Janus Towers is a nightmare. Honestly, if you've spent more than five minutes in the Black Ops 6 Zombies finale, you know exactly what I mean. The Reckoning isn't just a map; it's a vertical gauntlet designed to make you hate elevators and the periodic table in equal measure.
Most people jumping into the The Reckoning Easter egg think they can just wing it like they did on Liberty Falls. They can't. This quest is a brutal mix of pixel-perfect scavenging and high-stakes boss management. If you aren't prepared for the choice at the end—the one between Samantha and Richtofen—you're going to get wiped before the cutscene even starts.
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Getting the Gorgofex and Waking Up Franken Klaus
You can't even start the real quest until the power is on and Pack-a-Punch is humming. To do that, you’ve got to hit Sublevel 10 and smash those 12 Aetherium shards around the Particle Accelerator. Easy enough, right? Wrong. That’s just the tax you pay to enter the building.
The real headache starts in the Mutant Research Lab. You need the Gorgofex Wonder Weapon. To get it, look at the static-filled monitors. They’ll flash capital letters. Combine them to find a chemical symbol, then go look at the periodic table chart on the wall. Pad that atomic number with a zero to make it three digits (like 026) and punch it into the keypad.
Building the Beast
While you're playing chemist, you also need to build Franken Klaus. He’s your ticket through the mid-game.
- Arms: Shoot them off the Kommando Klaus robots that spawn during the max ammo rounds.
- Legs: Search the Android Assembly room. They’re usually tucked behind mirrors or under scrap piles.
- The Brain: Grab the Melee Macchiato perk and punch the purple container in the Quantum Computing Core.
Carry that brain to the Teleportation Lab immediately. Don't stop. Don't shoot. Just run. Once Klaus is assembled, you have to lure an Uber Klaus (the big armored guys) to the assembly station and bait his electric attack to jumpstart your mechanical buddy.
The S.A.M. Files and the Teleporter Puzzle
Klaus is a bit of a diva. He’ll move around the map at the end of rounds, hacking computers and starting trials. Follow him. While he's doing his thing, you need to play detective.
Search the Executive Suite and the Director’s Office for Maxis’ personal belongings. You’re looking for things like her Katana, the BND Badge, or that annoying Notso's Collar. Each item is tied to a file with a date. You’ve got to arrange these dates from oldest to newest to get a four-digit code for the PC in the Teleportation Lab. Basically, if you don't have a notepad or a phone camera ready, you're going to fail this step.
Once the code is in, the facility reboots. This is the point of no return.
The Head and the Bucket
Remember that mop bucket in the spawn area? You actually need it. Melee the bucket under a sprinkler (you can set the sprinklers off by tossing a Molotov at the smoke detector in the security room window).
Go to the Quantum Computing Core and fire a charged Gorgofex shot into the gap in the wall where the white light is. A zombie head will pop out. Drop it in your wet bucket to "cleanse" it. Now it’s a soul box. Carry it, kill zombies near it to charge it up, and shove it into the teleporter.
The Choice: Samantha Maxis vs. Edward Richtofen
This is where The Reckoning Easter egg gets legendary. Before you step into that final portal, you have to choose which vial to use. This determines which boss you fight and which version of the ending you see.
- Choosing Samantha: You fight Uber Richtofen. He’s essentially a Klaus core with a jetpack and a Wunderwaffe. He flies around the arena like Iron Man, dropping air raids and sniping you with electricity.
- Choosing Richtofen: You fight Samantha. She manifests as a massive, screaming Aether orb. It’s a classic "shoot the glowing bits" fight, but she hits like a freight train.
Honestly? Most people find the Samantha fight easier. Richtofen is a vertical nightmare who moves way too fast for comfort. If you're solo, pick Samantha. If you're with a squad and feeling cocky, take on the Doctor.
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Surviving the Final Stand
The boss fight starts on a moving elevator. You’ll be filling Ethereal Canisters (more soul boxes, hooray) while the platform rises. Once you reach the top, it becomes a game of line-of-sight.
If you're fighting Richtofen, stay behind the pillars. If he lands on you, it’s an instant down. Use a triple-packed Assault Rifle or the Gorgofex's sniper-like alt-fire to chip away at his health when he hovers. Keep moving clockwise. If you stand still for more than three seconds, the Wunderwaffe tracking will find you and end your run.
Critical Tips for the Win:
- Armor is King: Don't even think about the boss without a Level III vest and a stack of plates.
- The MOP Trick: You can set off the sprinklers in spawn at any time with fire. Don't wait for the building to explode.
- Gers Devices: You’ll need these to capture the four floating purple shards in Tower 1 before the final teleporter step. They work like Poké Balls. Throw, catch, repeat.
Beating this quest isn't just about the "I'm a Real Girl" intel or the new operator skin for Gray. It's about finally seeing the end of the Project Janus arc. Once the boss drops, you’ve officially survived the most complex map in the game.
Next Steps for Your Run:
Head into a private match and focus solely on memorizing the S.A.M. File spawn locations in the Executive Suite. Knowing those spots by heart will shave ten minutes off your setup time and keep the zombie spawns manageable before the round count gets too high.