When Does Your Fault London 2 Come Out: Why the Wait for This Visual Novel Is So Long

When Does Your Fault London 2 Come Out: Why the Wait for This Visual Novel Is So Long

You've probably been refreshing the Steam page for years. Honestly, we all have. If you’re hunting for the answer to when does your fault london 2 come out, you’re likely a fan of the fault series who’s grown accustomed to the "Coming Soon" label being a permanent fixture. It’s frustrating. Alice in Dissonance, the Japanese indie circle behind the series, has built a world that feels incredibly tactile and alive, which only makes the silence on the sequel to fault - milestone two side: below and the continuation of the SILENCE THE PEDANT prequel and milestone two side: above arc feel more deafening.

There isn't a firm, locked-in release date yet.

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That’s the hard truth. But it isn't the whole story. To understand why fault - milestone two side: below (often referred to as the second part of the London/Luin arc) and the subsequent chapters are taking so long, you have to look at how this developer operates. They aren't a massive studio with five hundred coders. They are a small, dedicated group of artists and writers who treat every single sprite and text box like a high-end oil painting.

The Reality of the fault - milestone series Timeline

The fault series is a bit of an anomaly in the visual novel world. Most VNs rely on static backgrounds and simple character transitions. Alice in Dissonance uses what they call "cinematic visual novel" techniques. Every scene is meticulously choreographed with camera pans, zooms, and layered effects that most other developers simply skip to save money. This is exactly why when does your fault london 2 come out is such a recurring question in the community.

The last major release, fault - milestone two side: above, came out back in 2015 for PC. Since then, the team has been working on fault - milestone two side: below, which is meant to conclude the emotional and political arc established in the Ritona-centric storyline. They’ve also spent years developing fault - StP - LIGHTKRAVTE, a prequel that ended up becoming a massive project in its own right.

Why the delay happens

Indie development is brutal.

Munisix, the director and lead writer, has been transparent about the technical hurdles and the sheer scope creep of the project. When you’re trying to build a world that is "science fantasy" rather than just "magic," you have to account for the physics and logic of the world. They don't just say "it's magic." They explain the "Manakravte." This level of detail takes time. A lot of it.

What we know about the next chapter

The developer has been posting semi-regular updates on their Patreon and social media. The "London" arc, which fans often conflate with the upcoming milestone two side: below, involves the deep dive into the underwater city of Luin. We saw the setup. We saw the tension. Now, the community is just waiting for the payoff.

Early teasers showed that side: below would be significantly more complex than its predecessor. The art style has evolved. If you look at the leap between milestone one and the StP prequel, the difference is staggering. The character models are more fluid. The environments are richer. This evolution is a double-edged sword: it looks better, but it takes three times as long to produce.

The StP Factor

One of the biggest reasons for the delay in the main "milestone" series was the pivot to fault - StP - LIGHTKRAVTE. This was originally intended to be a smaller side story. It wasn't. It turned into a full-scale production that required most of the team's resources for years. While it was a beautiful entry that deepened the lore, it effectively pushed the continuation of Selphine and Ritona's main journey into the mid-2020s.

Will we see it in 2026?

Predictions are dangerous in the indie world. However, looking at the development cycle and the recent completion of major engine upgrades for the series, there is a growing sense of momentum. The team has been hiring more help for QA and localization, which is usually a sign that the bulk of the creative work is nearing a point of "finality."

Most "long-haul" visual novel projects reach a breaking point where the developer either cancels or pushes through to a release window. Alice in Dissonance has shown zero signs of quitting. They are perfectionists. If you're asking when does your fault london 2 come out, you’re essentially asking when a group of artists feels they’ve finally captured lightning in a bottle.

The localization hurdle

Remember, this is a Japanese game. Even after the Japanese script is finished, Sekai Project (the usual publisher for the Western release) has to handle the translation. The fault series is famously wordy. It uses technical jargon and complex emotional subtext that doesn't translate easily. You can usually add six to twelve months of wait time once the Japanese version is "gold" before we get a stable English release.

Addressing the community rumors

There’s always talk on Reddit and Discord. Some people think the project is "vaporware." It’s not. Vaporware is when a developer disappears and stops communicating. Alice in Dissonance still shows up at conventions. They still post art. They are just slow.

People often compare them to the creators of Berserk or Hunter x Hunter. Greatness takes time, but the hiatuses are painful. The "London" section of the story—the Luin arc—is pivotal. It’s the bridge to the endgame of the series. If they rush it, the entire narrative structure of the milestone universe collapses.

What to play while you wait

If the wait for when does your fault london 2 come out is killing you, there are a few things you should check out to keep the "vibe" alive:

  1. fault - StP - LIGHTKRAVTE: If you skipped the prequel because it wasn't "the main story," go back. It’s essential lore.
  2. Muv-Luv Alternative: If you like high-stakes world-building.
  3. The House in Fata Morgana: For that specific "indie masterpiece" feel.
  4. World End Economica: Another long-form series with deep technical themes.

The technical evolution of the series

The fault series started as a standard Unity-based visual novel. Over the years, the "X-Mo" system—the custom engine tech they use for animations—has been overhauled multiple times. This is why the older games sometimes get updates even years later. They are trying to keep the entire franchise looking consistent.

When side: below finally drops, expect it to be a massive file size compared to the original milestone one. We are talking about 4K assets, potentially 60fps animations, and a much more interactive UI.

Actionable next steps for fans

Instead of just checking Steam every morning, there are more productive ways to stay in the loop. The "silent" periods are the hardest, but there is a pattern to how Alice in Dissonance handles their reveals.

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Follow the right channels

Stop looking at generic news sites. They don't have the inside track on Japanese indies.

  • Check the Alice in Dissonance Patreon: Even if you don't subscribe, they sometimes leave public posts regarding development milestones.
  • Follow Munisix on X (formerly Twitter): He often shares behind-the-scenes struggles or small wins that give you a better sense of the timeline than any official press release.
  • Monitor the Steam Community Hub: The developers are surprisingly active in responding to technical bugs, which proves the lights are still on.

Manage your expectations

The most realistic outlook for when does your fault london 2 come out is to look for a definitive announcement at a major event like BitSummit or Comiket. These are the venues where Japanese indies prefer to drop their big bombs. If we don't see a trailer or a "Coming [Year]" teaser at one of these, then the wait continues.

The fault series is a marathon, not a sprint. We’ve been running this race since 2013. The Luin arc—the "London 2" everyone wants—is coming. It’s just being crafted with a level of obsession that most modern gaming companies wouldn't tolerate.

Next Steps for You:

  • Verify your Steam wishlist: Make sure fault - milestone two side: below is on there so you get the automated email the second it launches.
  • Replay milestone one and two: The plot is dense. You’ve probably forgotten the specific political tensions between the Royal Family and the outer territories.
  • Support the developers directly: If you have the means, their Patreon is the most direct way to ensure they have the financial runway to finish the game without cutting corners.

The wait is long, but for a series this unique, the payoff is usually worth the silence.