If you’ve spent any time in the world of Blasphemous 2, you know that the developers at The Game Kitchen don't exactly believe in "taking it easy" on the player. But the Tower of the Brothers of the Eternal Pyre level? That's a different beast entirely. It’s one of those locations that feels less like a platforming challenge and more like a deliberate test of your patience and your ability to manage high-stress combat in vertical spaces. You aren't just fighting monsters here; you’re fighting the very architecture of the tower itself.
It’s vertical. It’s hot. And honestly, it’s a massive spike in difficulty if you aren't prepared for the specific enemy types that call this place home.
Most players stumble into this area looking for one of the three Great Regrets, and they quickly realize that the Tower of the Brothers of the Eternal Pyre isn't just a hallway to a boss. It’s a gauntlet. You have to navigate shifting platforms, dodging fireballs that seem to come from off-screen, all while trying to remember which weapon you need to ring those annoying blue bells. It’s easy to get overwhelmed. I’ve seen plenty of people drop the game for a week just because they couldn't get past the middle sections of this climb. But once you understand the rhythm, it becomes one of the most rewarding parts of the map.
Getting Your Bearings in the Heat
The first thing you’ll notice when entering the Tower of the Brothers of the Eternal Pyre is the sheer scale. Unlike the Sunken Cathedral or the City of the Blessed Name, the verticality here is oppressive. You’re moving upward, always upward. This means gravity is your second-biggest enemy behind the actual cultists.
You generally reach this place through the Crown of Towers. If you’re coming in from the right side, you’re greeted by a lot of architectural grandeur and a lot of fire. The "Brothers" mentioned in the title refer to the lore-heavy figures associated with the Eternal Pyre, a concept deeply rooted in the game’s twisted take on Spanish religious iconography. Basically, everything here is meant to burn away sin, and unfortunately for you, the Penitent One is full of it.
The layout is a bit of a maze. You’ll find yourself looping back through the Crown of Towers multiple times to unlock shortcuts. Do not ignore these. If you die—and you will—having those ladders kicked down or gates opened is the difference between a two-minute run back to your fragment and a ten-minute slog through enemies you've already killed twenty times.
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The Weapon Check: Why Veredicto Is Your Best Friend (Mostly)
I’ve experimented with all three starting weapons in this level. Ruego Al Alba is fine for the parries, and Sarmiento & Centella are great for quick pokes, but Veredicto (the heavy flail) feels almost mandatory for parts of the Tower of the Brothers of the Eternal Pyre.
Why? Because of the knockback.
The enemies here, particularly the flying ones and the armored guards who love to stand on the edge of platforms, are much easier to handle if you can just whack them into the abyss. There’s a specific satisfaction in watching a difficult mob fall to its death because you timed a heavy swing perfectly. Plus, the fire damage upgrade for Veredicto fits the aesthetic, even if some enemies here have a slight resistance to it.
That said, you’re going to need to swap constantly. The blue bells are scattered everywhere. You hit them, the platforms materialize, and you have about four seconds to make your jump before you’re falling back down three floors. It’s frantic. It’s sweaty. It’s classic Blasphemous.
Dealing with the "Fireball Snipers"
There is one specific enemy type in this level that I genuinely despise. You know the ones—the casters who hover just out of reach and lob slow-moving but tracking projectiles. In the narrow corridors of the Tower of the Brothers of the Eternal Pyre, these projectiles are a nightmare.
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- Tip 1: Use the environment. Most of the fireballs can be baited into hitting the floor or a wall if you jump at the last second.
- Tip 2: The Prayer "Mirabras of the Return to Port" isn't helpful here, obviously, but "Serrana of the Kindled Hearth" can help clear out enemies before they even see you.
- Tip 3: If you see a caster, ignore everything else. Dash through the smaller mobs and take them out first. If you try to fight the ground troops while a caster is active, you’re just asking to get knocked into a spike pit.
The Lore of the Eternal Pyre
You can’t talk about this level without mentioning why it exists. The "Eternal Pyre" isn't just a cool name; it’s a central pillar of the Miracle’s current manifestation. The Brothers are part of the ecclesiastical hierarchy that oversees the cleansing of the city. As you climb, you’ll find item descriptions that hint at their obsession with purity through flame.
It’s dark stuff. But it’s what gives the level its atmosphere. The background art shows massive kilns and smelting pots, suggesting that the "Eternal Pyre" is an industrial-scale operation of penance. When you finally reach the top and look out over the horizon, the sense of height is genuinely dizzying. The game does a great job of making you feel like you’ve actually climbed a mountain-sized structure.
Finding the Secret Rooms
Like any good Metroidvania, the Tower of the Brothers of the Eternal Pyre is full of fake walls. There’s one near the middle elevator—which, by the way, you need to activate by finding a switch tucked away in a side room—that leads to a Cherub.
Don't just rush to the boss. Take your time to whack at the walls that look a little too "clean." Usually, the developers leave a small hint, like a flickering candle or a slight gap in the masonry. Finding the hidden Marks of Martyrdom in this level is crucial because the difficulty curve spikes again right after you finish this area. You need those upgrades.
Preparing for the Boss: Lesmes and Infanta
Technically, the boss of this "sector" is Lesmes, Incorrupt Sacristan (and his delightful companion, Infanta). While they are officially in the Crown of Towers, the Tower of the Brothers of the Eternal Pyre level serves as the final grueling test before you face them.
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Think of the tower as the training ground. The skills you learn here—dodging vertical projectiles, timing your jumps between disappearing platforms, and managing multiple threats at once—are exactly what you need for the Lesmes fight. Lesmes uses fire columns that mimic the vertical traps in the tower. Infanta zips around like the flying casters you’ve been cursing at for the last hour.
If you can't get through the tower without using all your bile flasks, you aren't ready for the boss. Simple as that. Go back, farm some Tears of Atonement, upgrade your health at the City of the Blessed Name, and come back when you can reach the top with at least three flasks intact.
Essential Survival Strategies
Let’s get practical. If you’re stuck right now, here is what you need to do.
First, check your Rosary Beads. You want anything that grants Fire Resistance. It sounds obvious, but I’ve seen people trying to tank this level with physical defense beads while getting cooked by environmental fire. The "Obulus of Proximo" is also handy for the platforming bits if you're struggling with the jump distances.
Second, master the air-dash. If you haven't unlocked the ability to dash in mid-air yet, you might find some jumps in the Tower of the Brothers of the Eternal Pyre to be borderline impossible. While you can technically finish most of it with just the wall climb, having that extra bit of horizontal mobility is a lifesaver.
Lastly, pay attention to the sound cues. The bells have a specific ring that changes right before the platforms disappear. It’s a subtle "shimmer" sound. If you hear it and you aren't on solid ground yet, stop what you’re doing and prioritize a safe landing spot. Don't try to squeeze in one last attack on an enemy.
Actionable Steps for Your Next Run
- Prioritize the Shortcuts: Your first goal shouldn't be the top; it should be the next ladder. Look for the yellow-glowing mechanisms that drop shortcuts.
- Equip Veredicto for Mobs: Use the flail's reach to hit enemies through floors. You can often kill the annoying fire-throwers from the safety of the platform below them.
- Find the Elevator Switch: The central elevator makes the Tower of the Brothers of the Eternal Pyre much more manageable. It’s located in the western wing of the tower, guarded by a heavy mace-wielder.
- Listen for Cherubs: There are at least two Cherubs hidden in the vertical shafts. If you hear the faint crying sound, stop and look up—they are usually tucked behind a beam or just off-screen.
- Swap to Ruego Al Alba for the Boss: While Veredicto rules the climb, the parry window on Ruego Al Alba is much more reliable for the boss fight at the end of this journey.
The Tower of the Brothers of the Eternal Pyre is a test of consistency. It’s not about being the fastest; it’s about not making the same mistake twice. Once you clear it, the rest of Blasphemous 2 starts to feel a lot more "doable," mostly because you’ve survived one of the most annoying environmental challenges the Miracle has to throw at you. Give it another shot, watch your footing, and don't let the fireballs tilt you.