Why All the Mortal Kombat Characters Still Dominate the Fighting Genre After 30 Years

Why All the Mortal Kombat Characters Still Dominate the Fighting Genre After 30 Years

Let’s be honest. When Midway released a digitized, blood-soaked martial arts game in 1992, nobody thought we’d still be talking about the lore of a thunder god and an ice-manipulating assassin three decades later. But here we are. The roster has exploded. It’s not just about palette-swapped ninjas anymore. All the Mortal Kombat characters—from the heavy hitters like Scorpion to the weird, forgotten experiments like Hsu Hao—form a massive, tangled web of myth that makes most cinematic universes look like child’s play.

It started simple. You had Liu Kang, the Bruce Lee archetype. You had Johnny Cage, the cocky Hollywood star. And, of course, the rivalry that defined a generation: Sub-Zero vs. Scorpion.

But then things got weird.

The lore expanded into the Netherrealm, Outworld, and Chaosrealm. We went from simple tournament stakes to literal timelines being reset by titan-level deities. If you’re trying to keep track of every soul that has stepped into the arena, you’re looking at a list of over 80 unique fighters, not counting the guest appearances from 80s action icons.


The Ninjas: More Than Just Color Swaps

Ask anyone to name a character from this franchise, and they’ll start with the ninjas. It’s the backbone of the brand. Originally, using different colors for the same character model was just a clever way to save memory on arcade boards.

Scorpion (Hanzo Hasashi) is the poster boy. He’s an undead specter seeking vengeance for his slaughtered clan and family. His "Get Over Here!" is probably the most recognizable line in gaming history. Then you have Sub-Zero. Most people don't realize there have been two. Bi-Han was the original, who died and became the shadow-wraith Noob Saibot, while his younger brother Kuai Liang took over the mantle.

The rainbow grew fast:

  • Reptile (Green): The secret boss who eventually became a lizard-man hybrid.
  • Ermac (Red): Literally a "Error Macro" rumor that became a real character—a collection of souls in one body.
  • Rain (Purple): A Prince reference that turned into an arrogant demigod.
  • Smoke (Grey): Originally a hidden human ninja, then a cyborg, then an "Enenra" (smoke demon).
  • Tremor (Brown): The earth-shaker who finally got his due in MKX.

It’s easy to dismiss them as "the ninja guys," but each one represents a specific elemental power and a deeply tragic backstory. They aren't just colors; they're factions.

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The Complexity of the Women of MK

For a long time, the female roster was just Kitana, Mileena, and Jade. Again, palette swaps. But the narrative depth they’ve gained is actually pretty impressive. Kitana isn't just a princess; she’s a thousands-of-years-old assassin who found out her "father" Shao Kahn conquered her realm and murdered her actual dad.

Then there’s Mileena. She’s a clone. She’s got Tarkatan teeth. She’s a fan favorite because she’s chaotic, tragic, and utterly brutal. Fans literally campaigned for years to get her into Mortal Kombat 11 after she was initially left out. Ed Boon, the series co-creator, knows exactly how to play with that fan devotion.

Contrast them with someone like Sonya Blade. She’s the grounded one. No magic fans or teleportation, just special forces tech and a massive grudge against Kano. Their rivalry is the most grounded "human" conflict in the series. It’s personal. It’s gritty. It’s about a cop chasing a criminal across dimensions.


Why the "Joke" Characters Actually Matter

Not every character can be a Liu Kang or a Raiden. You have the weirdos.

Remember Bo' Rai Cho? The drunken master who farts and vomits on opponents? He sounds like a disaster on paper. But in the lore, he’s the guy who trained Liu Kang. He’s a legend from Outworld who refuses to fight in the tournament because his victory would count for Shao Kahn. That’s the kind of weird detail that makes the MK universe feel lived-in.

Then you have the absolute bottom-tier picks that fans love to hate. Mokap (a guy in a motion-capture suit) and Meat (a skinless experiment). They represent the era when the developers were just having fun, throwing everything at the wall to see what stuck during the 3D era of Deadly Alliance and Deception. While they aren't "cool" in the traditional sense, they add a layer of camp that prevents the series from taking its grim-dark tone too seriously.

The New Blood: The Kombat Kids

When Mortal Kombat X jumped the timeline forward 20 years, we got a new generation. Cassie Cage, Takeda, Kung Jin, and Jacqui Briggs. Honestly, it was a risky move. Replacing the icons? People usually hate that. But Cassie Cage worked. She took her mom’s tactical brilliance and her dad’s annoying-but-charming swagger. It showed that the franchise could evolve beyond just nostalgia.

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The Guest Character Phenomenon

We can't talk about all the Mortal Kombat characters without mentioning the interlopers. Since 2011, NetherRealms has basically turned the DLC roster into a "who's who" of horror and action cinema.

  1. Freddy Krueger kicked it off.
  2. Jason Voorhees and Leatherface followed.
  3. Then came the sci-fi icons: The Predator, the Xenomorph, and RoboCop.
  4. Most recently, we’ve seen Omni-Man, Homelander, and Peacemaker.

These aren't just skins. They have unique fatalities and move sets that respect the source material. Seeing the Terminator fight Rambo is something that should only happen in a playground argument, but MK made it a playable reality. It keeps the game relevant to people who might not care about the Elder Gods or the Shirai Ryu.


The Evolution of the Bosses

Shao Kahn is the gold standard for fighting game bosses. He doesn't just fight you; he insults you. "You suck!" he yells while smashing a giant hammer into your skull. He’s the physical embodiment of the game's difficulty.

But the series has experimented. Shinnok brought a more manipulative, dark-god energy. Onaga the Dragon King was an absolute unit in Deception. And Kronika in MK11 introduced the idea of temporal control, which eventually led to the massive reset we see in the current Mortal Kombat 1 (2023).

Each boss changes the flavor of the roster. When Shao Kahn is in charge, the characters are gladiators. When Shinnok is the threat, they are soldiers in a war between heaven and hell.


Deep Lore: The Realms You Might Not Know

Most people know Earthrealm and Outworld. But the roster is filled with characters from the fringes.

  • Orderrealm (Seido): Home to characters like Hotaru. It’s all about strict laws and structure.
  • Chaosrealm: Where Havik comes from. They worship anarchy. Havik is currently having a massive resurgence in the newest games because his design is so visceral—he literally tears his own limbs off to hit you with them.
  • Netherrealm: It’s basically Hell. This is where the "revenant" versions of our heroes come from.

This multiversal approach is why the characters never truly "die." Death is a revolving door in Mortal Kombat. You get killed? You come back as a cyborg. You get erased from history? The timeline gets reset and now you’re a different person.

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Take Kuai Liang in the newest game. For 30 years, he was Sub-Zero. Now? He’s Scorpion. It’s a total flip that has the hardcore fanbase arguing in forums every single day. That's the power of these characters; people actually care about their identity.


Actionable Insights for MK Fans and Players

If you're looking to dive deeper into the world of these fighters, don't just mash buttons. There are better ways to experience the roster.

  • Read the MKX Prequel Comics: Written by Shawn Kittelsen, these are actually canon and explain what happened in the 20-year gap. They give characters like Kotal Kahn and D'Vorah way more depth than the games have time for.
  • Study Frame Data: If you want to actually play these characters competitively, use the in-game tutorial tools. MK is unique because it uses a "dial-a-combo" system rather than the links found in Street Fighter.
  • Watch the "Klassic" Towers: Each character’s ending in the arcade mode gives you a "what if" scenario. While not always strictly canon, they often hint at where the developers want to take the character next.
  • Check out the 1995 Movie: Still arguably the best video game adaptation. It nailed the essence of Liu Kang, Sonya, and Johnny Cage before the games even had complex dialogue.

The roster of Mortal Kombat is a living thing. It’s a mix of 70s kung fu cinema, 80s gore-horror, and modern superhero epic. Whether you like the stoic discipline of Raiden or the sheer brutality of Goro, there’s a character that fits your playstyle and your aesthetic.

The most important thing to remember is that every character is someone's favorite. Yes, even Stryker. He’s just a guy with a gun and a baton in a world of wizards and monsters, and there’s something incredibly cool about that.

To stay ahead of the curve, keep an eye on the seasonal updates in the latest titles. NetherRealm is constantly tweaking the "Kameo" system, which brings back obscure characters like Motaro or Shujinko as assist fighters. It’s a great way to see the "all characters" promise fulfilled without cluttering the main screen.

Explore the "Invasions" mode if you're playing the newest release. It's the best way to see how different character variants—like a "low-tier" version of a hero—work within the new timeline. Keep your eyes on the patch notes; in the world of Mortal Kombat, a character's "tier" can change overnight, but their legacy is permanent.