Honestly, the Victoria Mile Uma Musume race is a total trap if you aren't careful. You think it’s just another mile. 1600 meters, right? Easy. Then your S-rank girl gets stuck in the pack at the Tokyo Racecourse home straight and finishes 8th. It's frustrating.
The Tokyo 1600m turf is legendary for a reason. It has that massive 525.9-meter home straight. If your girl doesn't have the "Power" to climb the 2.1-meter incline right in the middle of that final stretch, she’s basically toast. This isn't just about raw speed. It's about not getting "boxed in" while everyone else is screaming toward the finish line.
What Makes Victoria Mile Uma Musume Different?
Most people treat the Victoria Mile like a sprint with a bit of extra padding. Wrong move. This race is restricted to fillies and mares (the girls, obviously), and in the game, it hits during the Spring of Year 3.
The track is left-handed. That sounds like a small detail, but if you didn't pick up the Left-Handed ○ skill, you’re leaving free stats on the table. You need 10,000 fans just to enter, but if you’re aiming for the top, you should have way more than that by May.
The Tokyo Track Headache
Tokyo is flat-out brutal for front-runners who lack stamina. The distance is a "Standard Distance" (multiples of 400m), so the Standard Distance ○ skill is a must-have.
- The Start: It’s a long run to the first corner. About 542 meters.
- The Turn: Counter-clockwise. Left turns only.
- The Incline: There is a 1.5-meter rise before the third corner.
- The Final Straight: 525.9 meters of "please don't run out of gas."
If you’re running a character like Silence Suzuka, she needs to be way ahead before that final straight. If she’s only a couple of lengths up when the incline hits, the late surgers will eat her alive.
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Best Girls to Run for Victoria Mile
Who actually wins here? You've got options, but some are just built better for the Tokyo mile.
Vodka is the obvious queen here. She has a natural affinity for Tokyo and a massive Power growth. Her unique skill is basically designed to trigger on this specific home straight. Then you have Daiwa Scarlet, who is great, but she can struggle if the pace is too fast and she hasn't built enough Guts to survive the pressure.
Don't sleep on Oguri Cap. She’s basically a cheat code for any mile race. Her "Starlight Beat" triggers in the final 200 meters. On a long straight like Tokyo, that’s exactly where you want the boost. Taiki Shuttle is another monster, though she’s technically a short-distance specialist, her "Wild Frontier" skill turns her into a rocket ship if she’s in a good position at the final corner.
Tier List Reality Check
- S-Tier: Vodka, Oguri Cap, Silence Suzuka (if high stats).
- A-Tier: Daiwa Scarlet, Maruzensky, Grass Wonder.
- The "Maybe" Tier: Gold City (takes a lot of work), Air Groove.
Essential Skills for the Victoria Mile
You can have 1200 Speed, but if your skills suck, you'll lose to a B-rank AI. It happens. For Victoria Mile Uma Musume runs, you need specific "Green" passives.
Spring Runner ○ is non-negotiable. The race happens in May. It’s Spring. It’s a cheap 40 Speed boost. Why wouldn't you take it? Tokyo Racecourse ○ is another one. It improves your Stamina management on this specific track.
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Acceleration vs. Speed
There's a huge difference. You need acceleration skills like Corner Adept or Slick Surge to get up to top speed before the straight. If you only have speed skills that trigger during the straight, you might start your spurt too late.
- Must-Haves: Left-Handed, Spring Runner, Standard Distance.
- Positioning: Slick Surge (for front runners), Rising Dragon (for back runners).
- Gold Skills: "Swinging Maestro" is always good, even for miles, because it prevents that mid-race "tired" animation that kills your momentum.
Training Strategy for Success
Most trainers focus way too much on Speed. For a 1600m race at Tokyo, you actually need a decent chunk of Power. Why? Because you have to pass people. The track is wide, but if you're stuck behind a wall of horse girls, you need the Power stat to shove your way through the gaps.
Honestly, aim for at least 600 Power and 400 Wit. Wit (or Intelligence) is what makes your skills actually fire. If your Wit is 200, your girl is basically "playing dumb" and forgetting to use her best moves.
Support Card Picks
If you're f2p, use SSR Marvelous Sunday for Power or SR Sweep Tosho for Speed. If you've been lucky with pulls, Kitasan Black is the gold standard for any build because of the massive raw stat gains and the "Arching Maestro" potential if you're using the right cards.
Common Mistakes Everyone Makes
The biggest mistake? Ignoring the "Guts" stat. People think Guts is useless for miles. It's not. Guts determines how much speed you maintain during the "Last Spurt" when your stamina is empty. Since the Tokyo straight is so long, your stamina will be empty for the last 100 meters. If your Guts is 150, your girl will look like she's running through molasses.
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Another thing: Don't double-circle every skill. A single circle (○) is often better value for your skill points than a double circle (◎). It’s usually better to have five different "Single Circle" skills than two "Double Circle" ones.
Final Steps for Your Run
Ready to win? Check your girl’s inheritance. Make sure she has at least a few stars in Mile or Turf to hit that S-rank affinity. S-rank Mile affinity gives a hidden boost to Speed that doesn't show up on the stat screen.
Start your training focusing on bond building (the smiley faces). By the time you hit the Victoria Mile Uma Musume in Year 3, you should have at least two or three "Rainbow" training sessions under your belt.
- Check the Weather: Victoria Mile is usually "Sunny" and "Firm," so skills like Fair Weather help.
- Monitor Stamina: Aim for 450-500 Stamina for a safe win.
- Pick Your Tactic: If you're using a leader like Vodka, make sure her Power is higher than the girls she's trying to pass.
To push your training further, focus on getting your support card bonds to orange by the end of the first year. This guarantees you'll be hitting high-stat friendship training throughout the critical second year. Optimize your skill point spending by waiting for hints to level up, rather than buying skills at full price early on.