The Smash Ultimate Weight List Matters More Than Your Tier List

The Smash Ultimate Weight List Matters More Than Your Tier List

Weight is the invisible hand of Super Smash Bros. Ultimate. You might spend hours practicing frame-perfect inputs or learning how to tech on stage, but if you’re playing a "featherweight" against a "heavyweight," the math is already stacked against you. It's the difference between dying at 60% and living until 150%. Honestly, the smash ultimate weight list is probably the most underrated resource for anyone trying to actually get good at the game.

Most people just look at who’s fast. They want the flashy combos. But weight determines knockback. It dictates how long you stay in hitstun. It literally changes the physics of every single interaction on the screen.

Why the Smash Ultimate Weight List Changes Everything

In Ultimate, weight is measured in a specific numerical value. Bowser sits at the top with a massive 135, while poor Pichu and Squirtle are languishing down at 62. It sounds like a small gap, right? Wrong. That gap is the difference between surviving a stray Ganondorf Forward-Smash and losing a stock before you even realized you moved.

Weight works in tandem with "gravity" and "falling speed," but weight is the primary factor in the knockback formula. If you're heavy, you're harder to launch. Simple. But being heavy also makes you a bigger target. You're "combo food." Characters like Donkey Kong or King K. Rool have high weight values, which means they can take a beating, but they also get stuck in disadvantage for what feels like an eternity because their hurtboxes are the size of a minivan.

The Super Heavyweights: Living Forever

The big boys. The units. We’re talking Bowser, King K. Rool, Donkey Kong, and King Dedede. Bowser is the undisputed king of the smash ultimate weight list.

Playing Bowser feels like cheating sometimes. You can miss a read, get hit by a solid aerial, and just... not move. His "Tough Guy" mechanic even lets him armor through light rapid jabs. However, the trade-off is brutal. If you’re playing against a high-tier Palutena or a sweaty Joker, you are going to get carried across the stage. Your weight keeps you grounded, but it also means you don’t get launched far enough to escape the next hit of a combo. It's a double-edged sword that requires a very specific mindset to manage. You have to be okay with taking 60% in one go, knowing you can kill the opponent in three hits later.

The Middleweights: Where Most of the Cast Lives

This is the "Goldilocks" zone. Mario, Link, and Ryu. Most of these characters hover between 90 and 105. Mario is basically the benchmark at 98.

Why does this matter? Because the game is balanced around these numbers. Most "kill confirms" that people lab out in training mode are designed to work specifically on mid-weights. If you play a mid-weight, you are the standard. You aren't going to die ridiculously early, but you aren't going to live to 200% either. It’s predictable. For many competitive players, predictability is better than being a gimmick. You know exactly when a Wolf back-air is going to take your stock.

The Glass Cannons: Why Featherweights are Scary

Pichu. Mewtwo. Sephiroth.

Wait, Sephiroth? Yeah. Despite being seven feet tall and carrying a sword the size of a ladder, Sephiroth is incredibly light. He has a weight value of 79, which puts him in the same bracket as Pikachu and Kirby. This is what we call a "glass cannon."

If you look at the smash ultimate weight list, you'll notice a trend with top-tier characters. Many of them are actually quite light. Mythra/Pyra (Aegis) are interesting because they sit at 92/98 respectively, but characters like Fox (77) and Sheik (78) are paper-thin.

  • Pichu (62): The lightest in the game. One mistake and you are gone.
  • Game & Watch (75): Light as air, but has an insane up-b to escape pressure.
  • Sephiroth (79): Huge range, but dies to a stiff breeze.

The psychological pressure of playing a lightweight is intense. You have to play nearly perfectly. One misplaced dash dance against an Incineroar and your stock is evaporated. But the upside? Your movement is usually cracked. You're fast, you have small hurtboxes, and you can weave in and out of danger.

The outliers and the "Weight Cheaters"

Some characters feel heavier than they are because of their recovery or their "floatiness."

Samus and Dark Samus are heavy. Like, really heavy. They have a weight of 108, which is heavier than Ridley (107) and Wario (107). Let that sink in. A super-fighting robot in a suit is heavier than a giant space dragon. This makes Samus incredibly annoying to kill because she’s not just heavy; she’s also floaty, meaning she stays in the air longer and can mix up her landing.

Then you have Steve. Steve’s weight is 92. He’s a mid-weight. But because of his blocks and his minecart, he feels much harder to finish off than a character like Villager (92).

How to Use Weight to Win Your Locals

If you want to actually win, you need to stop just "playing." You need to start "calculating."

First, know your number. If you play Terry, you’re at 108. You’re beefy. You can afford to trade hits to get your "Go" meter active. If you play Sheik, you’re at 78. You cannot trade. Ever.

Second, adjust your kill moves. If you’re facing a King K. Rool, don’t expect your reliable kill-throw to work at 100%. You might need to wait until 140% or 150%. Conversely, if you see a Squirtle (62) on the screen, your smash attacks are lethal way earlier than you think.

Third, understand "LSI" (Launch Speed Influence). When you get hit, you can hold the control stick up or down to change how far you fly. If you’re a heavy character, holding down (DI down) can help you survive even longer, though it makes you more susceptible to being comboed. If you’re a lightweight, you almost always want to DI "out" to get away from the opponent's follow-up attacks.

The Fallacy of "Heavier is Better"

A lot of casual players think Bowser is the best character because he survives the longest. It's a trap.

In the current 2026 meta, speed and frame data almost always beat raw weight. This is why the smash ultimate weight list shouldn't be looked at in a vacuum. Being heavy makes you a "big body." In Smash terminology, that means you have a large hurtbox. Every projectile hits you. Every sword swipe reaches you. Characters like Min Min or Steve absolutely demolish heavyweights because they can just farm damage from a distance.

📖 Related: Blackjack Cheat Sheet: How to Actually Lower the House Edge

You’re basically a giant punching bag that takes longer to burst.

Final Strategic Takeaways

Weight is the foundation of your character's survivability. It's not just a stat; it's a playstyle.

  1. Check your main's weight immediately. Compare it to the rest of the cast. If you're lighter than 85, you are a "Lightweight." You need to prioritize movement and avoiding hits over trading.
  2. Study the 100+ club. Characters like Samus, Piranha Plant, and the Heavies require different kill setups. Don't waste your "reliable" kill moves too early on them; save them for when they'll actually work so you don't "stale" the move.
  3. Respect the Glass Cannons. Just because Sephiroth or Mewtwo are light doesn't mean they aren't dangerous. They are designed to kill you before you can exploit their low weight.

Actionable Next Steps:

  • Go to the Training Mode in Smash Ultimate.
  • Pick your main and set the CPU to Bowser (the heaviest).
  • Test at what percentage your primary kill move (like a Back-Air or Up-Smash) actually kills.
  • Now, switch the CPU to Pichu (the lightest) and do the same.
  • Memorize that "kill range" gap. That's the margin of error you're working with in a real match.

Knowing the smash ultimate weight list inside and out won't make you a pro overnight, but it will stop you from wondering why your opponent didn't die at 90%. Physics doesn't care about your feelings; it only cares about the weight value.