The Real History of Snakes and Ladders and Why We Still Play It

The Real History of Snakes and Ladders and Why We Still Play It

You’ve definitely been there. You’re one square away from the win, your heart is racing, and then—bam. You land on that one pixelated or painted snake head and slide all the way back to the basement of the board. It’s frustrating. It feels personal. But honestly, that's exactly what Snakes and Ladders was designed to do. Most people think of it as just a mindless rainy-day activity for kids who aren't old enough for Monopoly yet, but the game is actually a heavy-handed metaphor for the human soul. It wasn't always about colorful plastic and cardboard; it started as a grueling lesson in Hindu philosophy.

The Ancient Roots of Gyan Chauper

Before Milton Bradley or Parker Brothers ever touched it, the game was known as Gyan Chauper (the Game of Knowledge) or Mokshapat. It originated in ancient India. We aren't talking about a simple "race to the finish." We’re talking about a map of destiny. The ladders represented virtues—things like faith, reliability, and asceticism. The snakes? Those were the vices. Anger, theft, and lust would literally drag your soul down to a lower state of being.

The goal wasn't just to "win." The goal was Moksha, or liberation from the cycle of rebirth.

Back in the day, the game had way more snakes than ladders. It was a bit of a bummer, really. The creators wanted to show that the path to righteousness is incredibly difficult, while the path to ruin is wide and slippery. In some versions, square 12 was companionship, square 51 was
disinterestedness, and square 100 was the big one—Moksha. If you hit a snake at square 41 (Disobedience) or 95 (Pride), you were in for a long trip back down. It’s a stark contrast to the modern Western version where the numbers are balanced to make sure kids don't cry too much.

How the British Changed Everything

When the game traveled from India to Victorian England in the late 19th century, it underwent a massive cultural surgery. The British took the core mechanic—the "race game"—and stripped away the complex Vedic philosophy. They kept the moralizing aspect, though, because Victorians loved a good sermon. They rebranded it as Snakes and Ladders.

✨ Don't miss: Why the Clash of Clans Archer Queen is Still the Most Important Hero in the Game

The ladders became symbols of Victorian success: Industry, Punctuality, and Thrift. The snakes represented things like Indolence or Frivolity. Instead of reaching enlightenment, you were just trying to be a "good citizen." It’s kinda fascinating how a tool for spiritual transcendence got turned into a training manual for the colonial middle class.

By the time it hit the United States in the 1940s, Milton Bradley renamed it Chutes and Ladders. Why? Probably because snakes are scary to kids and "chutes" felt more playground-friendly. But regardless of whether you’re sliding down a snake’s belly or a plastic playground slide, the math of the game remains the same.

The Math of Total Randomness

Here is the thing about Snakes and Ladders that drives adults crazy: there is zero strategy. None. You have no agency. You don't choose which piece to move like in Ludo or Parcheesi. You just roll and pray.

Technically, it's what mathematicians call a Markov Chain.

🔗 Read more: Hogwarts Legacy PS5: Why the Magic Still Holds Up in 2026

Because your future state depends only on your current position and a random roll, the game is a perfect closed loop of probability. On a standard 100-square board, the average number of rolls to reach the end is roughly 39. But because of the way snakes are positioned, you can technically get stuck in a loop for a very long time. It’s a game of "pure chance," which is why it’s the perfect equalizer. A three-year-old has the exact same statistical probability of beating a Grandmaster Chess player.

Why We Still Play It (And Why It Matters)

In a world of complex video games and hyper-strategic board games like Settlers of Catan, Snakes and Ladders feels like a relic. But it persists. Why?

Partly, it’s the drama.

The highs are incredibly high, and the lows are devastating. There’s a psychological rush when you hit a long ladder that bypasses three rows of the board. Conversely, landing on the "big snake" right at the end (usually around square 98) creates a genuine emotional reaction. Psychologists often point to these types of games as a way for children to learn "resilience." You learn that you can be winning one second and losing the next, and there’s absolutely nothing you can do about it except keep rolling.

💡 You might also like: Little Big Planet Still Feels Like a Fever Dream 18 Years Later

It’s also one of the few games that truly requires nothing from the player but presence. In a high-pressure world, there’s something weirdly meditative about a game where your choices don't matter. You are just a passenger on the board.

Beyond the Cardboard

The influence of Snakes and Ladders is everywhere. You see it in the "gamification" of apps where progress bars act like ladders. You see it in literature—Salman Rushdie famously used the game as a central metaphor in Midnight's Children to describe the ups and downs of Indian history.

It has become a universal shorthand for the volatility of life.

If you’re looking to dive back into the game, don't just settle for the cheap $5 version from the big-box store. There’s a whole world of "heritage" sets out there. Look for Gyan Chauper reproductions if you want to see the original artwork and the philosophical labels. It changes the vibe of the game from a mindless race to a weirdly deep reflection on your own character.

Actionable Insights for Your Next Game Night

If you find yourself playing this with kids (or competitive friends), keep these things in mind to make it more interesting:

  • Audit the Board: Not all boards are created equal. Check the distribution of snakes versus ladders. A board with more snakes encourages "frustration tolerance," while more ladders make for a faster, "dopamine-heavy" game.
  • Talk About the History: If you’re playing the classic version, point out the labels. It’s a great way to introduce the concept of "cause and effect" without being too preachy.
  • The "Speed" Variant: To make it go faster, use two dice instead of one. However, this increases the chance of overshooting the final square, as most rules require an exact roll to win.
  • Track the "Big Slides": Keep a tally of who hits the most snakes. Often, the person who "loses" the most times in a single game ends up having the most fun because the narrative of their "bad luck" becomes the story of the night.

The game is a reminder that while we like to think we're in control, sometimes the dice just land on the snake. All you can do is slide down, pick yourself up, and wait for your next turn.