You've finally pushed through the grueling stages of Uncanny Legends. You think you're ready for anything PONOS throws at you. Then you hit it. Walk of Fame Battle Cats isn't just another sub-chapter; it’s a massive reality check that sits right in the middle of Uncanny Legends (specifically sub-chapter 27). It’s one of those moments in the game where your usual "Spam Manic Eraser and hope for the best" strategy just... dies.
If you're looking for a casual stroll, this isn't it. This map is a collection of some of the most frustrating enemy synergies in the entire game. We’re talking about stages that demand frame-perfect timing and a deep understanding of how "miku" and "starred" aliens interact with your lineup. Honestly, most players get stuck here because they try to overpower it with Ubers, but Walk of Fame is designed to punish mindless high-cost deployments.
The Absolute Chaos of Pop Culture Icon
The first thing you’ll notice about Walk of Fame is the stage titled Pop Culture Icon. It sounds fun, right? It's not.
This stage features M. Ost, which is arguably one of the most hated enemies in the Battle Cats community. Why? Because it has a 5% chance to crit and a massive 100% chance to knock back your units. When you have multiple M. Osts spawning, your frontline just vanishes. It doesn't matter if you have a level 50 Ramen Cat; if the RNG gods decide to crit, your defense is toast.
To beat this, you basically need to rely on high-frequency attackers or units that can outrange the M. Ost. Using Cyberpunk Cat is almost mandatory here to slow them down from a distance. If you don’t have his slow talent maxed out, you’re going to have a bad time. You've also got to deal with Sir Seal and Doge Dark acting as meatshields for the M. Osts. It’s a mess. Most people fail because they don't bring enough crowd control. You need to stack Slapstick Cats or even Thaumaturge to weaken their attack power, or the push is simply too strong to hold.
The Problem With Starred Aliens
By this point in Uncanny Legends, you should have all your Cosmic Treasures from Into the Future and Cats of the Cosmos. If you don't, Walk of Fame Battle Cats will be literally impossible. The magnification on Starred Aliens in these stages is brutal.
Take Broadcasting Ninja, for example. You’re dealing with Mesocosmoche, which has that annoying warp ability. If your meatshields are constantly being warped behind your base, your attackers are exposed. You have to use units with the "Warp Blocker" ability. This is where Seafarer Cat and Kitty of Liberty become your best friends. Without them, the stage becomes a teleporting nightmare where your units spend more time flying through the air than actually hitting anything.
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Why Your Ubers Are Probably Failing You
A common mistake in the Walk of Fame sub-chapter is over-relying on "Generalist" Ubers like Kasli or Gao. Don't get me wrong, they're great. But PONOS designed these stages with specific "checkpoints."
In the stage Green Carpet, you face R.Ost and Professor A. This is a classic "range wall." If you drop a massive Uber like Amaterasu, Professor A will just outrange and slow it, while R.Ost shreds your frontline. You're better off using Crazed Bahamut for timed bursts or Awakened Musashi to deal with the backliners.
The difficulty curve here is less about "how much health does the boss have" and more about "how do I manage the stage width." Many of these stages are short. If you lose two inches of ground, it’s game over. You need to master the "Prose" of the battlefield—knowing exactly when to stop spawning meatshields to prevent the enemy from hitting their unit limit, and when to dump your wallet into a heavy hitter.
The Infamous "Signboard Girl" Strategy
Sometimes, the only way through Walk of Fame is to cheese it. In some of the longer, more endurance-heavy stages, players have found that if you can stall the initial wave without killing them, you can hit the unit limit.
- Spawn a single low-level meatshield.
- Let the enemy base spawn the "trash" units.
- Wait for the Signboard Girl to appear (usually after 15-30 minutes).
- Eventually, the stage's internal logic breaks, and you can slowly chip away at the base.
Is it honorable? No. Does it work when you're stuck on 3-star difficulty? Absolutely.
Detailed Stage Breakdown: What to Watch For
Let's talk about Awards Ceremony. This is often the wall that stops progress dead in its tracks. You're facing Zir Zeal and Zory. Zombies in Uncanny Legends are a different beast because their "burrow" distance is massive.
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If you aren't bringing Shigong Cat, you've already lost. You need a dedicated Zombie Killer (ZK) unit to ensure they don't just revive behind your base and end the run instantly. A lot of players forget to bring a "Holy Blast" cannon, which is a huge mistake. That cannon is the difference between a Zir Zeal staying dead or wiping your backline.
Then there’s the issue of Bore Junior. He’s small, he’s fast, and he hits like a truck. If you don’t have a high-level Roe Cat or something to freeze Reds, he will pierce through your defense in approximately four seconds. It's wild how such a small unit can cause more trouble than a giant boss, but that's the "beauty" of the Walk of Fame.
Is Walk of Fame a Gear Check or a Skill Check?
Honestly, it's both. You can't skill your way out of a 2000% magnified M. Ost if your units are level 30. You need your core Rares and Super Rares at level 45 or 50, ideally with Talents unlocked.
- Ramen Cat: Must be high level for the Angel variants.
- Camera Cat: Needs the "Survive" talent to handle the heavy hitters.
- Can Can Cat: Your primary source of money and high-damage single hits. If you haven't invested in the "Double Money" talent, do it now.
But beyond the stats, it's about the "Cat Release Timing." In Walk of Fame Battle Cats, if you send out your attackers too early, they get caught in the frontline surge and die. If you send them too late, your meatshields die and the boss moves forward. You have to find that sweet spot where your attackers are protected by a "buffer" of at least three layers of meatshields.
The Role of Legend Units
By now, you should have Ururun Wolf, Li'l Nyandam, and Mecha-Bun. While Mecha-Bun is great against Relics, he’s actually quite useful in Walk of Fame for his massive health pool. He can act as a "buffer" when your meatshielding fails. Meanwhile, Ururun's knockback ability is a double-edged sword. In stages with M. Ost, knocking him back can actually be bad because it resets his attack animation, potentially causing him to crit your units sooner. You have to be careful.
Common Misconceptions About This Sub-chapter
People often think that because this is Uncanny Legends, every enemy is a Relic. That's not true. Walk of Fame is actually very diverse. It’s a "greatest hits" of annoying enemies from all previous chapters. You’ll see Angels, Zombies, Aliens, and Reds.
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Another misconception is that you need "Fest" Ubers (like Mitama or Shadow Gao) to win. While they make it easier, they aren't a silver bullet. A well-timed Bahamut Cat or a properly leveled Slapstick Cat stack is often more effective than a single high-tier Uber that gets warped or knocked back.
The Grind is Real
If you're struggling, stop banging your head against the wall. Go back and farm XP. Level up your User Rank. Get those extra levels on your Super Rares. The difference between a level 40 Seafarer and a level 50 Seafarer is massive when dealing with the high-magnification Aliens found here.
Also, don't sleep on Breakerblast. It's the best cannon for many of these stages because it clears the "starred alien" barriers and pushes back the frontline, giving your attackers a second to breathe.
What To Do Next
If you're currently staring at the "Defeat" screen on a Walk of Fame stage, here is your immediate checklist:
- Check your Treasures: Ensure 100% completion in all three Cats of the Cosmos chapters. If you're missing even one "Anti-Star" treasure, you're taking way more damage than necessary.
- Talent Audit: Look at your Cyberpunk Cat. If he doesn't have the "Slow" talent, go farm some NP. It changes the game.
- Meatshield Rotation: Are you using four meatshields? In Uncanny Legends, three is rarely enough. Run Manic Eraser, Eraser, Gato Amigo (for the knockback surge), and perhaps Jiangshi.
- Watch the Money: Don't upgrade your worker cat to level 8 immediately. Keep it at level 3 or 4 so you have a reserve of cash to respawn your attackers after a boss wave hits.
Once you clear Walk of Fame, the game doesn't exactly get easier, but you'll have a much better handle on the complex synergies that define the late-game experience. You'll be ready for the even weirder stuff waiting for you in the later sub-chapters of Uncanny Legends. Just take it one stage at a time and don't let the M. Osts get in your head.