Why Alex Chen from Life is Strange: True Colors is the Most Relatable Character in the Series

Why Alex Chen from Life is Strange: True Colors is the Most Relatable Character in the Series

Alex Chen isn't your typical superhero. When Deck Nine introduced us to the protagonist of Life is Strange: True Colors, they didn’t give us a girl who could rewind time or a kid who could flip cars with his mind. They gave us an Asian-American foster kid with a guitar and a "curse" that feels a lot like real-world empathy turned up to an unbearable eleven. Honestly, playing as Alex Life is Strange feels less like a power fantasy and more like a therapy session you didn't know you needed.

She’s messy. She’s guarded. After eight years in the foster care system, Alex arrives in Haven Springs, Colorado, looking for a fresh start with her brother, Gabe. But things go sideways. Fast.

The game hinges on Alex's ability to see "Auras." If someone is raging, she sees red. If they’re terrified, it’s a jagged purple. Sadness is a deep, drowning blue. It’s a mechanic that forces you to engage with the internal lives of NPCs in a way most RPGs never bother with. You aren't just clicking through dialogue trees; you're navigating the radioactive fallout of other people's trauma while trying to keep your own head above water.

The Science of Empathy in Alex Life is Strange

Most people think empathy is just being "nice." It’s not. In the context of Alex Life is Strange, empathy is a psychic burden. The developers actually consulted with psychologists to map out how "Emotional Contagion" works. That’s a real psychological term, by the way. It’s when you literally catch the emotions of those around you.

Alex doesn't just see the colors; if the emotion is strong enough, she loses herself in it. She becomes the anger. She becomes the fear.

Think about the opening scene in the doctor's office. Alex is trying to explain why she gets into fights. It’s not because she’s a "troubled kid" in the cliché sense. It’s because when someone near her explodes, she explodes too. It’s a brilliant metaphor for how neurodivergent people or those with C-PTSD navigate social spaces. You’re constantly scanning the room for threats, but the threats aren’t weapons—they’re moods.

Why Haven Springs Works (and Why It Doesn't)

Haven Springs is gorgeous. It’s that idealized, crunchy Colorado mountain town where everyone knows your name and the records are always spinning. But for Alex, it’s a minefield.

The town’s beauty contrasts sharply with the corporate rot of Typhon Mining. This is where the story gets its teeth. When Gabe dies in a "freak accident," Alex has to use her powers to dig through the polite smiles of the townsfolk to find the truth.

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  1. You have Mac, the safety officer who is literally vibrating with guilt.
  2. There’s Charlotte, grieving and feeling a resentment so dark it’s terrifying to touch.
  3. Ryan and Steph, the romance options, who represent the two sides of Alex’s potential future.

The game doesn't give you a "win" button. Sometimes, taking away someone's pain—one of Alex’s advanced abilities—is actually the wrong move. If you take away Charlotte’s anger, you leave her hollow. You rob her of her humanity. It’s a heavy realization for a video game to drop on you: some pain is necessary.

Breaking Down the "Aura" Mechanic

Let's get technical for a second. The Aura system isn't just a visual filter. It changes the environment. When Alex "taps into" a high-intensity emotion, the world around her warps.

In Chapter 2, when she helps Eleanor—the florist dealing with early-onset Alzheimer’s—the shop transforms. The world becomes a fractured memory. It’s heartbreaking. You aren't just solving a puzzle; you're witnessing the slow dissolution of a woman's identity.

Alex Life is Strange is at its best in these quiet, devastating moments. The game uses the Unity engine to its absolute limit here with facial motion capture that, frankly, puts the original Life is Strange to shame. You can see the micro-expressions. The lip quivers. The way Alex’s eyes dart when she’s lying. It makes the empathy power feel grounded in physical reality.

The Music of Alex Chen

You can’t talk about Alex without talking about her guitar. Music is her anchor. Whether she’s covering Radiohead’s "Creep" or Kings of Leon, the soundtrack is a character in itself.

The developers used mxmtoon as Alex’s singing voice, which was a stroke of genius. It gives Alex a specific, indie-folk identity that fits the Pacific Northwest/Mountain West vibe perfectly. But it’s more than just an aesthetic. For a girl who spent her life being shouted over by other people's emotions, music is the one thing that is purely hers.

When you sit on a bench for a "Zen Moment"—those long, unedited shots where the camera just drifts while Alex thinks—the music swells. It’s a rare moment of peace in a game that is otherwise about emotional turbulence.

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How True Colors Differs from Max and Chloe

Look, Max Caulfield is iconic. Rewinding time to save Chloe Price is the bedrock of this franchise. But Max’s power was about the past. It was about regret and trying to "fix" things.

Alex Life is Strange is about the present.

Empathy doesn't let you change what happened. It only lets you change how you relate to it. Alex can’t bring Gabe back. She can’t stop the explosion after it happened. She can only navigate the aftermath. This makes True Colors feel much more mature than its predecessors. It’s not a coming-of-age story about teenagers making mistakes; it’s a story about a young adult trying to find a home when the world feels fundamentally hostile.

  • Max: Control over time.
  • Sean/Daniel: Raw physical power (Telekinesis).
  • Alex: Internal, emotional intelligence.

It’s a shift from "What can I do?" to "Who can I be for this person?"

The Importance of Choice and Identity

Being a bi Asian-American woman in a small mining town is a layer of the story that isn't always screamed at you, but it’s always there. Alex’s identity informs her guarded nature.

The romance paths with Steph (a returning fan-favorite from Before the Storm) and Ryan (the local park ranger) feel earned. They aren't just "Choose Player A or Player B." They are reflections of how Alex chooses to heal. Ryan represents the stability of Haven Springs, while Steph represents the creative, wandering spirit that Alex has suppressed for years.

Honestly? Steph’s DLC, Wavelengths, adds so much context to why Alex’s arrival in Haven is so pivotal. It shows the town before the tragedy, setting the stage for the emotional wrecking ball that is the main game.

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What Most Players Miss in the Final Act

The ending of Alex Life is Strange is controversial for some. Without spoiling the specific "villain" reveal, the confrontation in the Black Lantern bar is where every choice you made comes home to roost.

If you weren't "good" enough, the town won't stand up for you. But here’s the nuance: it’s not just about being a "paragon." It’s about whether you respected people’s boundaries. If you used your powers to manipulate people—even for "good" reasons—they might not trust you when it matters most.

The game forces you to reckon with the ethics of your power. Just because you can feel what someone else is feeling doesn't mean you have the right to use that information against them.

Practical Takeaways for Your Playthrough

If you’re just starting your journey with Alex Chen, don't rush the "Zen Moments." They seem like filler, but they’re actually the heartbeat of the game. They give the narrative room to breathe.

Also, read the journals and the text messages. The world-building in Alex Life is Strange happens in the margins. You’ll find out about Gabe’s struggle to find Alex, the town’s history with the mining company, and the tiny details of Alex’s life in the group home.

  1. Pay attention to the Auras: Sometimes the visual cues tell you more than the dialogue.
  2. Be careful with the "Absorb" power: Taking away someone's pain has long-term consequences you might not like.
  3. Explore the record store: It’s arguably the best-designed environment in the whole game.

Alex Chen is a reminder that being "sensitive" isn't a weakness. In a world that often feels cold and corporate, her brand of radical empathy is a superpower we could actually use more of in real life.

To get the most out of your experience, focus on building genuine connections with the residents of Haven Springs rather than just trying to "solve" the mystery. The mystery is the plot, but the people are the point. Keep an eye out for the small interactions with Duckie and Eleanor; their subplots offer some of the most profound reflections on aging and memory ever put into a game. If you're looking for the "best" ending, remember that honesty—even when it's painful—usually yields the most resilient relationships.


Next Steps for Players:
Check your in-game social media feed (MyProfile) after every major event. The comments from the townspeople change based on your decisions, offering a "real-time" look at how the community perceives Alex. If you've finished the main story, go back and play the Wavelengths DLC to see the town through Steph's eyes, which provides a necessary perspective on the events leading up to Alex's arrival. Finally, consider a second playthrough where you intentionally choose the "No Power" dialogue options to see how much of Alex's intuition is actually just her being a highly observant human being.