in the day, you’d wait for a monthly magazine to tell you if Crash Bandicoot was worth your forty bucks. Now? You’ve already watched six hours of raw 4K gameplay on YouTube before the game even launches. This has forced articles on video games to evolve or go extinct.

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The successful ones aren't just summarizing the plot of The Last of Us. They’re dissecting it. Look at what Gene Park does over at the Washington Post. He doesn’t just tell you if a game is "fun." He talks about how the mechanics of a game like Elden Ring interact with his own personal struggles or physical health. That’s the nuance that people actually want to read. They want a human connection to the pixels.

Most people don't realize that the "Day One" review is actually a logistical nightmare for writers. Publishers send out codes sometimes only 48 hours before the embargo lifts. Imagine trying to finish a massive RPG like Starfield—a game with hundreds of planets—in two days while also trying to write something coherent and grammatically correct. It’s impossible. This is why you see so many "Review in Progress" pieces now. It’s a sign of honesty in a field that used to prioritize being first over being right.

The Rise of the "Live Service" Essay

Since games don't really "end" anymore, the articles shouldn't either. Fortnite today is not the same game it was in 2017. If you write a review of Destiny 2 and never update it, that article becomes useless in six months. This has birthed a new sub-genre: the "State of the Game" report. These are the articles on video games that deep-dive into meta shifts, balance patches, and community sentiment.

It’s basically digital anthropology.

You’re tracking how a community of five million people reacts when a developer nerfs a specific sword or changes the cost of a cosmetic skin. It's fascinating and incredibly nerdy.

Why SEO is Kinda Ruining Everything

We have to talk about the "How to get [X] in [Y]" articles. You know the ones. You search for how to find a specific herb in Genshin Impact and you find a 1,200-word article where the first 800 words are just explaining what a video game is. It’s frustrating.

Google’s algorithms have historically rewarded length and keyword density. This led to a "dark age" of gaming journalism where every site was just churning out guide content that was written by people who hadn't even played the game. They were just scraping info from Reddit.

  • The "Fluff" Problem: Sites add useless paragraphs to hit a word count.
  • The Clickbait Carousel: "You won't believe what happens at the end of God of War!" (It’s just a description of the credits).
  • The Rumor Mill: Taking a single vague tweet from a developer and turning it into a "Confirmed Leaks" article.

But things are changing. Google’s recent "Helpful Content" updates are finally starting to punish the sites that do this. If an article doesn't actually answer the player's question quickly, it drops. This is a huge win for actual writers who care about the medium.

The Intersection of Labor and Play

The most important articles on video games written in the last five years haven't been about gameplay at all. They’ve been about the people. Jason Schreier, formerly of Kotaku and now at Bloomberg, basically pioneered the "crunch" expose. His work on the development cycles of Anthem and Cyberpunk 2077 changed the industry.

Suddenly, readers cared about the humans behind the code.

It’s no longer enough to say "this game has great graphics." Now, a responsible journalist asks, "At what cost?" Did the developers have to sleep under their desks for six months to make those horse manes look realistic? This shift toward investigative journalism has given gaming media a level of prestige it never had in the 90s. We’re seeing articles that look more like Wall Street Journal features than something you'd find in a hobbyist zine.

Variety in Voice

Think about the difference between a technical breakdown of the PS5 Pro's PSSR upscaling on Digital Foundry versus a lyrical, poetic essay on Eurogamer about the feeling of loneliness in Sable. Both are articles on video games, but they serve completely different parts of the brain. One is for the "gearheads" who want to know every frame time and pixel count. The other is for the "dreamers" who view games as high art.

There’s room for both. Honestly, the industry needs both. If we only had technical data, we’d forget why we love games. If we only had poetic essays, we’d never know why our games are crashing.

The Struggle of Independent Sites

It's tough out here. Big outlets like IGN or Polygon have the backing of massive media conglomerates (Ziff Davis and Vox, respectively). But the smaller, independent sites? They’re dying off or moving to Patreon models.

When you read articles on video games on a site like Aftermath or Remap, you’re seeing a new experiment in sustainable journalism. These are worker-owned collectives. They don't care about SEO as much as they care about their core audience. They can afford to be weird. They can write a 4,000-word piece on the history of a specific menu sound effect because they know their 5,000 dedicated subscribers will love it.

This is the future. The "mass market" gaming site is becoming a mall—it has everything, but nothing feels special. The independent sites are the boutiques.

How to Actually Find Good Gaming Content

If you want to read something that isn't just a rewritten press release, you have to look for specific markers of quality.

  1. Specific Author Bylines: Follow writers, not just sites. If you like how someone writes, track them down on BlueSky or Substack.
  2. Transparency: Good articles admit what they don't know. If a writer says "I only played 10 hours because the game was too buggy to continue," that’s a good sign.
  3. Historical Context: An article that compares a new shooter to a forgotten 1994 DOS game shows the writer actually knows their stuff.
  4. Lack of Hyperbole: Beware of any article that calls a game "perfect" or "the worst thing ever made." Reality is usually a 7/10.

Video games are the most complex art form we have. They’re a mix of architecture, cinema, music, and engineering. Writing about them should be just as complex. The best articles on video games acknowledge this. They don't talk down to the reader, and they don't treat the game like a toaster that either works or doesn't.

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They treat it like an experience.

Actionable Tips for the Modern Reader

Don't just consume content; curate it. The landscape is too crowded for you to read every "Top 10" list that appears in your feed.

Start by identifying three "anchor" critics whose tastes align with yours—or better yet, whose tastes clash with yours. Reading a well-argued critique of a game you love is infinitely more valuable than reading a puff piece that confirms your biases. Check out long-form video essays as a gateway to deep-dive articles; creators like Tim Rogers (Action Button) often bridge the gap between "entertainment" and "academic analysis."

If you’re a writer yourself, stop trying to beat the big sites to the punch. You won't. Instead, find the story they’re too busy to tell. Write about the weird glitch in an indie game that only twelve people played. Write about why a specific UI choice made you feel a certain way. That is where the value is. The era of "The Ultimate Guide" is over; the era of "The Unique Perspective" is here.

Support the platforms that don't hide their content behind twenty layers of ads. If you find a site that consistently produces thought-provoking articles on video games, consider whitelistening them on your ad blocker or throwing a few dollars their way. Quality journalism is expensive to produce and remarkably easy to lose.

Stay curious. Look for the "why" behind the "what." The best stories aren't on the screen; they're in the way we interact with it.