The Plate of Firespit Island: What Most Players Get Wrong About This Zelda Mystery

The Plate of Firespit Island: What Most Players Get Wrong About This Zelda Mystery

You're sailing through the Lanayru Sea, the salt spray of The Legend of Zelda: Echoes of Wisdom hitting Zelda’s face, and you see it. A tiny, smoking rock in the distance. Most people just call it the volcano island, but if you’re looking at your map, it’s Firespit Island. It’s small. It’s cramped. And honestly, it’s one of the most frustratingly specific puzzles in the early-to-mid game if you don't have the right echoes handy. But the real headache isn't just surviving the heat; it's the Plate of Firespit Island.

Wait. Let’s back up.

When players talk about the "plate," they’re usually talking about one of two things: the physical geographic shelf where the mini-boss sits, or the literal "Grilled Fish" plate quest that drives everyone crazy. If you’ve spent twenty minutes trying to figure out why a Goron won’t move or why a certain chest won't spawn, you’ve felt the burn. Literally.

Why the Plate of Firespit Island Is Such a Difficulty Spike

Firespit Island acts as a gatekeeper. In Echoes of Wisdom, the game lets you explore quite a bit, but the volcanic region demands high-level fire resistance and very specific traversal echoes. You can't just walk up. You need the right tools.

The island is basically a vertical climb. You start at the base, dodging Octoroks that seem to have sniper-level precision, and work your way toward the summit. The "plateau" or plate area at the top is where the real action happens. This isn't just some filler location. It’s a dense hub of mechanics. You have the lava plumes that require timed jumps, the shifting rock platforms, and the constant threat of burning your toes off.

Most players arrive here underprepared. They think a few smoothies will do the trick. They won’t. You need the Flame Guard. Without it, you’re just a slow-cooked Princess.

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The Mystery of the Grilled Fish Quest

One of the most searched aspects of this location involves a very specific NPC interaction. There’s a hungry Goron. He wants food. Specifically, he wants a "Grilled Fish."

This is where the "plate" terminology gets confusing for people. In the game’s logic, you aren't just handing over a raw item. You’re essentially completing a delivery quest that feels like a puzzle. To get the fish to the "plate" area of the island without it—ironically—becoming overcooked or lost, you have to use the Echo ability creatively.

I’ve seen people try to carry a fish across the lava. Don’t do that. It’s a waste of time. Instead, you need to utilize the "Flying Tile" or a series of "Water Blocks" to create a path that keeps the temperature regulated. It sounds ridiculous because it is. But that’s Zelda for you.

Secrets Hidden on the Summit Plate

If you manage to reach the highest plate of the island, there’s a Piece of Heart that most people miss because they’re too busy running away from the Fire Keese.

Look for the cracked wall on the western edge of the plateau. A lot of players assume it’s just decorative rock because the texture blends in with the scorched earth. It’s not. Use a Bombfish echo. If you don't have the Bombfish yet, you can use a standard Bomb (if you’ve unlocked that phase of the game) or bait a nearby exploding enemy to do the work for you. Inside, you’ll find a small cave system that leads directly under the main "plate" of the island.

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This sub-level contains:

  • A Treasure Chest with 50 Rupees (Kinda underwhelming, I know).
  • A rare ingredient spawn for "Floral Nectar."
  • The actual "Plate" waypoint which allows for faster traversal during the late-game cleanup.

The "Plate" isn't just a flat piece of land. It’s a multi-layered environmental puzzle. You have to think vertically. If you're standing on the top and can't find the objective, look down. There’s almost always a ledge tucked just out of sight.

The Boss Encounter: Not Just a Push-Over

On the main plate of Firespit Island, you’ll eventually run into a variant of the mini-bosses found in the Eldin Volcano region. It’s usually a heavy-armored foe that laughs at your basic sword swings.

The trick? Use the environment. The "plate" is surrounded by lava for a reason. You aren't supposed to fight him head-on with your Echoes doing all the work. You need to use the Bind ability to pull his armor off or, better yet, yank him toward the edge. Watching a massive volcanic guardian tumble off his own plate into the drink is incredibly satisfying.

Traversal Tips: Getting to the Plate Faster

Stop trying to jump. Seriously.

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The most efficient way to reach the upper plate of Firespit Island is the "Cloud Echo." If you haven't grabbed a Cloud yet, go back to the Hebra region or wait for a weather event. Once you have a Cloud, you can literally bypass 80% of the climbing puzzles. You just stack them. It’s broken, and the developers definitely knew people would do it.

If you’re doing a "No Cloud" run (kinda masochistic, but okay), your best bet is the "Old Bed" staircase. It’s a classic for a reason. It’s cheap on the energy bar and gets the job done. Just watch out for the fire vents. Beds burn. You’ve been warned.

The "Damp" Smoothie Strategy

Before you even set foot on the island, head to the nearest Smoothie Shop. You need the "Damp" modifier. Mixing a Chilly Cactus with a Floral Nectar usually gives you a solid heat-resistance buff with a bit of "Damp" protection. This prevents you from being stunned when you accidentally clip a lava stream.

Honestly, the difference between having the right smoothie and not is like the difference between a fun afternoon and a frustrating slog.

Actionable Next Steps for Your Journey

If you’re currently stuck on or headed toward Firespit Island, here is your immediate checklist. Don’t just wing it.

  1. Capture the Water Block Echo: You’ll find these in the Jabul Waters area. They are non-negotiable for cooling down the platforms on the island's plate.
  2. Stock up on Chilly Ingredients: Visit the oasis in the Gerudo Desert. Buy every Chilly Cactus you see. You'll need about 5-10 smoothies to feel "safe" while exploring the upper ridges.
  3. Check the Map for the "Plate" Icon: If the icon isn't gold, you haven't cleared the main objective. Usually, this means there’s a stray Ignizol (the fire blobs) hiding in a corner that needs to be extinguished.
  4. Pin the Goron Quest: If you’re doing the food delivery, pin the quest in your adventure log. It helps track the "freshness" of the item as you move across the volcanic zones.

Firespit Island is a microcosm of why Echoes of Wisdom works. It takes a simple concept—a hot island—and turns the geography itself into a puzzle. The "plate" isn't just a place; it's the test of everything you've learned about Zelda's new mechanics so far. Get your echoes ready, keep your smoothies cold, and don't forget to look under the ledges.