The Lomei Sky Labyrinth Map: How to Actually Solve the Floating Mazes in Tears of the Kingdom

The Lomei Sky Labyrinth Map: How to Actually Solve the Floating Mazes in Tears of the Kingdom

You’re staring up at a massive, floating cube of stone held together by green energy and ancient Zonai magic. It’s intimidating. Honestly, the first time I saw a lomei sky labyrinth map marker on my Purah Pad, I just hovered there for a minute, wondering if the trek from the surface was even worth the battery drain. It is. But if you try to tackle these things without a plan, you’re going to spend two hours paragliding into walls and cursing the stamina wheel.

The Lomei labyrinths aren't just one-off puzzles. They are three-dimensional, multi-layered gauntlets that span from the depths of the earth to the highest reaches of the sky. Most players get stuck because they treat the sky portion like the ground portion. Big mistake. The sky versions of these mazes—Lomei Labyrinth Island, North Lomei, and South Lomei—operate on entirely different physics, specifically low gravity, which changes everything about how you navigate.

Getting to the Lomei Sky Labyrinth Map

You can't just walk in. Before you can even touch the sky terminal, you have to clear the ground labyrinth first. This triggers a quest line. Once that's done, you're looking at a massive climb. For the South Lomei Sky Labyrinth, for example, you’re usually launching from the Gerudo Highlands Skyview Tower and then using a series of Zonai devices—think hover bikes or specialized flying platforms—to bridge the gap.

It’s a long haul. Bring extra Large Zonai Charges. If you run out of juice halfway through, you’re plummeting back to the surface, and nobody wants to redo that flight. Once you land on the exterior of the sky maze, you’ll find a gate that only opens once you’ve interacted with the terminal at the center of the ground maze below.

Why the Low Gravity Matters

The moment you step inside the perimeter of the sky labyrinth, the physics shift. You jump higher. You glide further. This is both a blessing and a total pain. It means you can technically "cheat" some of the intended paths by jumping over walls, but the game is designed to force you through specific corridors to reach the four terminals hidden within the structure.

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Finding the Four Terminals Without Losing Your Mind

Every lomei sky labyrinth map follows a similar logic. You enter, you find a main terminal that tells you to hunt down four sub-terminals, and then the hunt begins. These aren't just sitting in the open. They are tucked away in alcoves that require you to drop down into sub-levels or use the updrafts generated by the vents in the floor.

The vents are your best friend. Seriously. Don't even try to walk through these mazes. You should be in the air 90% of the time. The updrafts are powerful enough that you can basically hover indefinitely, popping your paraglider open and closed to maintain height.

  • South Lomei: This one is located above the Gerudo Desert. It’s arguably the most annoying because of the heat, so wear your Desert Voe armor or eat some chilled melons. The terminals here are often hidden behind pillars that look like dead ends.
  • North Lomei: Found above the Tabantha Tundra. It’s freezing. The layout is more vertical than the others, meaning you’ll be doing a lot of diving and then immediate ascending.
  • Lomei Labyrinth Island: This is the one in the far northeast corner of the map, floating over the Akkala Sea. It’s the "classic" maze, but the sky version has a lot of false floors that will drop you into the ocean if you aren't careful.

The Secret to the Internal Layout

If you look at the lomei sky labyrinth map on your screen, you’ll see the corridors, but you won't see the height of the walls. A common trick among speedrunners and high-level players is to actually climb to the top of the maze—the roof—and then drop down into the specific rooms where the terminals are.

How do you know which room is which? Look for the glow. From the top of the maze, you can often see the green light of the Zonai terminals peeking through the gaps in the ceiling or the side vents. It beats wandering through the dark corridors for forty minutes.

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Dealing with the "Prophecy" Quest

Once you hit all four terminals, the central gate on the roof opens. This isn't the end. It’s actually just the midway point. Activating the final sky terminal triggers a dive. You’ll be prompted to leap from the sky all the way down into the Depths. Yes, the Depths. Underneath every surface labyrinth is a corresponding Depths labyrinth.

This is where things get real. There is no maze in the Depths version; instead, it’s a boss arena. You’ll usually face a Flux Construct III. These guys are no joke. They have high health and hit like a freight train, but they follow a predictable pattern. Use Ultrahand to pull their "core" block out of their body, and they’ll crumble, leaving them vulnerable to your strongest weapons.

Rewards: Why You’re Doing This

The main reason anyone bothers with the lomei sky labyrinth map is the Evil Spirit Armor set. Each of the three labyrinths gives you one piece of the set: the Mask, the Armor, and the Greaves.

This set is a direct throwback to the Phantom Ganon armor from Ocarina of Time. It has a "Stealth Up" bonus, but more importantly, it gives you "Bone Weap. Prof." This means if you use a weapon fused with a Molduga Fin or a Stalkoblin arm, you’re doing massive amounts of damage. It’s arguably one of the best combat sets in the game if you know how to build around it.

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Essential Preparation Checklist

  1. Stamina is King: Have at least two full wheels, or a lot of Endura Carrots.
  2. Zonai Devices: Keep a few Steering Sticks and Fans in your inventory to build a quick flyer.
  3. The Travel Medallion: Place one at the entrance of the sky maze. If you fall or run out of resources, you can warp right back up without having to fly from the tower again.
  4. Brightbloom Seeds: You'll need these for the final leg in the Depths. It’s pitch black down there.

Common Mistakes to Avoid

The biggest trap is trying to use Ascend too often. While Ascend is great for getting to the roof, it often puts you in a position where you can't see the terminals anymore. It's better to stay in the "middle" layer of the maze.

Another mistake? Ignoring the wind currents. If you see a vent with air blowing upward, that is the game literally telling you where to go. Follow the air. If the air stops, you’ve likely reached a junction where you need to drop down or turn a corner.

The lomei sky labyrinth map isn't just a test of navigation; it's a test of your mastery over Link’s new abilities. Once you finish all three, you’ll have the full armor set and a much better understanding of the verticality that makes Tears of the Kingdom so different from Breath of the Wild.

Actionable Next Steps

  • Pin the Locations: Open your map and look at the three square islands in the far corners of the sky. Mark them with a stamp so you don't lose them when you're flying.
  • Farm Large Charges: Go to a Forge Construct and trade your Zonanite for Large Zonai Charges. You’ll need about 5-10 to ensure you can reach the higher labyrinths comfortably.
  • Check Your Armor: If you haven't started yet, go to the Lomei Labyrinth Island in Akkala first. It’s generally considered the most straightforward "intro" to how these sky puzzles work.
  • Prepare for the Depths: Before you do the final dive, make sure you have a multi-shot bow and some Bomb Flowers for the Flux Construct III waiting at the bottom. It makes the fight significantly shorter.