The Witcher 3 Walkthrough: Why You’re Probably Playing the Best RPG All Wrong

The Witcher 3 Walkthrough: Why You’re Probably Playing the Best RPG All Wrong

You’re standing on a windswept cliff in Skellige. The music swells. You’ve got a hundred quest markers on your map, and honestly, it’s overwhelming. Most people treat a The Witcher 3 walkthrough like a grocery list. They check off boxes. They rush to find Ciri. They treat the game like a job.

That is a huge mistake.

The Witcher 3: Wild Hunt isn’t a game you "complete." It’s a world you inhabit. If you're just following a golden path from point A to point B, you are missing the entire point of CD Projekt Red’s masterpiece. I’ve sunk over 500 hours into the Path. I’ve seen the "Bad Ending" (it’s devastating) and the "Good Ending" (it feels earned). Here is the reality of navigating the Northern Kingdoms in a way that actually matters.


Stop Treating the Main Quest Like an Emergency

Look, I get it. Ciri is in danger. The Wild Hunt is chillingly close. The game creates this incredible sense of urgency that makes you want to sprint through the main storyline. But if you do that, you're going to hit a wall. Hard.

The level scaling in this game is brutal. If you ignore the side content, you’ll find yourself under-leveled and under-geared by the time you reach the Battle of Kaer Morhen. But more than that, the side quests in this game are the game. They aren't filler. In many cases, the "Side Quests" are more complex than the main campaigns of other RPGs.

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Take the "Bloody Baron" questline in Velen. It starts as a simple trade for information. It ends as a Shakespearean tragedy involving alcoholism, domestic abuse, and ancient forest spirits. If you rush through your The Witcher 3 walkthrough just to get to the next continent, you miss the soul of the writing.

The White Orchard Rule

Don't leave White Orchard until you've cleared every "Question Mark" on the map. It’s the game’s tutorial area for a reason. It teaches you how to use your signs, how to hunt monsters, and most importantly, it gives you those early Places of Power for extra skill points. You'll need those points for the "Delusion" skill in the Axii tree. Seriously. Get Delusion level 3 immediately. It opens up dialogue options that save you money and blood.


The Witcher 3 Walkthrough: Navigating the Political Minefield

Most RPGs have a "Good" and "Evil" path. The Witcher 3 hates that. It gives you "Bad" and "Worse."

Every choice you make ripples. Sometimes those ripples don't turn into waves until 30 hours later. When people look for a The Witcher 3 walkthrough, they usually want to know how to get the "Best" ending. The trick isn't about being a saint. Geralt isn't a saint; he’s a professional.

How to Not Fail Ciri

This is the part where everyone messes up. To get the best ending for Ciri, you don't need to protect her. You need to empower her. It’s about being a good dad, basically.

  • When she's frustrated, have a snowball fight. Don't tell her to go get a drink.
  • Let her talk to the Lodge of Sorceresses alone. Don't be the overbearing parent who sits in on the meeting.
  • Let her trash Avallac'h's lab. Venting is healthy.
  • Visit Skjall’s grave with her. It shows you respect her feelings.

If you treat her like a fragile doll, she dies. If you treat her like an adult capable of saving the world, she might actually do it. It’s a subtle mechanical shift that most players miss because they think "protecting" someone means shielding them from everything.


Alchemy is Not Optional

You can play on the lower difficulties by just button-mashing and dodging. But on Blood and Broken Bones or Death March? You will die. Frequently.

Alchemy is the most broken (in a good way) mechanic in the game. Even if you don't go full "Green Tree" build, you need Decoctions. Specifically, Ekhidna and Ekimmara decoctions. These turn your damage dealt into health regained. Suddenly, Geralt becomes a tank.

Crafting Gear vs. Finding Loot

Stop using the rusty swords you find on bandits. They’re junk. Sell them. Break them down. Use the money to craft Witcher School Gear. Whether it’s the Feline (Cat), Ursine (Bear), or Griffin set, these are the only items that truly matter. Each set caters to a specific playstyle.

  1. Cat School: For the glass cannon. Fast attacks, high crit, low defense.
  2. Bear School: For the tank. High resistance, slower stamina regen.
  3. Griffin School: For the mage. Sign intensity so high you’ll be burning enemies to a crisp in seconds.
  4. Wolf School: The jack-of-all-trades. Good for people who can't decide.

The Scavenger Hunt quests to find these diagrams are some of the best exploration beats in the game. They take you into weird caves, abandoned ruins, and sunken ships.


The Velen Depression and the Novigrad Slump

Velen is miserable. It’s a swamp filled with hanging corpses and monsters. Many players quit during the Velen section because it feels "too dark." Stick with it. Once you reach Novigrad, the game shifts into a political thriller.

Novigrad is massive. It’s a living, breathing city where the real monsters wear silk robes instead of scales. Your The Witcher 3 walkthrough should prioritize the "Triss" and "Dandelion" questlines here, but don't ignore the smaller contracts. The "Carnal Sins" quest—essentially a CSI: Witcher investigation into a serial killer—is one of the most chilling experiences in gaming.

The Skellige Pivot

Then there’s Skellige. It’s beautiful, Viking-inspired, and has the best soundtrack in the game. Pro tip: Don't try to clear every "Question Mark" in the ocean. There are hundreds of them. Most are just Smuggler's Caches with repetitive loot. It will burn you out. Stick to the islands. Focus on the succession crisis of the An Craite clan. Deciding who becomes the King (or Queen) of Skellige has massive implications for the endgame.


Romance: You Can't Have Your Cake and Eat It Too

This is a public service announcement. If you try to romance both Yennefer and Triss Merigold, you will end up alone. The game knows what you're doing. It will let you think you’ve pulled it off, and then it will humiliate Geralt in one of the funniest, most pathetic scenes in the game.

Choose one.

  • Yennefer: She’s Geralt’s "true" love from the books. Their chemistry is sharp, biting, and complicated.
  • Triss: She’s a more stable, "comfortable" choice.

There is no "wrong" choice here, despite what the hardcore lore fans say. Just don't be greedy.

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Gwent: The Addiction You Didn't Ask For

At some point, you’ll be in a race against time to save a village from a werewolf. You’ll walk into a tavern, and the innkeeper will ask if you want to play cards. You’ll say yes. Suddenly, three hours have passed.

Gwent is a game-within-a-game. It’s basically Medieval Magic: The Gathering.
Strategy tip: Spies are everything. The Northern Realms deck is the easiest to start with because its Spies allow you to draw more cards. In Gwent, whoever has the most cards in their hand usually wins. Don't skip the Gwent tournaments; they lead to some unique (and dangerous) sub-plots.


Hearts of Stone and Blood and Wine: Don't Wait Too Long

The DLCs for Witcher 3 aren't just "extra content." Blood and Wine is basically Witcher 4. It’s a 30-hour expansion in a completely new region called Toussaint. It looks like a fairy tale, but it’s got a dark, vampiric underbelly.

Hearts of Stone is a tighter, more narrative-focused story about a man who cannot feel. Gaunter O'Dimm, the antagonist, is perhaps the most terrifying character ever put in a video game because he doesn't use a sword. He uses logic and deals.

My advice? Start Hearts of Stone toward the end of the main quest, but save Blood and Wine for the very last thing you do. It provides the definitive closure Geralt deserves.


Actionable Steps for Your Next Playthrough

If you want the most satisfying experience, follow this loose structure. It beats any rigid, step-by-step The Witcher 3 walkthrough because it allows for organic discovery.

  • Prioritize Witcher Contracts: They are your primary source of income and experience. Plus, they force you to learn monster weaknesses in the Bestiary. Reading the Bestiary isn't flavor text; it’s survival.
  • Upgrade your Satchel: Your inventory fills up fast. Buy better saddlebags from the merchants in Novigrad or the horse races in Crow's Perch.
  • Don't ignore Oils: Putting the right oil on your blade (Necrophage oil for ghouls, Hanged Man’s Venom for humans) gives you a 10% to 50% damage boost. It makes combat feel like a dance rather than a slog.
  • The "Dismantle" Trick: If you have jewelry or expensive-looking junk, dismantle it at a blacksmith. Often, the components (like silver or gemstones) are worth way more than the item itself, or they can be used to craft your Witcher gear.
  • Check the notice boards: Every town has one. Even if you don't want to do the quests yet, grab the papers. They add the "Question Marks" to your map, which helps you find treasure while you're just wandering around.

The beauty of the game lies in its messy, gray world. If you make a mistake, live with it. If a character dies because you chose poorly, let them stay dead. The story is more impactful when it's your story, flaws and all.

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Stop looking at the map. Start looking at the world. The monsters are waiting.

To master the combat, start practicing the "Dodge" (Alt on PC, B/Circle on console) instead of the "Roll." Rolling costs stamina and puts you too far away to counter-attack. Dodging keeps you in the pocket, allows your stamina to regen, and lets you punish enemies for missing. Use Quen (the shield sign) as your safety net. If you always have a Quen shield up, you can survive almost any mistake. Focus your early skill points on the "Muscle Memory" and "Strength Training" nodes in the combat tree to ensure your base damage stays relevant as enemies scale up. For those looking to truly break the game, invest in the "Whirl" ability—it turns Geralt into a blender of silver and steel.