What's Good Against Dark: How to Beat the Hardest Matchups in Gaming and Beyond

What's Good Against Dark: How to Beat the Hardest Matchups in Gaming and Beyond

Darkness is everywhere. If you're a gamer, "Dark" usually represents a specific elemental type, a faction, or a status effect that keeps wrecking your build. It’s that shadow-magic boss in an RPG or the Dark-type Pokémon that sweeps your team because you forgot to bring a counter. Honestly, figuring out what's good against dark is basically a rite of passage for anyone trying to clear high-level content.

Whether we’re talking about the hard-coded weaknesses in Pokémon, the holy damage scaling in Elden Ring, or even the literal physics of lighting a dark room, there’s always a specific "key" to the lock. Most people just try to out-level the problem. They grind for ten hours. They brute-force the encounter. But usually, the answer is way simpler: you just need the right elemental pivot.

The Pokémon Logic: Why Bug and Fairy Reign Supreme

If you grew up playing Nintendo, your first exposure to the "Dark" problem was likely the Johto region. In Pokémon Gold and Silver, Game Freak introduced Dark types specifically to nerf Psychic types, which were insanely overpowered in the first generation. Because of that, the developers had to give Dark-types some very specific, and sometimes weird, weaknesses.

Fighting-type moves are the classic answer. It’s the "hero vs. villain" trope translated into math. A well-placed Close Combat or Mach Punch will melt almost any Dark-type because, narratively, the disciplined warrior overcomes the underhanded tactics of the dark. But things get interesting when you look at Bug-type moves. Why would a bug beat the darkness? It’s mostly a Japanese cultural reference to "Kamen Rider" style heroes—the noble insect-themed protagonist fighting the forces of evil. U-turn is probably the most used Bug-type move in competitive play for this exact reason. It lets you hit a Dark-type hard and then swap out before they can retaliate with a STAB (Same Type Attack Bonus) Knock Off.

Then came the Fairy type in Generation VI. This changed everything. Before Fairies, Dark/Ghost types like Sableye and Spiritomb had no weaknesses at all. They were literally untouchable by super-effective damage. The introduction of Fairy-type moves like Moonblast gave players a reliable way to vaporize dark-aligned threats. If you're struggling in a modern Pokémon game, just find something that sparkles and has high Special Attack.


From Elden Ring to Dark Souls: The Holy Factor

In the brutal world of FromSoftware, "Dark" isn't just a type; it's often tied to "The Abyss" or "Occult" damage. If you’re stuck on a boss that uses dark sorceries or shadow-based attacks, you're likely looking for Holy or Strike damage.

In Elden Ring, many creatures associated with "Those Who Live in Death" are essentially Dark-aligned. They hate Holy Damage. Putting a "Sacred" affinity on your weapon or using the Golden Epitaph sword makes these fights trivial. It’s not just about the damage numbers, though. It’s about the mechanics. Holy damage in these games often prevents skeletons from reviving. It cuts through the "dark" defense buff that many endgame bosses have.

But don't ignore Fire. In almost every fantasy RPG—from Dragon Age to The Witcher—fire is the universal solvent for darkness. If a creature lives in a cave and feeds on shadows, it probably has a high sensitivity to light and heat. It’s a trope because it works. Fire doesn't just damage; it illuminates. It breaks the "stealth" or "shadow" buffs that many Dark-type enemies rely on.

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The Psychological Edge: Dealing with Dark Mechanics

Sometimes, "Dark" refers to a status effect or a vision mechanic. In games like Amnesia or Darkest Dungeon, the dark isn't something you hit with a sword; it's something that hits your brain.

In Darkest Dungeon, the darkness increases your stress. It makes the monsters stronger. What's good against dark here? Torches. Obviously. But also characters with high "Virtue" chances. You beat the dark by maintaining the light, both literally and metaphorically. If you let your torchlight drop to zero, you're looking at increased loot, sure, but you're also inviting a Shambler to end your entire run.

High-level players often "dance with the dark." They intentionally play in the shadows to get better rewards, using "trinkets" that buff stats when the light is low. This is a pro-strat, but for beginners, the best counter is simply over-preparing. Bring more torches than you think you need.

The Real-World Physics of Light

Okay, let’s pivot. What if you’re looking for what’s good against dark in a literal sense? Like, you're an artist or a photographer.

In physics, black isn't a color; it’s the absence of light. To counter it, you don't just "add white." You have to understand luminous flux. If you’re trying to light a dark room for a video call or a photo shoot, the best thing isn't a single bright light. That just creates harsh shadows—more darkness. You want diffused light.

  • Softboxes
  • Ring lights
  • Reflectors

Reflectors are the unsung heroes here. They don't create light; they catch the light that's already there and bounce it into the shadows. It’s the most efficient way to "beat" the dark without blowing out your highlights. In painting, specifically with oils or acrylics, you don't counter dark areas with pure white paint. That makes it look chalky and fake. You use complementary colors. If you have a deep, dark shadow that's leaning blue, you "cut" it with a tiny bit of orange or burnt sienna. This creates "vibrant" shadows that feel alive rather than dead.

Common Misconceptions: What DOESN'T Work

A lot of people think Psychic moves are good against Dark in Pokémon. They are actually the worst. Dark-types are completely immune to Psychic damage. This is a carryover from the 90s when Psychic types like Mewtwo were too strong.

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Another mistake? Thinking Steel is a hard counter to Dark. Steel used to resist Dark, but as of Generation VI, that's no longer true. Steel takes neutral damage from Dark now. If you're relying on your Metagross to tank a Dark Pulse, you're going to have a bad time.

In RPGs, people often think Ice should beat Dark. There's a sort of "coldness" associated with both. But in games like Final Fantasy or Persona, Dark and Ice are usually separate branches. Ice is for fliers or fire-beasts. For Dark, you almost always want "Light," "Holy," or "Bless."

If you're here because you're stuck on a specific encounter, here is a quick breakdown of the "Best in Slot" counters for dark-aligned enemies across the board:

Persona 5 / Shin Megami Tensei
You want Hama or Kouha skills. These are the Bless-type attacks. While "Mudo" (Dark) is an insta-kill, "Hama" (Light) is the direct counter. Using a Persona like Archangel or Principality early on will save your life.

Destiny 2
When dealing with the Taken (the game's "Dark" faction), you want Solar or Stasis. It sounds counter-intuitive, but Solar damage melts Taken shields faster than almost anything else. Also, weapons with the "Malfeasance" exotic trait do extra damage to Taken enemies.

World of Warcraft
Shadow damage is usually countered by Shadow Resistance (obviously), but in terms of output, Holy Priests and Paladins are the natural enemies of anything Void-related. "Turn Evil" or "Exorcism" (in Classic) are the specific buttons you want to find on your action bar.

Practical Steps to Build a "Dark-Killer" Loadout

If you know you’re heading into a "Dark" zone in any game, you need a checklist. Don't just go in with your highest DPS weapon. You'll get crushed.

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First, check your resistances. Most Dark-type enemies don't just take extra damage from Light; they deal massive Dark damage. If your armor has a -20% Dark resistance, it doesn't matter how hard you hit. You’ll be a glass cannon. Switch to gear that has "Shadow Resist" or "Umbral Protection."

Second, look for Utility. In games like Terraria, the "dark" isn't just an enemy; it’s the environment. The "Night Owl" potion or the "Magical Lantern" pet are better than any sword because they let you see the threat before it hits you.

Third, consider Crowd Control. Dark enemies are often "sticky." They teleport, they inflict "Blind," or they slow you down. Bring something that can stun or knock back. If you can’t see them well, you need to keep them at a distance.

Beyond the Screen: The "Dark" in Productivity

Sometimes "dark" is just a mood. If you’re struggling with "dark" thoughts or a lack of motivation (the metaphorical dark), the best counter is Natural Light. It sounds cliché, but Vitamin D and 10,000-lux light therapy lamps are statistically proven to fight Seasonal Affective Disorder (SAD).

The biological "Dark" is a real thing. Your circadian rhythm is tied to blue light. If you’re feeling sluggish, open the blinds. The sun is the ultimate "Holy Damage" for your brain’s chemistry. It resets your cortisol levels and tells your brain to stop producing melatonin.


To wrap this up, whether you are fighting a Level 100 Umbreon or just trying to fix the lighting in your basement, the strategy is the same. You have to find the specific element that cancels out the void.

Actionable Next Steps:

  1. Check the Wiki: If you’re in a game, look up the "Damage Type" of the enemy. If it says "Shadow" or "Void," search for "Holy" or "Radiant" gear.
  2. Invert the Color Wheel: If you’re a creator, use a color wheel. Find the darkest part of your project and look at the exact opposite side of the wheel to find your highlight color.
  3. Upgrade Your Lighting: If you’re struggling with literal darkness in your workspace, don't buy a brighter bulb. Buy a second light source to place at a 45-degree angle from the first one. This kills shadows better than any single high-wattage lamp.
  4. Diversify Your Team: In Pokémon or any squad-based RPG, never have more than two members weak to Dark. One "Crunch" or "Dark Pulse" from a fast sweeper can end your run if you aren't careful.

Darkness is just a puzzle. Once you have the right light, it's not scary anymore—it's just another obstacle to clear.