Uma Musume Support Card Compare: Why Your Tier List Is Probably Wrong

Uma Musume Support Card Compare: Why Your Tier List Is Probably Wrong

You've probably spent hours staring at those shiny SSR banners, wondering if you should dump your hard-earned jewels or keep saving for the next "must-have" meta-breaker. It’s the classic Uma Musume support card compare headache.

Honestly, the biggest mistake most players make isn't picking a "bad" card. It’s fundamentally misunderstanding why a card works in the first place. You see a tier list with Kitasan Black at the top and assume she’s the answer to every problem. But if you’re running a short-distance leader and need specific acceleration, that "S-Tier" card might actually be dead weight compared to a max-limit-broken SR.

Gacha games love to trick you with rarity. In Uma Musume, the gap between a 0LB (no limit break) SSR and a 4LB (max limit break) SR is a canyon. If you aren't comparing the actual numbers under the hood, you're just guessing.

The "Big Three" Trap and Why Rarity Lies to You

Everyone talks about the holy trinity: Kitasan Black (Speed), Super Creek (Stamina), and Fine Motion (Intelligence/Wit). Yes, they are incredible. Kitasan’s specialty priority—that 100 magnet-like pull to the Speed training slot—is legendary. Super Creek’s "Maestro" skill is basically mandatory for long-distance races.

But here is the reality check.

A base SSR Kitasan Black at level 30 is kind of pathetic. She lacks the training bonuses that make her a "stat stick." Meanwhile, a card like the SR Sweep Tosho at level 45 can often provide better raw training effectiveness. When you do an Uma Musume support card compare, you have to look at the "unique perk" unlocked at level 30 and the scaling bonuses that only kick in at level 40 or 45.

If you're F2P, stop chasing every new SSR. Focus on the "Scenario Tax" cards—those specific supports like Light Hello or the Goddesses that are built to break a specific training scenario. Without them, even a deck of five premium SSRs will feel sluggish because you're missing the scenario-specific buffs and energy heals.

Breaking Down the "Hidden" Stats That Actually Matter

When you use a tool like Gametora to line cards up, the wall of percentages is overwhelming. Let’s simplify what actually moves the needle when you're trying to compare two cards.

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Friendship Bonus vs. Training Effectiveness

This is where most people get tripped up. Friendship Bonus only kicks in when you hit a "rainbow" training (bond at 80+). It’s multiplicative. If you have three rainbows on one screen, the numbers go nuclear.

Training Effectiveness, however, is the "roving" stat. It works even if the card is in a slot it doesn't specialize in. A card like Biko Pegasus is a beast because of her 20% training effectiveness. She makes every single training better just by being there, rainbow or not.

Specialty Priority: The Magnet Effect

Ever had a run where your Speed cards just... refused to go to the Speed training? That’s low Specialty Priority. Kitasan Black is the queen here because she basically lives in the Speed slot. If you are comparing speed cards, and one has 35 priority while the other has 80, the 80 is almost always better for consistent builds, even if the other one has slightly higher skill hints.

The Power of the "Stat Bonus"

Some cards give a +1 or +2 bonus to a specific stat (like Power Bonus on a Speed card). This is huge. It means every time you train Speed, you’re also getting a significant bump in Power. Over 70+ turns of training, those extra 1 or 2 points add up to a 100-point difference in your final build.

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Speed Cards: More Than Just Kitasan

While Kitasan Black dominates the conversation, the 2026 meta has brought some serious contenders into the Uma Musume support card compare arena.

  • Almond Eye (Speed): The new "final boss" of support cards. She’s basically a scenario tax and a stat stick rolled into one. If you’re playing in 2026, you either have her or you're borrowing her. Her chain events give two gold skills. That’s absurd.
  • Maruzensky (Speed): Still a queen for front-runners. Her power scales with the training facility level. If you’re deep into a run and your Speed facility is level 5, Maruzensky provides a 20% effectiveness boost that few cards can touch.
  • Sakura Bakushin O: People call her a "noob" card, but for short-distance specialists, that +3 Speed bonus is unmatched. She’s a specialized tool. Don't use her for a 3200m stayer, obviously, but for a 1200m sprint? She’s a god.

The Stamina Struggle: Super Creek vs. The New World

For a long time, Super Creek was the only answer for Stamina. If you didn't have "Swinging Maestro," your Uma would simply gas out at the final turn of the Tenno Sho Spring.

But things have changed. Sounds of Earth has started to replace Creek in high-end builds. Why? Because the recovery is more reliable in newer scenarios, and the stat bonuses are more aligned with the current "Power/Stamina" balance.

Then there’s the Mejiro McQueen (Stamina) card. With a specialty priority of 80, she shows up more often than almost any other Stamina card. If you're tired of Creek sitting in the Guts slot for ten turns straight, McQueen is your best friend.

Why You Should Care About Wit (Intelligence) Cards

Wit training is the only one that recovers energy. That makes it the most important slot for maintaining a high-intensity training schedule.

Fine Motion is the classic choice. She’s been meta since day one because her energy recovery is high and her training bonuses are consistent. But Mejiro Ramonu changed the game. Ramonu’s Wit bonus is massive, and she rewards you for learning velocity skills.

In a proper Uma Musume support card compare, you’ll notice Ramonu often results in higher final stats, but Fine Motion provides a "safer" run because you’re less likely to run out of energy and need to waste a turn resting. It’s a trade-off between peak potential and consistency.

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Pro Tips for Comparing Your Own Collection

Stop looking at the art and start looking at the limit breaks. Here is a quick "rule of thumb" for your deck building:

  1. 4LB SR > 0LB SSR: Almost always. The SR will have higher friendship bonuses and better starting bond.
  2. Check the "Initial Bond": If a card starts with 0 bond, it might take until the second year to get a rainbow. If a card starts with 35 bond (like Kitasan), you can start rainbow training by the end of the first summer. That's a massive advantage.
  3. Skill Synergy: A "worse" card with the right gold skill for your distance is often better than a "best" card with irrelevant skills. If you're building a Betweener, you need Betweener skills. Period.

Actionable Steps for Your Next Build

  • Audit your SRs: Go through your library and find any SR cards you have at 4LB (Max Limit Break). Compare their "Training Effectiveness" and "Specialty Priority" against your SSRs. You might find that your SR Manhattan Cafe is actually a better Stamina card than your 1-star SSR Rice Shower.
  • Use a Calculator: Don't guess. Use the Gametora comparison tool or the Euophrys GitHub tier list. Plug in your specific limit break levels. A "Tier S" card at 0LB often ranks as "Tier C" in actual stat output.
  • Focus on One Core Deck: Instead of pulling on every banner, pick a stat you want to master (like Speed/Wit) and save until you can "spark" (200 pulls) a top-tier card to at least 3LB. A single 3LB meta card is worth more than ten different 0LB SSRs.
  • Watch the "Scenario Link": Before starting a training run, check which cards are linked to that scenario. These cards give extra events, better heals, and unique gold skills that can’t be obtained otherwise. They are the true "must-haves" for hitting those SS+ ranks.

The meta moves fast, but the math doesn't change. A high friendship multiplier and a high specialty rate will always be the engine of a winning Uma. Next time you see a flashy new banner, ask yourself: "Does this actually beat my 4LB SR in the stats that matter?" Usually, the answer is no—unless you're ready to go all in.