Tiny Gets a Kiss: Why This Storyteller Puzzle Is Breaking Everyone's Brain

Tiny Gets a Kiss: Why This Storyteller Puzzle Is Breaking Everyone's Brain

Honestly, if you’ve spent more than five minutes staring at the blank panels in Storyteller, you know the frustration. It’s that specific kind of "I know what I want to happen, but the game won't let me" itch. And nothing triggers that itch quite like the Tiny gets a kiss objective. It sounds so simple. A little guy, a little affection, maybe a happily ever after?

Wrong.

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It’s actually a logistical nightmare involving frogs, mirrors, and a very confused Prince.

The Logic Behind Tiny Gets a Kiss

In the world of Storyteller, developed by Daniel Benmergui and published by Annapurna Interactive, you aren’t just playing a game; you’re the author. But you’re an author with a very strict editor who only gives you a handful of characters and backgrounds to work with. When you hit the "Deceit" chapter (specifically level 5.4 in the updated versions), the prompt "Tiny gets a kiss" pops up as a secondary objective or a hidden solution.

Basically, you have to manipulate the narrative so that Tiny—our resident vertically challenged hero—receives a smooch that was almost certainly intended for someone else.

The trick is the Frog mechanic.

In most of these levels, the kiss isn't about romance. It's about a cure. But since the Prince usually wants to kiss Snowy (Snow White), you have to pull a classic switcheroo. You’ve got to turn the right people into frogs at the right time so the Prince accidentally bestows his magical, curse-breaking peck on Tiny instead of his intended bride.

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It's chaotic. It's messy. It’s exactly why people love this game.

How to Actually Solve It (Without Pulling Your Hair Out)

Most people get stuck because they try to make it a love story. Stop that. This is a game of visual logic and "if/then" statements disguised as a fairy tale.

To get Tiny his kiss, you usually need a specific sequence of events involving the Witch and her cauldron. Here is the gist of how the "Prince Saves Tiny" or "Tiny Gets a Kiss" logic flows in the panels:

  1. The Jealousy Phase: You need the Witch to see Snowy in the mirror. This sets the plot in motion. If the Witch isn't jealous, she won't start cursing people.
  2. The Curse: The Witch needs to turn Snowy into a frog. Standard fairy tale stuff.
  3. The Switch: This is where it gets tricky. You need to get Tiny into the mix. If the Prince is in the forest looking for a frog to kiss (thinking it's his princess), you have to make sure he meets Tiny-as-a-frog instead.
  4. The Payoff: The Prince kisses the frog. If you’ve lined up the characters correctly, the Prince realizes too late that he just made out with a tiny man in a green suit instead of his beloved.

The "Ungrateful Maiden" variant is even funnier. In that version, Tiny gets the kiss, but the girl is basically like, "Ugh, really? Him?" It adds a layer of insult to injury that makes the puzzle feel much more alive than a standard "match three" game.

Why Tiny Is the Real Star of Storyteller

Tiny isn't just a placeholder. Throughout the game, he’s the ultimate underdog. He’s the guy who gets kidnapped, the guy who gets left at the altar, and occasionally, the guy who accidentally becomes king.

When you’re working on the Tiny gets a kiss storyteller puzzles, you start to realize the game is making a point about perspective. The story changes entirely based on who is standing in the frame. If Tiny is in the "Love" frame with the Princess, it’s a romance. If he’s in the "Love" frame with a Frog, it’s a comedy.

The game uses these characters like variables in an equation.

  • Prince = The Catalyst
  • Witch = The Obstacle
  • Tiny = The Wildcard

If you’re struggling with the 6-slot layout in the Netflix version of the game, remember that order matters more than anything. If you put the kiss before the curse, nothing happens. If you put the mirror after the kiss, the Witch has no reason to be mad. It’s a literal timeline.

Common Mistakes to Avoid

I've seen so many players try to use the "Death" panel to solve this. Don't. Murdering the Prince doesn't get Tiny a kiss; it just leaves everyone sad and the puzzle unsolved. Also, don't forget the Forest background. Most of these "accidental" kisses have to happen in the woods because that’s where frogs live.

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It's also worth noting that the game was updated recently. If you're looking at old guides from 2023, the layouts might look different. The Steam and Nintendo Switch versions sometimes have slightly different panel requirements than the mobile Netflix edition.

Moving Toward the Master Crown

Solving the Tiny gets a kiss storyteller objective is usually one of the final hurdles before you start unlocking the "Devil" levels or the truly twisted "Grave" challenges. It requires you to think less like a reader and more like a puppet master.

If you're still stuck, try this: focus on the Witch's motivation first. If she's not actively trying to ruin someone's life, the Prince will never be in a position to save the day (or accidentally save Tiny).

Once you’ve nailed the kiss, your next step is to look at the "Ungrateful Maiden" achievement. It uses almost the exact same logic but requires one extra panel of rejection at the very end to prove that even a magical kiss can't fix a bad personality.

Go back into the game and try the "Deceit" chapter again. Focus on the Cauldron and the Forest panels—those are your best friends for this specific achievement.

Actionable Next Steps for Completionists:

  • Open the Deceit chapter and select the Tiny gets a kiss sub-objective.
  • Place the Mirror first to trigger the Witch’s jealousy of Snowy.
  • Use the Cauldron in the second panel to turn Snowy into a frog.
  • In the third panel, have the Witch encounter the Prince to show him the "frog" (but make sure Tiny is nearby).
  • Ensure the Prince and Tiny (as a frog) end up in the Forest panel together for the final interaction.

This sequence forces the game's internal logic to prioritize the Prince-Tiny interaction over the Prince-Snowy one, securing that elusive checkmark.