The Repo Duck Character Sheet: Everything You Actually Need to Know

The Repo Duck Character Sheet: Everything You Actually Need to Know

If you’ve spent any time in the chaotic, physics-defying halls of the indie horror hit R.E.P.O., you know the pure, unadulterated dread that comes with a simple "quack." Most people see a tiny yellow bird and think "friend." Big mistake. Huge. In the world of R.E.P.O., that little guy is officially known as the Apex Predator, and honestly, it lives up to the name in the most annoying way possible.

Finding a repo duck character sheet—or at least a breakdown of its stats and behaviors—is basically a survival requirement if you want to make it out with your scrap (and your dignity) intact. It’s not a traditional RPG character sheet where you're rolling for charisma; it’s a dossier on a creature that wants to trick you into a 10-second death loop.

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The Apex Predator Stats: What’s Under the Hood?

Let's get real about the numbers. The Duck isn't just a random sprite; it has specific coding that dictates exactly how it ruins your run. If you were to fill out a character sheet for this menace, here is what the "official" stats look like based on the game's entity files:

  • Health: 150 (Surprisingly tanky for a bath toy).
  • Tier: 2 Entity.
  • Damage (Transformed): 10 per bite.
  • Attack Speed: 3 bites per second (Yeah, that’s 30 damage a second. You do the math).
  • Transformation Duration: 10 seconds.
  • Bounty: $2,000 - $3,000 if you manage to kill it.

The thing about the Repo Duck is that it doesn't have a "strength threshold" for grabbing like the Rugrats or the Animals do. You actually cannot pick it up normally. If you try, or if you accidentally click it while reaching for a piece of scrap, the "Apex Predator" form triggers.

It grows fangs. It flies. It becomes a blur of yellow feathers and pain.

How the Duck Actually Behaves (And Why It Hates You)

The Duck's AI is specifically designed to be "clippy." It doesn't just wander; it "chooses" a player. Once you're chosen, the duck will stay in your line of sight. Always. If you look up, it jumps. It wants to be in the center of your screen.

Why? Because the developers are trolls.

They know that when you're panicked, you're clicking everything. By jumping into your crosshair, the duck is basically begging you to accidentally trigger its transformation. It’s a psychological test disguised as a waterfowl.

The "Hidden" Mechanics

Kinda interesting note: the Duck is smarter than it looks. You can't just lure it into a pit. It has pathing that tells it to avoid bottomless drops, and if it does fall, it just flies back up. However, it’s not immune to everything.

If you're on a map like McJannec Station or Swiftbroom Academy, you can actually trick it into shallow pools of liquid that it can't path out of easily. Or, if you're feeling particularly vengeful, you can use the extraction shutter.

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Managing the Repo Duck Without Dying

If you're looking for a strategy to put on your own "player character sheet" for dealing with this thing, forget fighting it. Unless you have a sledgehammer and a lot of confidence, fighting a transformed duck is a losing game.

The Door Trick
This is basically the only way to get some peace. If the duck is pestering you, walk up to a door frame. Angle your camera so the duck is forced to stand on the other side of the wall or door. Hold it there for about five to ten seconds. The AI will eventually "lose interest" and return to its wandering state.

The Piston Payday
If you want that $3k bounty without the risk, use the duck's own behavior against it. Since it always stands in front of you, walk into the extraction zone and turn around so the duck is positioned right under where the shutter/piston comes down. When the timer hits and the shutter slams, it’s an instant kill. Easy money, zero bites.

Common Misconceptions About the Character Sheet

I see a lot of people in the community thinking the Duck is inspired by Lethal Company's loot bugs or something similar. Pontus (the dev at semiwork) actually cleared this up in a vlog recently—the game started as a solo cleaning horror game. The Duck wasn't an "answer" to another game; it was just a way to make the simple act of picking up trash dangerous.

Another thing? People think the "Friendly Duck" mod is just a cosmetic change. It’s actually a total rewrite of the entity's character sheet. It changes the "on_click" trigger from a transformation to a "pet" animation. If you're tired of the stress, that's your best bet.

Actionable Steps for Your Next Run

Stop treating the duck like a passive obstacle and start treating it like a timed trap.

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  1. Check your crosshair: If a duck is following you, stop spamming the interact key.
  2. Use the "Crouch and Hide" method: If you don't have a door, crouching in a corner and looking at the floor can sometimes break its line of sight.
  3. Coordinate with the team: If one person is being "duck-locked," they should lead the duck away from the main scrap pile so the rest of the team can loot in peace.
  4. Save your grenades: A standard grenade deals enough damage to kill it, but a "Human" grenade usually won't. Don't waste the high-tier stuff on a bird unless you're about to die.

Basically, the Repo Duck is the ultimate "don't touch" test. Respect the stats on its invisible character sheet, or prepare to get quacked into oblivion.