The March Map in Lethal Company: Why You’re Probably Missing Half the Loot

The March Map in Lethal Company: Why You’re Probably Missing Half the Loot

Honestly, if you're still treating March map Lethal Company runs like just another version of Vow, you’re basically throwing company credits into a black hole. I get it. They both have that "I’m lost in a rainy forest" vibe. But March is a different beast entirely. It’s the only moon where the game practically begs you to split the party, thanks to a layout that is as generous as it is lethal.

Most players land, see the trees, and head straight for the main entrance lights. Big mistake. You're ignoring the one thing that makes March actually worth the risk: the fire exits. Plural.

The Three-Exit Strategy Most Teams Ignore

Here is the thing about March that separates it from every other "free" moon in the game. It has three fire exits. Most maps give you one, maybe two if you’re lucky, but March is a Swiss cheese of entry points.

If you aren't using all four ways into the facility (Main + 3 Fire), you’re wasting time. Time is the one thing you don't have when the Forest Keepers start spawning at 3 PM.

Where to actually find them

Finding these isn't always intuitive when it's drizzling and you're panicking.

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  1. The "Ship Front" Exit: If you walk out of the ship and head toward the front (the nose), there’s an exit tucked away that’s about a 30-second sprint.
  2. The "Left-Hand" Shortcut: This is arguably the most efficient one. It’s to your left when you step off the ship's ramp. It sits in a little valley area between the hills and the main entrance path.
  3. The "Diagonal" Exit: This one is a bit further out, front-left from the ship, often near the back-end of the big pond.

I’ve seen teams pull out 1,300 credits worth of scrap just because they didn't bottleneck at the main door. You send two people to Fire Exit 2, one to the Main, and one stays on the ship to watch the monitor. It’s efficient. It’s smart. It’s also a great way to get someone eaten by a spider without anyone hearing them scream, but hey, that's the job.


Why Beehives are the Secret Currency of March

If you aren't "bee hunting" on the march map lethal company, you’re playing the game on hard mode. March has the highest circuit bee spawn rate in the entire game. We’re talking a roughly 35% chance per daytime slot.

The strategy here is a bit of a dance. You’ll find the hives scattered on the ground—never in trees. Since March is huge and hilly, you have to actually scout the whole perimeter. Don't just look near the ship.

Pro-tip for Hive Stealing:
Don't grab the hive at 8 AM. If you do, the bees stay angry and roam the map for the rest of the day, making it a nightmare to bring loot back. Wait until the very end of the shift. Have one person act as "bait" to pull the swarm away while the other grabs the hive and sprints for the ship.

Important Note: There’s a common myth that hive value depends on how far it spawns from the ship. The community is still arguing over the code on this one, but generally, all hives on a single day usually have the same value. Don't risk your life for a "far" hive thinking it's worth more—it probably isn't.


Surviving the 3 PM "Giant" Problem

March is classified as Hazard Level B, but it feels like an A-tier once the sun starts to dip. Because the map is so open, Forest Keepers (the Giants) have incredible lines of sight. They will see you from across the pond before you even hear them.

Permanent Quicksand

Unlike Vow, where quicksand spawns randomly, the march map lethal company features permanent quicksand pits. They are always in the same spots. You’ll recognize them as those large, dark-brown circular patches.

  • Step in one? Stop moving for a second to regain stamina, then lunge out.
  • Panicking? That’s how you die. If you're carrying a heavy engine and hit a pit, drop the engine immediately. You can get it back; you can’t get a new soul.

The Forest Keeper Loop

If a Giant spots you, don't just run in a straight line toward the ship. Use the hills. March is incredibly vertical compared to Experimentation. You want to keep a hill between you and the Giant’s eyes at all times. If you can make it to the "valley" side of the map (where the fire exits are), you can often lose them in the terrain.


The Weather: It’s Always Raining

March is unique because it’s under a permanent drizzle. This doesn't actually affect your "wetness" or grip, but it does mean the atmosphere is thick.

What to watch for:

  1. Foggy: Total nightmare. On a map this big, you will get lost and wander into the lake. Use the ship's loud horn to find your way back.
  2. Flooded: Avoid March like the plague when it's flooded. The central lake expands rapidly, and because the map is hilly, the "low" paths to the fire exits become deathtraps by 2 PM.
  3. Stormy: Since you're often out in the open scouting for bees, lightning is a massive threat. If you hear that static click, drop your metal scrap. No, seriously. Drop it.

How to Actually Maximize Your Run

If you want to stop being a "mediocre" employee and start hitting those high quotas, you need a routine for March.

  • 08:00 - 10:00: Scan for beehives. Don't pick them up. Just mark where they are.
  • 10:00 - 14:00: Everyone into the facility through different doors. The interior of March is usually the "Facility" layout, and it's big—roughly twice the size of Experimentation.
  • 15:00: The "Monitor Man" needs to be screaming on the walkie-talkie. This is when the outdoor power starts to spike.
  • 17:00: Start moving loot to the "safe zones" outside the exits. Don't try to carry it all the way to the ship yet.
  • 20:00: The final hive grab. Grab the hives, grab the loot piles, and get out.

March is the best "mid-tier" moon because it’s free. You don't have to pay 550 credits to go to Rend, but you can still come home with a haul that makes the Company happy. Just watch your step around the holes, and for the love of everything, stop using the main entrance for every single trip.

Your Next Move

Next time you land on March, try the 2-1-1 split. Two people in the diagonal fire exit, one in the main, and one on the ship. See how much faster you clear the first three rooms. If you’re feeling brave, bring a TZP-Inhalant—the extra speed is basically required if you're the one designated to bait the bees away from a 100-credit hive.

Check the terminal for weather before you route. If it’s "Eclipsed," just skip it. Fighting a Giant at 9 AM isn't worth the scrap.