Toy Story: Why the First CGI Animated Movie Still Looks Good Decades Later

Toy Story: Why the First CGI Animated Movie Still Looks Good Decades Later

It’s easy to forget how terrifying those plastic army men looked to people back in 1995. Before Toy Story, the idea of a feature-length film made entirely on a computer felt like a pipe dream or a tech demo that would eventually crash. People were used to the hand-drawn, sweeping elegance of The Lion King or Aladdin. Then, John Lasseter and a group of computer scientists at Pixar—who were basically trying to sell hardware at the time—changed everything.

The first CGI animated movie wasn't just a technical fluke. It was a desperate gamble. Pixar was losing money. Steve Jobs was pouring millions into a company that mostly made high-end computers and short films about lamps. If Woody and Buzz had flopped, we’d probably still be watching 2D movies as the industry standard.

Honestly, the "first" title is sometimes debated by pedants who point to The Adventures of André & Wally B. or Luxo Jr., but those are shorts. When we talk about a movie—a real, 80-minute theatrical experience—Toy Story stands alone as the true pioneer. It didn't just use computers for backgrounds; it built a digital universe from the silicon up.

The Brutal Technical Reality of 1995

Rendering a movie in the mid-90s was a nightmare. We take for granted that our iPhones have more processing power today than the entire "RenderFarm" Pixar used back then. To get the first CGI animated movie onto the big screen, they used 117 Sun Microsystems workstations.

Each frame took anywhere from 45 minutes to 30 hours to render. Think about that. There are 24 frames in a single second of film. If a frame glitched? You didn't find out until the next day.

Computers back then were terrible at organic things. Hair was a disaster. Skin looked like wet plastic. Water was almost impossible. This is actually why the main characters are toys. Plastic is easy for a computer to understand. It reflects light in a predictable way. If Pixar had tried to make Brave or Moana in 1995, it would have looked like a distorted fever dream. They leaned into the limitations of the technology to make the art work.

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The Human Element Behind the Math

Ed Catmull and Alvy Ray Smith weren't just "tech guys." They were visionaries who realized that math could be beautiful. Catmull, who later became the president of Pixar and Disney Animation, had a goal since the 70s to make a digital feature. But the hardware literally didn't exist yet.

They had to invent the tools while they were using them. They created RenderMan, the software that became the industry standard for decades. Bill Reeves and Eben Ostby had to figure out how to make a character like Woody move without looking like a stiff mannequin. They gave him 712 animation "avars" (motion controls), with 58 in his face alone. It was tedious. It was manual. It was brilliant.

Why the First CGI Animated Movie Didn't Fail

Most "firsts" in technology are kind of bad. The first cell phone was a brick. The first airplane flew for twelve seconds. But Toy Story is still a masterpiece. Why? Because the script was written by Joss Whedon, Andrew Stanton, Joel Cohen, and Alec Sokolow with a focus on "Buddy Movie" tropes rather than "look at this cool computer trick."

Disney originally wanted it to be a musical. Pixar said no.
Disney wanted Woody to be a jerk. Pixar (after a disastrous screening known as the "Black Friday Incident") realized they had to make him relatable.

The story of a favorite toy being replaced by a shiny new gadget was a meta-commentary on the movie itself. Woody was 2D animation—traditional, hand-stitched, classic. Buzz Lightyear was the first CGI animated movie incarnate—flashy, electronic, and potentially delusional about its own capabilities.

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The Shadows and the Light

If you watch the movie today, look at the shadows. That’s where the real magic is. Before this, animation used "painted" shadows. In Toy Story, the light sources were digital entities. If Buzz moved his arm, the shadow moved mathematically. This created a sense of "weight" that 2D animation struggled to replicate.

However, look at the humans. Sid’s dog, Scud, and the neighborhood kids are... unsettling. Their skin lacks the "subsurface scattering" (how light penetrates skin) that makes humans look alive. They look like dolls. It’s a classic trip into the Uncanny Valley. Pixar knew this, which is why the "human" world is often seen from a low angle, keeping the focus on the toys where the rendering looked best.

The Ripple Effect Across Hollywood

Once the box office numbers came in—$373 million worldwide—the 2D era began its slow sunset. DreamWorks scrambled to pivot. Blue Sky Studios started ramping up. Every major player realized that digital was the future of the medium.

  1. Jeffrey Katzenberg's Departure: He left Disney to form DreamWorks, leading to Antz and Shrek.
  2. The Death of the "Disney Renaissance": The traditional 2D run that started with The Little Mermaid ended as audiences craved the 3D look.
  3. Technical Integration: Live-action movies started using Pixar’s rendering techniques for VFX. Jurassic Park had already used CGI for dinosaurs, but Toy Story proved you could build an entire emotional arc without a single physical set.

Tom Hanks and Tim Allen were also pivotal. Using A-list stars for voice acting wasn't entirely new (Robin Williams in Aladdin paved the way), but the chemistry between Woody and Buzz proved that digital characters could carry the same emotional weight as live actors.

Misconceptions About the Movie

A lot of people think Toy Story was the first time CGI appeared in a movie. Not even close. Tron (1982) used it. The Last Starfighter (1984) used it for spaceships. Even Disney's The Great Mouse Detective used it for the clockwork gears inside Big Ben.

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The distinction is that Toy Story was the first feature-length film where every single frame was computer-generated. There were no painted cels. No multi-plane cameras. Just code and creativity.

Another myth is that it was an instant "yes" from Disney. In reality, the production was shut down at one point because the characters were so unlikable. The Pixar team had to beg for a chance to rewrite the script on their own time. They saved the movie by making Woody vulnerable instead of a bully.

Practical Takeaways for Animation Fans

If you're interested in the history of cinema or just love the first CGI animated movie, there are a few things you should do to really appreciate it:

  • Watch the "Black Friday" Storyboards: You can find these on various Blu-ray extras or YouTube. It shows the version of Woody that almost killed the movie. He was mean, sarcastic, and threw Buzz out the window on purpose. It’s a great lesson in character development.
  • Compare the Humans: Watch the humans in Toy Story (1995) and then watch them in Toy Story 4 (2019). The jump in "skin" technology and "eye moisture" is staggering.
  • Study the "Rule of Three": Notice how Pixar uses three distinct light sources in almost every scene to create depth. It's a classic photography technique they mapped into a 3D space.
  • Look for the "A113" Easter Egg: This is the classroom number at CalArts where many of the animators studied. It appears on the license plate of Andy’s mom’s minivan. It’s the ultimate inside joke that started here.

The legacy of the first CGI animated movie isn't just about the tech. It’s about the fact that 30 years later, we still care about a cowboy who's worried he's not good enough. The computers got faster, the hair got fluffier, and the water got wetter, but the foundation of digital storytelling remains exactly what Pixar built in a cramped office in Richmond, California.

To truly understand the evolution of the medium, go back and watch the opening sequence where Andy is playing with Woody. Ignore the stiff animation of Andy's fingers. Look at the way the light hits the floorboards and the way the shadows stretch under the bed. That was the moment the world of cinema changed forever.

Moving forward, if you want to explore this deeper, look into the "RenderMan" software history or read "The Pixar Touch" by David A. Price. It details the corporate warfare and technical genius that allowed a failing hardware company to become the most important animation studio in history.