You’re wandering through the Manawastes, probably just trying to farm some materials or tick off a quest, and then you hit it. The blue quest icon for Junobote’s Examination. Most people call it the Throne and Liberty demon test, and honestly, it’s one of those puzzles that makes you want to put your head through a monitor if you don’t know the trick.
It isn't a combat test. You won’t need your best DPS rotation here. Instead, it’s a weirdly atmospheric, slightly buggy trip into the Path of Penance where a demon named Junobote decides to play games with your brain. If you've been stuck staring at a shadow or wondering why the music won't stop, you're not alone.
Getting Into the Demon Test
First off, you have to pick up the actual paper. It’s sitting in the Manawastes, and once you interact with it, you get whisked away to an instance. It feels a bit like a fever dream. No enemies, just silence and a very smug demon.
There are three main puzzles. Some call them trials, some call them exams, but basically, you just need to pass them to get your hands on the Kamarshea Guardian’s Pledge. This is a big deal because unlocking Lady Knight Kamarshea as a Guardian is a massive power spike for your character.
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The Shadow Puzzle: What Most People Get Wrong
The first part of the Throne and Liberty demon test is all about shadows. You’ll see three objects: a horse statue, an eagle statue, and a sword. Your job is to rotate these until the shadow on the big rock looks like a Pegasus (a horse with wings and a horn).
It sounds simple. It’s actually annoying.
- The Horse: This is the base. You want to rotate it so it’s facing left, creating the body.
- The Eagle: This provides the wings. You have to spin it until the wings line up perfectly with the horse’s back. If you see the eagle's body in the shadow, you've gone too far.
- The Sword: This is the "horn." You need to tilt it so it juts out from the horse's head at a natural angle.
Most players spend ten minutes spinning the eagle while screaming. The trick is to watch the shadow, not the statue. Once it clicks, the door opens.
That Tricky Crystal Melody
Test number two is a memory game. There’s a large statue in the middle and a bunch of crystals lined up. When you talk to the statue, it plays a sequence of notes. Symbols will pop up over the crystals.
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Honestly, unless you have a photographic memory or you're a classically trained musician, this is a pain. You have to repeat the melody back by hitting the crystals in the exact right order.
If you just want to get it over with, the sequence from right to left is usually 2, 5, 6, 4, 3, 1, 3, 2. Sometimes people report slight variations based on updates, but that core pattern is the one that’s saved thousands of players from quitting the quest entirely. Listen for the resonance. If the sound feels "off," you probably misclicked.
The Golem Height Problem (And the "Invisible" Bug)
The third test is the big one. It’s also the most bugged part of the Throne and Liberty demon test. You’ll see five golems of varying heights. Your goal is to make them all exactly the same height so you can use them as a bridge.
There are five crystals in front of them. Each crystal moves certain golems up or down. It’s a logic puzzle, but if you're like me, you just want the loot.
The Golden Sequence: From left to right, hit the crystals in this order: 2, 4, 3, 3, 5, 5.
Now, here is where it gets weird. A lot of players—especially on PS5 and Xbox—report that the golems simply disappear after you solve it. They are still there, they’re just invisible.
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If this happens to you, don't panic. You have to "leap of faith" it. Head to the edge where the first golem should be. If you have the "Prevent Falling" setting turned on in your options, use it. It will stop you at the edge of the invisible platform so you know where to jump. Jump, move forward, jump again. It’s terrifying, but it works. If you fall, go back to the magic circle and it’ll teleport you back up.
Why This Quest Actually Matters
Why are we doing this? Beyond the 150k XP and the Stellarite, the real prize is the Kamarshea Guardian.
In the current meta, having a solid Guardian is the difference between clearing a Tier 2 dungeon and wiping on the first boss. Lady Knight Kamarshea provides a shield and mana regen that is basically essential for long-drawn-out fights.
Most people skip exploration codex entries because they want to hit level 50 fast. Don't do that. You’ll hit a wall where your gear and skills are fine, but you're missing these "extra" power-ups that the game hides behind puzzles.
Actionable Next Steps
If you're about to jump into the Throne and Liberty demon test, here is your checklist to ensure you don't waste an hour:
- Check your settings: Go into your Gameplay options and turn on "Prevent Falling." This is a literal lifesaver for the invisible golem bridge bug.
- Bring the cheat sheet: Keep the codes 2-5-6-4-3-1-3-2 (Music) and 2-4-3-3-5-5 (Golems) open on a second screen or your phone.
- Watch the Shadow: For the first puzzle, ignore the statues themselves. Only look at the rock. The moment that Pegasus shape appears, the game will trigger the completion even if the statue looks like it’s facing a weird way.
- Teleport back: If the bridge is invisible and you fall, don't run back from the start of the zone. Use the magic scroll or circle at the beginning of the platform section to get back to the top instantly.
Once you finish the path, you'll walk through a final circle, talk to Junobote's record, and you're done. No boss fight, no drama—just a lot of clicking and a very cool new Guardian for your collection.