Vampire Survivors: How to Investigate the Bottom of Gallo Tower and Survive

Vampire Survivors: How to Investigate the Bottom of Gallo Tower and Survive

You're running down. And down. And then you run down some more. If you’ve spent any significant time in Vampire Survivors, you know that the Gallo Tower isn’t just a vertical playground for farming gold or testing out new builds; it is a claustrophobic gauntlet designed to mess with your sense of direction. Most players get comfortable staying near the starting area to grab the Bracer or the Spellbinder. But if you want to actually investigate the bottom of Gallo Tower, you have to commit to a long, tedious, and increasingly dangerous descent that feels like it’s never going to end. It’s not just about the distance, though. It’s about what’s waiting in the dark at the very end of that trek.

The Long Walk Downward

Gallo Tower is the fourth main stage in the game, unlocked after you hit Level 60 in the Dairy Plant. Unlike the wide-open fields of Mad Forest or the horizontal chaos of the Library, the Tower forces you into a narrow corridor. This makes crowd control a nightmare. To investigate the bottom of Gallo Tower properly, you need to understand the scale. We aren't talking about a thirty-second stroll. You are going to be walking south for several minutes, watching the background patterns repeat until you start to question if the game is looping. It isn't.

The "bottom" isn't a fixed wall. In Vampire Survivors, most stages technically loop or go on forever, but the Tower has specific triggers tied to your vertical position. If you’re looking for the secret boss, Leda, you’re looking for a specific atmospheric shift.


Why People Get Lost (And How to Fix It)

Most players fail this investigation because they get distracted by the bells and whistles. You see a chest, you stop. You see a horde of frozen knights, you pivot. To get to the bottom, you have to be relentless. Honestly, the biggest hurdle is the visual change. Around the time you've traveled far enough south, the screen starts to get dark. Not "it's nighttime" dark, but a deep, oppressive gloom that swallows your light radius.

Pro tip: Don't rely on the map.

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The in-game map is great for finding the standard passive items, but it doesn't really show you the "end" of the world. You have to watch the edges of your screen. When the music starts to fade out and the light begins to dim, you know you’re getting close. This usually happens way further down than most people expect. We are talking about a distance that takes roughly 5 to 10 minutes of straight walking, depending on your character's Movement Speed.

Meeting Leda: The Secret at the Bottom

The main reason anyone bothers to investigate the bottom of Gallo Tower is to unlock Leda. Leda is a secret playable character who also happens to be a boss you have to defeat. She’s basically a giant, ominous meatball of a person with a Holy Wand.

Once the screen goes almost completely dark, you’ll notice a change in the enemies. They get tougher. The music stops entirely, replaced by a low, rhythmic thumping or sometimes just silence. This is the "Bottom." You’ll eventually run into Leda, who is chilling in the center of the hallway. She doesn't have a health bar like a standard boss, so you just have to pelt her with everything you have until she dissolves.

Best Builds for the Descent

You can't just walk down there with a Level 1 Knife and hope for the best. The enemies in the lower reaches of the Tower are beefy. They have high HP and they will swarm you in that narrow space.

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  • King Bible / Unholy Vespers: This is non-negotiable for the Tower. Since you’re in a vertical tube, you need a circular shield to keep things off your back.
  • Santa Water / La Borra: This creates a zone of safety. Since you're moving down, the puddles will often trail behind or stay ahead of you, catching enemies in the narrow corridor.
  • Song of Mana / Mannajja: This is the MVP. It attacks vertically. In a stage that is 100% vertical, this weapon hits almost everything on the screen.
  • Magic Wand / Holy Wand: You need something that aims for the closest enemy automatically, especially when the screen gets dark and you can't see where the boss is.

I’ve found that using a character with high base armor, like Porta or Lama, makes the trip a lot less stressful. If you’re feeling spicy, use Red Death for the sheer movement speed, but be careful—you might overextend and run straight into a cluster of high-damage mobs before your weapons can cycle.

Dealing with the Darkness

The darkness mechanic is probably the coolest (and most annoying) part of the Tower. As you investigate the bottom of Gallo Tower, your vision radius shrinks until you can only see a small circle around your character. This is a deliberate design choice by poncle to make the Leda fight feel claustrophobic.

Keep an eye on your weapon effects. They act as a makeshift sonar. If your Magic Wand is firing rapidly into the gloom, something is there. Follow the projectiles. If you see damage numbers popping up in the dark, stay on that target. Leda doesn't move very fast, but she hits like a truck if you accidentally walk into her.

Is there anything past Leda?

Short answer: Not really.

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Long answer: You can keep walking. The game doesn't just stop. However, once you've defeated Leda and unlocked her, there isn't a "floor" to hit. You've completed the primary objective of investigating the bottom. Most players at this point either use the Great Gospel (if they have it) to further power up or just quit the run to start playing as their new, overpowered secret character. Leda starts with the Holy Wand, which makes the early game of any other stage an absolute breeze.

Breaking the Tower: Tips for Efficiency

If you’re struggling to reach the bottom because the 15-minute or 20-minute waves are too hard, try a "Hyper Mode" run. It increases your movement speed significantly. You'll get to the darkness much faster, often before the really difficult enemy waves start to spawn.

  1. Ignore the items at the top. Don't go north for the Bracer first. Just go south immediately. You can always pick up items later, but your priority is reaching the darkness before the clock hits the 20-minute mark and things get really hectic.
  2. Focus on DPS over utility. You don't need the Clover or the Stone Mask here. You need raw damage.
  3. Watch the floor patterns. The pillars and floor tiles give you a sense of how fast you're moving. When those tiles start to get darker and grittier, you're on the right track.

Actionable Next Steps

To successfully investigate the bottom of Gallo Tower and walk away with a new character, follow this sequence:

  • Select a character with high area-of-effect damage (like Gennaro for the extra projectile or Arca for the cooldown reduction).
  • Immediately head South. Do not stop to farm levels near the start; kill as you move.
  • Prioritize the Song of Mana and King Bible to handle the narrow corridors.
  • Watch for the screen to dim. Once the music stops and the darkness closes in, slow down.
  • Locate Leda. She will be slow-moving and tanky. Focus your fire on the center of the path.
  • Defeat Leda and wait for the "Secret Discovered" sound cue before ending your run.

Once Leda is unlocked, check your character selection screen. She's expensive to buy with gold, but her base stats—specifically her high Armor and Might—make her one of the most reliable characters for tackling the game's more difficult challenge stages like Boss Rash or Tiny Bridge.