The Lost Treasure God of War Ragnarok: How to Actually Finish This Tricky Favor

The Lost Treasure God of War Ragnarok: How to Actually Finish This Tricky Favor

You're sailing around the Bay of Bounty in Svartalfheim, looking for scraps of lore, when you stumble upon a spirit. He’s distraught. Most spirits in this game are, honestly. But this one kicks off a specific Favor that a lot of people end up leaving half-finished in their quest log. The Lost Treasure God of War Ragnarok quest isn't just a simple fetch mission; it’s a multi-layered exploration piece that spans two different realms and requires you to actually pay attention to the environment rather than just following a gold waypoint.

It’s easy to get turned around. Svartalfheim is dense.

To get this thing moving, you need to talk to the Elder Spirit at Alberich Hollow. He’s grieving his son. He mentions a treasure, but like most things in the Nine Realms, it’s not just sitting in a chest waiting for you to kick the lid off. You have to find the son first, who is over at Alberich Island. This is where the game tests your patience with the Draupnir Spear. If you haven't unlocked the spear yet, stop reading. Seriously. You can’t finish this quest without it. Go play the main story until Brok gives you that shiny new toy, then come back.


Tracking Down the Son at Alberich Island

Alberich Island is located in the far north of the Bay of Bounty. When you land, you’ll see those white wind vents on the rock faces. That’s your signal to use the spear. You throw it in, detonating it to create a path upward.

It’s kinda satisfying, right? The "thwip" and the "pop."

Once you scale the first level, you’ll encounter the spirit of the son. He’s a bit defensive. He thinks he’s found the treasure, but he’s actually just standing near a locked gate. To help him out, you’ve got to solve a gear puzzle involving a crane and some sonic arrows. You’ll need to hit the soundstone on the crane to let it rotate, then use your spear on the far wooden pillar to create a bridge.

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Don't rush the platforming here. If you fall, you’re just wasting time back-tracking.

At the top of this area, you'll find a legendary chest. This contains a piece of the treasure, but it’s only half the story. The spirit realizes that his "treasure" wasn't what he thought it was, and he directs you back toward his father's original location. This is the part where most players get annoyed because the game doesn't explicitly hold your hand across the water. You have to get back in the boat and head toward the east side of the bay, specifically the Alberich Hollow entrance near the Dragon Beach.


Alberich Hollow is a different beast entirely. While the island was about verticality and wind vents, the hollow is about fire and claustrophobia. You enter this area from Dragon Beach. Look for the big dragon statue (hard to miss) and use your spear on the wooden structure to climb up.

Immediately, you’ll find a Bergsra. These things are annoying. They spawn little wretches that nip at your heels while the big one tries to overhead-slam you into the dirt. Use your Blades of Chaos for crowd control here. Once the room is clear, you’ll see a bunch of gold ore blocking your path.

This is where the Fire Bombs come in.

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There’s a pot nearby that generates infinite fire bombs. Pick one up, chuck it at the gold ore, and watch it melt. You’ll have to do this several times as you move deeper into the cave. There’s a rhythm to it: grab bomb, run, aim, throw, fight. You’ll eventually run into a mini-boss—an Ormstunga. It’s basically a fast, aggressive lizard-man that loves to parry. Honestly, just spam your Runic attacks. It’s too fast to play "fair" with on higher difficulties.

The Final Payout

Deep inside the hollow, after clearing several waves of enemies and melting more gold ore, you’ll find the second legendary chest. This one contains a massive amount of Hacksilver and the specific quest item the Elder Spirit wanted.

But wait. There’s a Yggdrasil Rift right next to it.

Do not ignore this rift. It contains a Lindwyrm, which is part of Ratatoskr’s "The Lost Lindwyrms" favor. If you’re already here for The Lost Treasure God of War Ragnarok, you might as well grab the dragon-worm thing and save yourself a trip later. Once you have the treasure from the chest, head back out to the spirit.

The ending of this quest is actually pretty somber. You bring the news of the son to the father. There’s no big explosion or boss fight at the finish line. It’s just two ghosts finding a bit of peace. You get a decent chunk of XP and some rare crafting materials, which you’ll definitely need for the late-game armor upgrades.

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Why This Favor Matters for Your Build

You might be wondering if it's worth the 20 minutes of rowing and climbing. The answer is yes, mostly for the Jewel of Yggdrasil. These jewels are used to repair the Amulet of Yggdrasil, which is arguably the most important piece of gear Kratos has. Every socket you unlock in that amulet allows you to stack more passive buffs, like increased Melee damage based on your Defense or faster Runic cooldowns.

If you skip these "exploration" favors, you’re going to walk into the Berserker fights or the Valkyrie Queen Gna fight severely underpowered.

The rewards from the legendary chests in this quest also include "Folkvangr Whetstones" and "Petrified Bone." In the mid-to-late game, these are the bottlenecks for upgrading your weapon attachments. You can't just buy these from Sindri; you have to find them in the world.

Common Pitfalls to Avoid

  • The Spear Requirement: Many people try to do this right after the "In Service of Asgard" quest. You can't. You need the Draupnir Spear, which comes much later in the Vanaheim arc.
  • The Dragon Beach Entrance: Don't try to find Alberich Hollow from the back. You have to start at Dragon Beach. Look for the chain near the Nornir Chest.
  • The Sonic Arrows: If a gear isn't moving, look for green soundstone. Atreus or Freya need to blast it first.
  • The Bergsra Mother: In the hollow, she will keep spawning minions until she dies. Focus all your damage on her first, or you'll get overwhelmed by "death by a thousand cuts."

Completing the Collection

To truly "finish" the Svartalfheim map, this quest is mandatory. It contributes to the 100% completion of the Bay of Bounty. After you speak to the Elder Spirit one last time, the Favor will officially clear from your map.

Kratos doesn't say much at the end, but the interaction highlights the game's recurring theme of father-son dynamics. Even the side quests are built to reflect Kratos's own internal struggle with Atreus. It's a nice touch that makes the world feel lived-in rather than just a series of combat arenas.

If you're looking to maximize your efficiency, combine this run with a sweep for the Odin’s Ravens in the area. There’s one circling the water near Alberich Island and another tucked away in the rocks near the hollow entrance. Knocking them all out at once saves you a massive amount of backtracking later when you're trying to unlock the Raven chests in Niflheim.

Your Next Steps in Svartalfheim

  1. Check your gear level: Ensure your spear is at least level 5 before heading into the Hollow if you're playing on "Give Me God of War" difficulty, as the Ormstunga is a nightmare otherwise.
  2. Clear the Rift: Grab the Lindwyrm trap from Ratatoskr at Sindri’s house before you head to the Hollow so you don't have to visit the rift twice.
  3. Sell the Trinkets: The "treasures" you find aren't just for show. Sell the artifacts to Lunda for a quick injection of Hacksilver to fund your armor upgrades.
  4. Head to the Forge: Once you’ve got the materials from the legendary chests, go straight to a shop. Those Petrified Bones are exactly what you need to get your shield or weapon pommels to level 6 or 7.

The Lost Treasure God of War Ragnarok is a reminder that the game reward's curiosity as much as it rewards combat skill. Take your time, enjoy the scenery of the dwarven realm, and make sure you actually listen to the spirits. They usually have more to say than just "go here and kill that."