Getting Tusk Act 4 in A Universal Time (AUT) is basically a rite of passage for any serious player. It’s not just about the raw power. It’s about that feeling when you finally nail the infinite rotation and realize you can just walk through a time stop like it’s a light breeze. Honestly, the grind is legendary for a reason.
If you're still stuck on Act 2 or wandering the desert aimlessly, don't worry. Most people mess up the order or forget a crucial NPC interaction that stalls their progress for hours.
The Brutal Reality of the Tusk Act 4 Grind
You can't just stumble into Act 4. It's a linear, painful progression that starts with a single arm. Specifically, the Left Arm of the Saint. You've gotta find this thing in sand debris within the Sand Biome. It’s pure RNG. Some players find it in ten minutes; others spend three days questioning their life choices.
Once you have that arm, you need to use it. This gives you Tusk Act 1.
From there, the real work starts. To get to Act 2, you need to talk to Johnny Joestar. He’s usually hanging out near the desert area. He’s going to give you a quest that involves mastering your spin. Specifically, you need to use Nail Glide for a total of 600 seconds.
Pro tip: Just find a flat stretch of land and spam it. It’s tedious, but necessary.
Moving to Act 3 and Beyond
Act 3 requires "Dark Determination." In the current 2026 meta, this usually triggers after you’ve used your Act 2 moves enough or met specific combat requirements. You’ll know it’s happening when the "Saint" appears to bless you.
But you're here for the big one. The pink powerhouse.
To evolve Act 3 into Tusk Act 4, you need the Eye of the Saint. Just like the arm, you’re back to hunting in the sand. Once you have the Eye, you have to find Gyro Zeppeli.
Here is where people mess up: You must have the Eye selected in your hotbar when you talk to him. If it's just sitting in your inventory, he won't give you the time of day. Talk to him, complete the dialogue, and you'll finally unlock the infinite rotation.
Why Tusk Act 4 is Actually a Menace in PVP
Most players think TA4 is just a spam-heavy projectile Stand. They’re wrong. While the Nail Shots are great for pressure, the real magic is in the utility.
- Infinite Rotation (Passive): This is the game-changer. You can move during Time Stop. If a Star Platinum or The World user thinks they have a free kill, they’re in for a very rude awakening when you start punching back in the frozen gray world.
- Arigato, Gyro (The Beatdown): This is one of the most iconic moves in the game. It’s a long-animation cinematic attack that deals massive damage.
- Wormhole Uppercut: Great for catching runners. It’s hard to dodge if you time it right after a knockdown.
The skill ceiling here is surprisingly high. You’ve got to manage your distance. If you get too close to a heavy hitter like G5 Luffy or a skilled Reaper, you might get out-traded. But if you keep them at bay with nails and use your Golden Rectangle Nail to guard break, you're golden.
The Combo Game
People always ask for the "best" combo. Honestly? It's fluid.
A standard reliable string is: M1 x3 + Nail Shot + Wormhole Uppercut + Arigato Gyro.
If you have the Spin spec equipped—which you absolutely should—the damage on your projectiles goes through the roof. Without Spin, Tusk Act 4 feels like it's hitting with wet paper towels. With it? You're a literal god of the rotation.
Common Misconceptions and Bugs
I see people in the Discord all the time complaining that Gyro won't talk to them. 90% of the time, it's because their "Worthiness" isn't high enough or they haven't actually completed the Act 3 requirements.
Another thing? The Fingernail Glide. It’s not just for travel. You can use it to reposition during a fight. A lot of players forget it exists once they get Act 4, but it’s still one of your best defensive tools for creating space.
Also, let's talk about the "Infinite" combos. The devs are constantly tweaking balance. What worked last week might have a gap now. Don't rely on one YouTube video from six months ago. Practice in the 1v1 arenas to see what actually connects.
How to Maximize Your Build
If you want to dominate with Tusk Act 4, you need to focus your stats.
- Attack/Strength: Obviously. You want those nails to hurt.
- Special/Spirit: This powers your spin-based moves.
- Health: You’re a bit of a glass cannon compared to some of the tankier stands, so don't ignore this.
Pair TA4 with the Spin Spec. It is non-negotiable. The synergy between the Stand's passive abilities and the Spec's projectile buffs is what makes this build top-tier.
Your Immediate Next Steps
Go to the Sand Biome. Now. Start digging for that Left Arm if you don't have it. If you're already at Act 3, start grinding the Eye.
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Make sure you have a private server if possible; the Sand Biome is a warzone on public servers. Once you get the Eye, head to Gyro, equip it, and claim your Stand. Practice the timing on the Wormhole Nails—it’s the difference between a win and a salty loss in ranked.