The Pokemon Crystal TM List Secrets Every Trainer Missed

The Pokemon Crystal TM List Secrets Every Trainer Missed

Let's be real for a second. If you grew up playing Pokemon Crystal, you know it wasn't just a "third version." It was the peak of the Game Boy Color era. But man, the move economy in that game was brutal. You've got these incredible sprites, the first-ever female protagonist option, and a roaming Suicune that probably made you want to pull your hair out. Yet, the real strategy always boiled down to that one precious Pokemon Crystal TM list.

Unlike modern games where TMs are infinite, in Crystal, most are one-and-done. You mess up? You’re stuck with a Feraligatr that knows Cut forever. Well, maybe not forever, but you get the point. Knowing exactly where to find the high-impact moves like Earthquake or Shadow Ball—and more importantly, who to give them to—is the difference between steamrolling Red at Mt. Silver and getting sent back to the Pokemon Center with your tail between your legs.

The Johto Heavy Hitters: Where the Good Stuff Is

You aren't going to find the best moves just lying on the ground in Cherrygrove City. The game makes you work for them. Most of the defining TMs are locked behind Gym Leaders or tucked away in corners of the map you probably skipped because you were too busy trying to catch a Phanpy.

Take TM30 Shadow Ball. You get this from Morty after proving you can handle his Gengar. It's easily one of the best moves in the game, especially since the physical/special split didn't exist yet. In Gen 2, Ghost moves are physical. Yeah, read that again. It’s weird, I know. That means your high-attack Pokemon actually benefit from it more than your psychic types.

Then there’s TM26 Earthquake. This is the holy grail. You find it in Victory Road, but it’s hidden well enough that a lot of people just walk right past it. It’s a 100 power, 100 accuracy Ground move. Basically, if your Pokemon can learn it, you should probably teach it. No questions asked.

Honestly, the distribution of the Pokemon Crystal TM list is kinda lopsided. You’ll find things like Mud-Slap (TM31) early on from Falkner, which is... fine? It lowers accuracy, but it’s not exactly winning you the League. You’ve gotta be picky.

The Department Store and Game Corner Hustle

If you have the patience for the Voltorb Flip (wait, that was later) or rather, the slot machines in Goldenrod, you can basically buy your way to a god-tier team. The Goldenrod Game Corner is where the real power-ups live.

  • TM14 Blizzard: 5,500 coins.
  • TM25 Thunder: 5,500 coins.
  • TM38 Fire Blast: 5,500 coins.

These are the "big" moves, but honestly? They’re risky. 70% accuracy will betray you when you need it most. If you’re playing on the Virtual Console or original hardware, you might prefer the consistency of the elemental punches. You can buy Fire Punch (TM48), Ice Punch (TM33), and Thunder Punch (TM41) at the Goldenrod Department Store for 3,000 Yen each.

Back in 2000, we all taught these to Alakazam because, in this generation, the punches were special attacks. A Kadabra with all three punches was basically an unstoppable killing machine. It’s a classic strat for a reason.

Hidden Gems You Probably Walked Past

Not every useful move is a 100-power nuke. Some of the most interesting parts of the Pokemon Crystal TM list are the utility moves that people ignore because they don't deal direct damage.

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TM03 Curse is a weird one. You get it from the Celadon Mansion at night. If a non-Ghost type uses it, they trade Speed for Attack and Defense. On a Snorlax? It’s terrifying. You basically turn into a brick wall that hits like a truck. If a Ghost type uses it, they cut their own HP to hex the opponent. It's high-risk, but man, it's fun.

And we have to talk about TM10 Hidden Power. You get this in the house above the Lake of Rage (or buy it in Celadon). This move is the reason competitive Pokemon was so complicated back in the day. Its type and power depend on your Pokemon's IVs (Individual Values). You might think you're teaching your Jolteon a Normal move, but surprise, it's actually a 70-power Ice move that lets you delete Gliscor. Well, Gliscor didn't exist yet, but you get what I mean.

The "Sunday Lady" and the Happiness Factor

Every Sunday, a lady appears on the 5th floor of the Goldenrod Department Store. She’s the gatekeeper to two very important TMs: TM21 Frustration and TM27 Return.

Basically, if your lead Pokemon loves you, you get Return. If they hate your guts, you get Frustration. Both moves can reach 102 power if your happiness (or unhappiness) is maxed out. Since most players treat their Pokemon well, Return becomes the most reliable Physical Normal move in the game. It’s way better than Strength or Headbutt.

Differences You Need to Know Between Gold, Silver, and Crystal

If you’re coming from Gold or Silver, the Pokemon Crystal TM list itself hasn't changed much, but the availability of certain moves has. Crystal introduced the Move Tutor. This guy is a legend. He appears outside the Goldenrod Game Corner on Wednesdays and Saturdays after you beat the Elite Four.

For 4,000 coins, he can teach Flamethrower, Ice Beam, or Thunderbolt.

In Gold and Silver, those moves weren't TMs. They were just gone if you didn't learn them via level-up. Crystal changed the meta by making these top-tier Special moves available to almost everyone. Want a Nidoking that breathes fire? Now you can. It’s probably the single biggest gameplay improvement in the entire Johto journey.

The Full Pokemon Crystal TM List (Locations & Moves)

To make it easy, here is how you track down the essentials. I'm not going to give you a boring spreadsheet, but here’s the breakdown of where to find the ones that actually matter for your playthrough.

The Early Johto Grind
You’ll pick up TM31 Mud-Slap from Falkner in Violet City and TM49 Fury Cutter from Bugsy in Azalea. They’re "starter" TMs. Honestly, you'll probably replace them by the time you hit the fourth gym. Don't waste your time trying to make Fury Cutter work on a Scyther; just wait for better options.

The Mid-Game Power Spike
Once you hit Goldenrod and Ecruteak, the game opens up. You get TM45 Attract from Whitney (after she stops crying). In Ecruteak, Morty gives you TM30 Shadow Ball. If you head over to the Lighthouse in Olivine, you can find TM34 Swagger. Pro tip: use Swagger with Psych Up (TM09) if you want to be a chaotic jerk to your friends in link battles.

The Kanto Victory Lap
After the Elite Four, you head to Kanto. This is where you pick up the "classic" Gym TMs. Erika gives you TM19 Giga Drain (huge for Meganium fans), and Janine gives you TM06 Toxic. If you manage to power up the Magnet Train, you can get TM07 Zap Cannon from the Power Plant manager. It’s basically a 50/50 shot at instant paralysis and massive damage.

How to Not Waste Your TMs

Since most of these are unique, you have to be smart. You've only got one TM26 Earthquake. Do you give it to your Feraligatr for coverage, or your Golem for that sweet STAB (Same Type Attack Bonus)?

  1. Check compatibility first. There is nothing worse than clicking "Teach" and seeing "NOT ABLE."
  2. Think about the post-game. If you plan on fighting Red, you need moves that can handle a level 81 Pikachu and a Snorlax that heals constantly.
  3. Use the Move Tutor for the big three. Save your coins for Ice Beam. It makes the Dragon-type gym and Lance's three Dragonites infinitely easier.
  4. Breed for moves. If you want a move on multiple Pokemon, sometimes you can "pass it down" through breeding. This is the only way to "duplicate" certain TMs without glitches.

The Actionable Next Step

If you're currently standing in front of a Gym Leader or looking at your bag wondering what to do, go to Goldenrod. Check the day of the week. If it's Sunday, grab Return from the Department Store. If it's Wednesday or Saturday, start grinding those Game Corner coins for Ice Beam.

Having the right moves from the Pokemon Crystal TM list turns the game from a slog into a masterpiece. Don't just settle for the moves your Pokemon learns naturally; the best builds in Johto are always "manufactured" with a little bit of TM magic. Go get that Earthquake TM from Victory Road before you even think about walking into the Indigo Plateau. You'll thank yourself when you're staring down Lance's Aerodactyl.