The Storm Quelled Veilguard Quest: How to Actually Beat It Without Getting Smacked

The Storm Quelled Veilguard Quest: How to Actually Beat It Without Getting Smacked

You're standing in the Hossberg Wetlands. It’s raining—obviously—and everything is that murky, gray-green color that makes you want to squint at your monitor. If you've been playing Dragon Age: The Veilguard, you know exactly the spot. You’re likely here because you picked up The Storm Quelled Veilguard side quest and realized that the boss at the end isn't just a simple "click until it dies" encounter. It’s a bit of a pain. Honestly, BioWare loves putting these high-mobility bosses in areas where the terrain is your worst enemy, and this quest is a prime example of that design philosophy.

Most players stumble into this while trying to clear out the corruption in the Grey Warden territory. It starts simply enough. You find a note, or you hear a rumor, and suddenly you're tracking down a literal force of nature. But here’s the thing: people treat this like a standard MMO fetch quest. It’s not. It’s a combat check. If your build isn't tight, the final fight will humble you faster than a Pride Demon in a low-level zone.

What Actually Happens in The Storm Quelled

The quest kicks off in the Hossberg Wetlands, specifically near the Old Crossroads. You’ll notice the sky looks particularly angry. That’s your first hint. The mission is essentially a glorified hunt for a Despair Demon variant—specifically, a specialized Corrupted elemental that uses lightning and frost to keep you at a distance.

You spend the first half of the quest following a trail of blighted energy. It’s mostly flavor text and world-building, showing how the blight is warping the local spirits. You’ll fight a few waves of darkspawn—mostly hurlocks and the occasional shriek—but they’re just the warm-up act. The real meat of the quest is the encounter at the final ritual site.

I’ve seen a lot of people complain that the quest marker is buggy. It isn't, usually. The issue is verticality. The Wetlands are layered. If you’re standing on the "X" and nothing is happening, look up or look for a cave entrance tucked behind some blight boils. BioWare hid the pathing quite well here, likely to force you to engage with the environment.

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Breaking Down the Boss: The Storm-Charged Horror

The "Storm Quelled" part of the title refers to the state you need to put the boss in. This isn't just a name; it’s a mechanic. The boss—a massive, electrified undead—has a persistent Lightning Shield.

While that shield is up, your melee damage is basically cut in half. Worse, every time you hit it with a metal weapon, there’s a proc chance for you to take chip lightning damage back. It’s annoying. You’ll see your health bar vibrating. That’s the game telling you to stop being aggressive for three seconds.

The Mechanics You Can't Ignore

  • The Ground AOE: The boss will slam its staff (or limb, it’s hard to tell through the rot) into the ground. A circle appears. It expands. If you’re in it when it pops, you get the "Shocked" status. This slows your ability cooldowns.
  • The Teleport: About every 25% health, the boss vanishes. It reappears behind your weakest companion. Usually Neve or Bellara. You have to be ready to swap targets or use a taunt immediately.
  • The Rain Buff: Because it’s raining in the Wetlands, lightning attacks have an increased radius. This is a subtle environmental interaction. You can’t turn off the rain, so you just have to play wider than you normally would.

Build Recommendations for This Fight

If you're playing a Rogue, you’re going to have the easiest time. The mobility allows you to weave in and out of the lightning aura without taking the "Static Feedback" damage. Use your bow. Seriously. This is one of those fights where being a melee purist just makes life difficult.

For Mages, avoid lightning damage. I know, it sounds obvious, but some people forget that "Storm Quelled" implies the enemy is literally made of the stuff. Use Fire or Physical-based spells. If you’ve invested in the Necromancy tree (Mortalitasi), the spirit damage bypasses a significant portion of the boss’s elemental resistances.

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Warriors need to be the anchor. If you’re a Champion, keep your shield up. The "Bulwark" stacks are the only thing that will keep you from being staggered by the boss's overhead slams.

The Companion Choice Matters

Don’t bring Taash to this one unless you’ve geared them specifically for lightning resistance. Taash tends to stand in the fire—or in this case, the sparks—and goes down way too early.

Lucanis is actually great here because his "Abyssal Strike" can interrupt the boss’s big channeled lightning storm.
Neve is also a solid pick for the freeze procs. If you can freeze a lightning-based boss, you trigger a "Shatter" combo that deals massive physical damage, which the boss has zero resistance against. It’s the fastest way to cheese the health bar.

Why People Get Stuck

The biggest mistake? Ignoring the "adds." Halfway through the fight, four smaller electrified shades spawn. They don't do much damage individually. But they tether to the boss.

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As long as those tethers are active, the boss is literally immortal. I've watched streamers wail on the boss for five minutes, wondering why the health bar wasn't moving. You have to kill the shades. They have very low HP, but they move fast. Use an AOE ability or a companion power to wipe them out in one go. Once the tethers snap, the boss enters a "Staggered" state. That’s your window. Dump everything. Every ultimate, every potion, every high-damage cooldown.

Technical Nuances and "Veilguard" Lore

There's a bit of a debate in the community about whether this quest is actually mandatory for the "best" ending. Technically, no. It’s a side quest. However, it provides a significant amount of Grey Warden Strength. If you’re trying to maximize your faction alliances for the final push against the gods, you cannot skip the storm.

Lore-wise, this quest explains how the Blight is starting to affect the Fade itself. The spirit you're fighting isn't just "mad." It’s being rewritten. It’s a sad little piece of narrative if you actually stop to read the codex entries scattered around the ritual site. The "Storm" isn't just weather; it's the spirit's dying scream translated into electricity.


Actionable Steps to Finish the Quest

  1. Check your gear for Lightning Resistance. Even a 5% or 10% boost can prevent you from being staggered mid-combo.
  2. Respec your companions. If Neve or Lucanis are using elemental damage that matches the boss, swap them to raw physical or spirit damage just for this encounter.
  3. Prioritize the Shades. The moment you see purple tethers, stop hitting the boss. Rotate 360 degrees, find the shades, and delete them.
  4. Watch the ground. In the Hossberg Wetlands, the water makes the AOE indicators slightly harder to see. Keep your camera at a mid-angle so you don't miss the circular warnings.
  5. Save your Ultimate. Do not use your class Ultimate until the boss is staggered after the shade phase. Using it while the shield is up is a total waste of resource.
  6. Loot the Chest. After the fight, there’s a chest tucked behind a fallen pillar near the exit. It usually contains a high-tier rune or a unique accessory that scales with your level. Most people run straight to the fast travel point and miss it. Don't be that person.