You've been there. It’s 3:00 AM. You’re staring at the glowing screen of your phone, watching the rainbow gates swing open, hoping—praying—that the new alt for Mejiro McQueen finally drops. You’ve burned through 15,000 Jewels. You’re halfway to that glorious 200-pull safety net. But then, the banner clock hits zero. The maintenance screen pops up. You log back in, and your exchange points are gone. Just like that. Converted into those measly Clover items you never actually wanted.
It hurts.
The question of Uma Musume pity carry over is probably the single most frustrating topic for new players coming from games like Genshin Impact or Honkai: Star Rail. In those games, your "pity" count is a permanent shadow, following you from one limited banner to the next. In Uma Musume Pretty Derby, Cygames plays by a much older, much harsher set of rules.
The Brutal Reality of the Spark System
Let’s be blunt: Uma Musume pity carry over does not exist in the way you want it to.
If you put 199 pulls into a banner and the banner ends, you do not start the next banner with 199 pulls. You start at zero. Those 199 points are forcefully snatched from your hands and turned into Clovers. Clovers are okay for buying some basic items in the shop, but they are a horrific "consolation prize" compared to a 3-star Horse Girl or a Top-Tier Support Card.
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Cygames uses a "Spark" system rather than a "Pity" system. In a pity system, your odds usually increase as you pull, or you’re guaranteed a hit after X amount of rolls. In Uma Musume, the odds of hitting a 3-star (currently 3%) stay exactly the same on pull 1 as they do on pull 199. The only "safety" is the Exchange Shop. You hit 200 points (one point per pull), and you manually trade those points for the featured unit.
It is a binary state. You either reach 200, or you effectively gain nothing toward your next specific target.
Why Cygames Does This
It feels greedy, right? Well, maybe. But it’s also a structural design choice common in older Japanese gachas like Granblue Fantasy (another Cygames giant) and Princess Connect! Re:Dive. They want you to commit. They want you to look at your Jewel stash and make a calculated decision: "Do I have the 30,000 Jewels required to guarantee this unit?"
If the answer is no, the game is basically daring you to gamble. And most of the time, the house wins.
When Does Pity Actually Carry Over?
Wait, I might have been too dark there. There is actually one specific, very narrow exception where you might see some continuity.
Sometimes, Cygames runs "shared" banners. This usually happens during anniversaries or special seasonal events where two different banners (like a new Unit banner and a "Selection" banner) might share the same pool of exchange points. In these cases, pulling on one contributes to the spark on the other.
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But even then, once that event period ends? Poof. Back to the Clover shop.
There is also the "Pity" that people confuse with the "Spark." In the Support Card gacha, there is a hidden mechanic where if you go a certain number of pulls without a single SSR, the game tosses you a bone. This is different from the Exchange Points. However, even this "dry streak" protection is generally tied to the active session or banner period.
The Math of the Spark: 30,000 Jewels or Bust
If you are playing Uma Musume without a plan, you are going to get burned. Period.
To hit the 200-pull threshold for Uma Musume pity carry over (well, the lack thereof), you need 30,000 Jewels. That sounds like a lot because it is a lot. For a F2P (Free to Play) player, saving 30k Jewels can take months of diligent daily missions, event farming, and resisting the urge to pull on every "New Year" or "Swimsuit" bait banner that drops.
Honestly, the smartest way to play this game is to treat any Jewel count under 30,000 as if it were zero.
Think about it this way:
- Scenario A: You have 15,000 Jewels. You pull. You don't get the character. You now have 0 Jewels and 100 Clovers.
- Scenario B: You save until you have 30,000. You pull. You get the character on pull 50. You now have 22,500 Jewels left and a new Horse Girl.
- Scenario C: You save until you have 30,000. You pull. Your luck is trash. You hit 200 pulls without a single SSR. You use the Exchange Points to get the character anyway.
Scenario C is why the spark system exists. It’s not there to help you get lucky; it’s there to prevent you from spending 100,000 Jewels and getting nothing. But because there is no Uma Musume pity carry over, Scenario A is a death trap.
Support Cards vs. Character Banners
Here is where the "no carry over" rule really hurts: Support Cards.
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In Uma Musume, a character is usually functional at one copy (0 stars). You can use Goddess Images to rank them up later. But a Support Card? Most of the top-tier cards like Kitasan Black or the newer "Scenario" cards are significantly weaker until they are "MLB" (Max Limit Broken). That requires five total copies.
If you spend 30,000 Jewels and only get the "pity" copy from the exchange shop, you still have a card that might be worse than a fully uncapped SR card. This is why saving for a "double banner" or an anniversary is so critical. You need to be able to go to 200 points—or even 400 points (60,000 Jewels)—to ensure that card is actually usable for high-level PVP (Champions Meeting/LoH).
Tips for Managing Your "Lack of Pity"
Since we know the points won't follow us to the next month, we have to change how we play. It’s about discipline.
- The 30k Rule: Don't touch the gacha button unless you have 30,000 Jewels. The only exception is the "Daily Paid Discount" if you’re a light spender, but even then, those points usually just turn into Clovers at the end of the week.
- Clover Shop Reality Check: Don't rely on Clovers. They are a trap. The exchange rate is terrible. You need 200 Clovers just for a few Gacha tickets. It's never a fair trade for the Jewels you spent.
- Watch the JP Schedule: Since the Global/Korean/Taiwanese versions usually follow the Japanese release schedule (give or take a year), use that "future sight." If you know a "Must-Pull" card like Jungle Pocket or a specific scenario-meta card is coming in three months, stop spending now.
- Tickets Count: Remember that Single Draw Tickets and 10-Draw Tickets do contribute to your 200-point spark. Use these first to preserve your Jewel stash.
Common Misconceptions About the Gacha
I see this a lot on Reddit and Discord: "I pulled on the 72-hour beginner banner, does that count toward the current limited banner?"
No.
Every banner is its own island. The "Main" banner, the "Featured" banner, and the "Paid Only" banners all have separate point totals. If you do 100 pulls on the Character banner and 100 pulls on the Support banner, you have zero sparks. You have 100 points in two different shops. You cannot combine them.
It's a brutal system for the uninitiated.
Actionable Strategy for Your Next Pull
Stop thinking about pity carry over. It’s not coming. Instead, audit your account right now.
Check your "Gift Box" for any stray Jewels you haven't claimed. Look at your "Main Story" and "Umamusume Story" progress. Each character story chapter gives you 20-50 Jewels. If you have 50 characters and haven't read their stories, you're sitting on a gold mine of potential pulls.
Map out the next two months. Is there a favorite character coming? If you don't have 30,000 Jewels banked by their release date, accept the fact that you might not get them.
The only way to "beat" the lack of Uma Musume pity carry over is to stop gambling and start planning. Treat the gacha like a grocery store—don't walk in unless you have enough cash for the item on the shelf. Everything else is just throwing Jewels into a digital wind that blows directly into a pile of useless Clovers.