You've probably been there. It’s the Champions Meeting or a high-stakes CM training run, and your favorite horse girl—the one you spent three hours meticulously grooming with the perfect support cards—suddenly hits the 3000m mark and just... dies. No stamina. No "Gold Recovery" proc. Just a slow, painful fade into the back of the pack while a Gold Ship flies past at Mach 10. That's the Uma Musume Pretty Derby Hanshin Daishoten experience in a nutshell. It is a brutal, unforgiving distance that forces players to rethink everything they know about the meta.
Honestly, it's one of the most polarizing races in the game.
Most players treat the Hanshin Daishoten as a mere stepping stone to the Tenno Sho (Spring), but that’s a massive mistake if you’re trying to build a consistent long-distance runner. It’s a Grade 2 (G2) race held at Hanshin Racecourse, clockwise, on turf. 3000 meters. That number matters. It's the point where "decent" stamina stops being enough and "overwhelming" stamina becomes the baseline. If you aren't hitting at least 1000 to 1200 Stamina with multiple recovery skills, you’re basically just praying for a miracle.
The Brutal Reality of the 3000m Hanshin Track
The Hanshin track isn't just long; it’s annoying. You’ve got two full laps. You’ve got that nasty uphill slope right at the start and then again at the finish line. In Uma Musume, hills aren't just cosmetic. They eat into your power and stamina reserves like a tax collector.
If your Power stat is lagging because you went all-in on Speed, the Hanshin Daishoten will expose you. Your girl will struggle to maintain her position during the uphill segments, and by the time the final straight hits, she’ll have nothing left for the spurt. It’s a marathon, not a sprint. But it's a marathon where everyone tries to sprint the last 600 meters.
Kinda crazy when you think about it. The game handles stamina calculations based on a "Stamina Reservoir" logic. Once that's gone, your speed drops to a crawl. In a 3000m race like the Uma Musume Pretty Derby Hanshin Daishoten, the "spurt" (the point where the AI decides to go full throttle) happens much earlier than in a mile race. If you don’t have the fuel, you’re toast.
Stamina Thresholds You Can't Ignore
Let's get specific. For a G2 race in the U.A.F. or Masters Challenge scenarios, you're looking at a different beast than a standard rank-up race.
If you're aiming for a high-rank finish in a room match or a specific event mimicking this race, 1100 Stamina is the "safe" zone. But "safe" is boring. To actually dominate, you want to layer in skills like Maestro of the Arc (Creek’s legendary gold skill) or Cool Down. Without these, even 1200 Stamina can vanish if another horse girl hits you with a debuff like Red Lightning or Stamina Greed.
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Debuffs are the hidden killer in the Uma Musume Pretty Derby Hanshin Daishoten. Since everyone is already pushing their stamina limits to the edge, a single well-timed "Whisper" or "Pressure" skill from a Stamina-drain build can knock a top-tier Mejiro McQueen or Rice Shower straight out of contention. It’s mean. It’s effective. It’s why people hate (and love) long-distance metas.
Who Actually Wins the Hanshin Daishoten?
Not everyone is built for this. You can't just slap a long-distance gene on a Sakura Bakushin O and expect her to survive. Well, you could, but it would be a disaster.
Historically, and within the game's mechanics, certain girls just have the kit for this.
Gold Ship is the obvious queen here. Her "Adventure of the Seven Seas" unique skill (especially the evolved versions) is basically tailor-made for these long, grinding tracks. She stays back, saves energy, and then begins a massive, sustained move around the third corner. By the time the Hanshin Daishoten hits the final lap, she’s already built up so much momentum that she’s hard to stop.
Then there's Mejiro Bright. If you’re talking about stamina efficiency, she’s arguably the goat. Her unique skill scales based on how much total stamina you have. In a 3000m race, that scaling goes through the roof. She doesn't just run the race; she treats the distance as a buff.
- Super Creek: Still the gold standard for beginners and pros alike because of Pure Heart.
- Rice Shower: The "Stamina Vampire" builds are real here. If she’s tuned right, she survives while making sure no one else does.
- Manhattan Cafe: She excels in the "Long Distance" niche by slowing down the front-runners.
The Support Card Trap
Don't fall for the Speed trap. In most 1200m or 1600m races, you can max out Speed and call it a day. In the Uma Musume Pretty Derby Hanshin Daishoten, Speed is secondary to "not dying."
You need high-quality Stamina support cards. We're talking SSR Super Creek (Power of Nature) or SSR Mejiro Bright. These cards give you the "Gold Recovery" skills that are mandatory. If you’re playing the newer scenarios like Reach for the Stars or the 2026-era updates, you have to balance the new mechanics with the old-school necessity of blue skills.
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A lot of players try to "stat-stick" their way through by just getting 1600 Speed. But the way the game’s math works, your speed is capped by your remaining stamina during the final spurt. If you have 1600 Speed but 0 Stamina at the 2800m mark, your actual speed will be lower than a horse with 1000 Speed and 400 Stamina left. It's a hard lesson to learn.
Strategy Matters: Runner vs. Chaser
In the Hanshin Daishoten, the strategy (Tactics) you choose changes the "Stamina Tax."
Runners (Runner/逃げ) pay the highest tax. They lead the pack, they fight for the position, and they burn fuel fast. If you're running Kita-san (Kitasan Black) here, you better have every recovery skill in the book.
Chasers (追込) like Gold Ship or Narita Taishin have it a bit easier on the consumption side during the early phases, but they have the hardest job at the end: navigating through a crowd of 15 other horse girls on a narrowing track. The Hanshin final straight isn't the longest in the game—that honor goes to Tokyo—but it's long enough that a Chaser can get blocked (the dreaded "Kakoi" or being boxed in) and never find an opening.
Common Mistakes Most Players Make
- Ignoring "Guts" (Root/根性): People forget that Guts reduces stamina consumption during the final spurt. In a 3000m race, your Guts stat acts as a secondary fuel tank. If it's below 600, you're going to see your horse girl "flame out" (the purple icon) way too early.
- Skipping Terrain Skills: Hanshin is a specific track. Skills like Hanshin Racecourse or Right-Turn are cheap to buy with hint points and provide a massive "hidden" boost to your stats. In a race this long, those small efficiencies add up over 3000 meters.
- Over-reliance on "Green" Skills: While Lonewolf or Lucky 7 are nice, they don't replace raw stats. You need the raw numbers first.
The Uma Musume Pretty Derby Hanshin Daishoten is basically a math exam disguised as a horse racing simulator. You are solving for $X$ where $X$ is the exact amount of energy needed to reach the finish line at maximum velocity without hitting zero.
How to Build a Hanshin Specialist
If you're looking to actually win the Hanshin Daishoten consistently—maybe for a trophy or a specific mission—you need a blueprint.
First, look at your inheritance. You want Stamina and Power stars. Speed will come naturally through training, but forcing Stamina through inheritance allows you to focus your training turns on the "Grand Live" or "U.A.F." buffs without constantly clicking the Stamina button.
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Second, aim for the "Spring Uma Musume" skill. Since the Hanshin Daishoten takes place in March (Spring), this skill provides a much-needed Speed boost that doesn't cost extra stamina. It’s one of the most efficient point-for-value trades in the game for this specific race.
Third, watch the weather. The game often simulates the Hanshin Daishoten in "Heavy" or "Rough" track conditions. This increases stamina drain even further. A horse girl with the Slightly Heavy or Rough Track skill will breeze past others who are struggling with the footing.
Why Does This Race Matter?
Beyond the game mechanics, the Hanshin Daishoten is steeped in real-world history that the game honors beautifully. It’s a trial for the Tenno Sho (Spring). In real life, legendary horses like Narita Brian and Maya No Top Gun had an iconic duel here in 1996. The game replicates this intensity. When you see the cutscenes or the special commentary triggers in Uma Musume, it’s a nod to that 3000m grind where only the toughest survive.
It’s not just a race; it’s a vibe. It’s that feeling of holding your breath as the pack turns the final corner, praying your girl has enough blue icons popping off to keep her legs moving.
Final Actionable Steps for Your Training
Stop treating long distance like a "longer medium race." It isn't. To conquer the Uma Musume Pretty Derby Hanshin Daishoten, follow this checklist for your next training session:
- Prioritize Recovery Gold Skills: Get Maestro of the Arc (SSR Super Creek) or Cool Down (SSR Manhattan Cafe). One is mandatory; two is a safety net.
- Target Stat Benchmarks: Aim for 1000+ Stamina and 800+ Guts. If you can't hit 1000 Stamina, you must have at least three recovery skills (one gold, two white).
- Check Your Support Deck: Swap out one Speed card for an extra Stamina or Friend card (like Mei or Riko) to manage your energy and health more effectively during the long training months.
- Use the Right Inheritance: Bring in parents that have Long Distance or Hanshin factors. Getting that "S" rank in Long Distance is a 5% speed boost that can override a lot of stat deficiencies.
- Watch the Replay: If you lose, don't just skip. Look at where your horse girl slowed down. If she "flamed out" before the 2800m mark, you have a stamina problem. If she stayed fast but got overtaken, you have a Power or Speed problem.
The Hanshin Daishoten is a wall. Most players hit it and bounce off. But if you build for the grind, it becomes the easiest way to separate yourself from the casuals who think Speed is the only stat that matters. Ready your gachas, pick your favorite long-distance specialist, and start hitting those Stamina weights. The 3000m mark is waiting.
Check your current support cards for any that offer "Non-Stop Girl"—it's a lifesaver on the Hanshin track's final corner for Chasers and Betweener types who need to navigate the crowd. Optimize your inheritance factors today to ensure you have the stamina blue-stats needed to survive the 3000m drain.