What Do You Do With An Idea: Why Most Great Ones Die in Your Notes App

What Do You Do With An Idea: Why Most Great Ones Die in Your Notes App

You're in the shower. Or maybe you're stuck in traffic on the I-405, staring at a bumper sticker that makes no sense. Suddenly, it hits you. A flash. A "eureka" moment so bright you nearly drop your loofah or miss your exit. It’s a solution to a problem you didn’t even know you had, or maybe it’s a concept for a book, a business, or a better way to organize your pantry. But then, life happens. The water gets cold. The light turns green. You’re left wondering, what do you do with an idea once the initial rush of dopamine starts to fade?

Most people do nothing. Honestly, the vast majority of human brilliance ends up buried in the "Notes" app of an iPhone, sandwiched between a grocery list and a Wi-Fi password.

Ideas are fragile. They aren’t fully formed things; they are more like seeds that haven't been planted yet. If you just leave them in your head, they rot. If you talk about them too much without acting, your brain tricks itself into thinking you’ve already accomplished something, and you lose the drive to actually build it. This is a documented psychological phenomenon known as "social reality." When you announce an intention, and others acknowledge it, your self-identity feels a sense of completion that actually inhibits the hard work required to make the idea real.

The First 24 Hours: Don't Judge, Just Record

When that spark hits, the most dangerous thing you can do is try to be a critic. Stop it. Your "inner editor" is a buzzkill who wants to tell you why your idea is expensive, or stupid, or done before.

Write it down immediately. Use a physical notebook or a voice memo. Don't worry about the "how" yet. Just capture the "what." In the classic children's book What Do You Do With An Idea? by Kobi Yamada, the protagonist discovers that an idea follows you around like a physical creature. It needs attention. If you ignore it, it withers. If you feed it, it grows.

There is a real-world parallel here in the "Design Thinking" framework popularized by the Stanford d.school. They emphasize "divergent thinking"—the phase where you generate as many wild, impractical, and messy thoughts as possible without judging them. Research from the University of California suggests that the sheer volume of ideas is the best predictor of quality. You have to sift through the dirt to find the gold.

Kinda makes sense, right? You can't polish a stone you haven't picked up yet.

Feeding the Idea (Without Killing It)

Once the idea is on paper, it needs "oxygen." In this context, oxygen is research and tiny, microscopic bits of action.

Let's say you have an idea for a new type of ergonomic chair. Don't go out and hire a patent attorney. That’s a great way to go broke before you’ve even started. Instead, go to a furniture store. Sit in twenty chairs. Take notes on what hurts your lower back. Google "history of office chairs." Read about the Herman Miller Aeron and why it changed everything in 1994.

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This stage is about building a foundation of context. You’re looking for "prior art." You’re looking for why no one else has done this—or if they did, why they failed.

The Pivot Toward Reality

Eventually, you have to stop thinking and start doing something that feels a bit scary. You need a prototype. It doesn’t have to be pretty. In fact, if your first version looks good, you probably spent too much time on it.

The concept of the "Minimum Viable Product" (MVP) is thrown around a lot in tech circles, specifically popularized by Eric Ries in The Lean Startup. But it applies to everything. Writing a book? Your MVP is a one-page outline and a single chapter. Starting a garden? Your MVP is one pot on a windowsill, not a tilled acre of land.

The goal here isn't success. It's learning. You’re testing the "load-bearing capacity" of your idea.

  • Does it solve a real problem?
  • Do you actually enjoy working on it?
  • Does anyone else care?

Dealing With the "It's Been Done" Trap

This is the biggest idea-killer in existence. You search your idea on Google or Amazon, and—boom—there it is. Someone else is already doing it.

So what?

Facebook wasn't the first social network. Google wasn't the first search engine. The world didn't need another vacuum cleaner until James Dyson spent 15 years and 5,127 prototypes making one that didn't use a bag. Execution is the only thing that actually matters. An idea is a multiplier, but the execution is the base number.

$Idea (0) \times Execution (1,000,000) = 0$
$Idea (10) \times Execution (10) = 100$

If someone is already doing it, it’s actually a good sign. It means there is a market. It means people are willing to pay for it or spend time on it. Your job isn't to be the "first." Your job is to be the "better" or the "different."

The Social Dilemma: Who Do You Tell?

Be incredibly picky about who you share your idea with in the early stages. Most people are "idea-extinguishers." They aren't trying to be mean; they’re just risk-averse. They’ll point out the flaws because they want to protect you from failure.

Find your "Believers." These are people who don't necessarily tell you your idea is perfect, but they ask "How can we make this work?" instead of "Why won't this work?"

There’s a concept in creativity called the "Safe Space for Sh*tty First Drafts." You need a small circle where you can be wrong, messy, and idealistic without being judged. Once the idea is robust enough to stand on its own feet, then you can show it to the critics.

When to Walk Away

Not every idea is a winner. Part of knowing what do you do with an idea is knowing when to put it in a drawer and forget about it.

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If you find yourself dreading the work, or if the "problem" you're solving doesn't actually exist outside your own head, it's okay to let it go. This isn't failure. It's "pivot-readiness." Every failed idea teaches you a skill you’ll use for the next one. Maybe you learned how to use CAD software, or how to write a compelling pitch, or how to research market trends.

The time spent wasn't wasted. It was an investment in your "creative muscles."

Actionable Steps for Your "Big Idea"

Stop wondering and start moving. Here is the literal, step-by-step process for moving an idea from your brain into the physical world.

  1. The 24-Hour Brain Dump: Grab a notebook. Write down every single detail about the idea. What does it look like? Who is it for? Why do you care? Don't stop until you have at least 1,000 words or three pages of sketches.
  2. The "Pre-Mortem": Imagine it's one year from now and the idea has failed miserably. Why did it fail? List the reasons. This helps you identify the biggest risks early on.
  3. The Micro-Task: Identify the smallest possible action you can take in the next 10 minutes. If it’s a business, buy the domain name. If it’s a story, write the last sentence. If it’s a gadget, buy some cardboard and tape to build a mock-up.
  4. The Feedback Loop: Show your "cardboard version" to exactly three people who fit your target audience. Ask them: "What is the most confusing part about this?" Listen to their answers without defending yourself.
  5. Set a "Kill Date": Give yourself a deadline. "I will spend $500 and 20 hours on this. If I don't have [Specific Result] by March 1st, I will stop." This prevents you from sinking years into something that isn't working.

Ideas don't become reality through magic or "manifestation." They become reality through a series of increasingly difficult chores. It’s hard work. It’s often boring. But seeing something that used to only exist inside your skull suddenly sitting on a shelf or changing someone's life? That's the best feeling in the world.

Go build it.