Honestly, the Trial of Song Dreamlight Valley quest is one of those moments that makes you want to put your controller through the screen. You’ve probably already breezed through the Trials of Virtue and Wit in the Storybook Vale expansion, thinking you’re a pro. Then you hit this musical puzzle, and suddenly, nothing makes sense.
It's tricky.
The game doesn't exactly hold your hand here. You’re standing in a massive, echoes-filled ballroom within the Unwritten Realms, staring at a stained-glass Flora who expects you to be a master conductor. If you’re stuck staring at a bunch of instruments and shadows that won't move, you aren't alone. Most players miss a specific trigger that makes the whole thing feel like a bug when it's actually just a very specific sequence.
The One Step Everyone Misses
Before you can even touch the instruments, you have to deal with the dancers. This is where the frustration starts. You’ll try to open your furniture menu, and the game will basically tell you "no."
To unlock the ability to move things, you need to head to the upper ledge—the balcony overlooking the stage. There are two small white dancer statues on pedestals. You have to interact with both of them. Once they shift toward the center, the quest log actually updates.
Only then will Flora grant you the power to use Furniture Mode in this area. If you’re spamming the inventory button and wondering why the "Trial of Song Dreamlight Valley" prompt isn't progressing, go back up those stairs. It's a classic Dreamlight Valley "gotcha" moment.
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How to Solve the Instrument Puzzle
Once you've actually unlocked the furniture menu, you have to arrange four instruments and two dancers. The stage has specific "shadow" markers that show you where things should go, but the clues in the scrolls on the stage are a bit cryptic.
Here is the exact layout you need from left to right:
- The Piano: This goes on the far left side.
- Dancer Statue #1: Place it right next to the piano.
- The Cello: This sits immediately to the right of the first dancer.
- The Harp: This goes in the next slot.
- Dancer Statue #2: Place the second dancer between the harp and the final instrument.
- The Lute: This goes on the far right end of the stage.
Basically, the sequence looks like this: Piano -> Dancer -> Cello -> Harp -> Dancer -> Lute.
If you’ve got them in that order and the quest doesn't pop, double-check the alignment. The shadows on the floor are the real "slots." Sometimes the furniture placement in Disney Dreamlight Valley can be a bit finicky, especially in these expansion realms. Make sure they are snapped directly into those circular shadow markers.
Why This Quest Actually Matters
The Trial of Song isn't just filler content. It’s the final barrier before you finally get to meet Princess Aurora.
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Completing this trial rewards you with the Cap of Song. You take this back to the stained-glass version of Flora, and she’ll finally acknowledge that you’ve overcome your self-doubt. It’s a pretty touching moment if you’re into the lore of the Storybook Vale.
A lot of players were confused by the release timing of this, but it’s part of the Unwritten Realms update that dropped in mid-2025. It brought Aurora and Maleficent into the fold, adding some much-needed weight to the expansion’s storyline.
Common Bugs to Watch Out For
- The "No Furniture Mode" Glitch: As mentioned, this usually isn't a glitch. It's because the statues on the balcony weren't "pushed" first.
- Item Overlap: Sometimes the Lute and the Harp look similar in the dark ballroom. If it’s not working, swap them.
- Stained Glass Dialogue: If Flora won't talk to you after you place the items, try picking up the "Cap of Song" that spawns on the floor. You can't just leave it there.
What to Do Next
After you hand over the Cap of Song, you’re basically in the home stretch. Flora will tell you to meet the three fairies in the entrance hallway. This leads directly to the final enchantment that lets you enter the tower.
Pro Tip: Make sure you have your wardrobe menu ready. The fairies are going to ask you to put on the quest-specific items you’ve gathered from all three trials before the final reveal.
Once you’ve finished the Trial of Song, the path to Aurora is wide open. Just follow the stairs up, and you’ll finally transition from the "Ink-Stained World" back into a more familiar, magical reality.
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Actionable Next Steps:
- Check your balcony first—if the dancers aren't moved, the furniture menu is locked.
- Arrange the stage: Piano, Dancer, Cello, Harp, Dancer, Lute.
- Pick up the Cap of Song from the center of the floor.
- Talk to the stained-glass Flora to trigger the final trek to the tower.
Quick Summary Table for Placement
| Position | Object |
|---|---|
| Far Left | Piano |
| Slot 2 | Dancer Statue |
| Slot 3 | Cello |
| Slot 4 | Harp |
| Slot 5 | Dancer Statue |
| Far Right | Lute |
The "Trial of Song Dreamlight Valley" quest is essentially a test of your spatial awareness more than your musical talent. Get those shadows lined up, grab your hat, and go save the Princess.
Go find the three fairies in the main hallway to begin the final ritual for the Unwritten Realms. Present the trial rewards to the fairies to unlock the staircase leading to Aurora’s chamber. Afterward, check your mailbox in the main Valley for a commemorative furniture item sent by the Lorekeeper.