You’re standing on the edge of a freezing cliff in the Akkala Highlands, looking out at a massive, floating cube of stone that defies every law of physics in Hyrule. It’s intimidating. It’s silent. And if you’re playing The Legend of Zelda: Tears of the Kingdom, it’s the start of one of the most cryptic side adventures in the game. Most players stumble into the Lomei Labyrinth Island prophecy by accident, usually because they saw a giant structure on the map and thought, "I bet there’s a shrine in there."
They aren't wrong. But there's so much more.
The Lomei structures aren't just random puzzles left over from Breath of the Wild. In the sequel, Nintendo turned these geometric nightmares into a three-staged trial that spans the land, the sky, and the literal depths of the earth. It’s a lore dump disguised as a navigation challenge. Honestly, the first time I saw the sky labyrinth materialize out of the mist, I figured it was just another "reach the center" quest. I was totally wrong. It’s a multi-layered gauntlet that rewards you with some of the coolest-looking armor in the series, provided you can handle a boss fight in pitch-black darkness.
What Exactly is the Lomei Labyrinth Island Prophecy?
Basically, the "prophecy" is an invitation. When you reach the terminal at the heart of the Lomei Labyrinth—that’s the one in the far northeast corner of the map—a disembodied voice belonging to a "Ruler of Owls" speaks to you. This isn't just flavor text. It triggers the quest "The Lomei Labyrinth Island Prophecy."
The voice challenges you to prove your worth. You aren't just solving a maze; you're participating in an ancient Zonai ritual. The prophecy claims that those who conquer the labyrinths of the land and the sky will be granted a path to a "great reward" buried deep underground.
It’s easy to get turned off by the scale of it. Most people see the first maze and think they’re done. But the prophecy is a chain. You finish the ground maze, which unlocks the sky maze. You finish the sky maze, and the floor of the ground maze literally opens up, dropping you into a pit that leads to the Depths. It’s a vertical journey that covers the entire playable height of the game world.
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The Three Layers of the Trial
- The Surface: This is the classic maze. You’re following a trail of acorns and bird skins left by a researcher named Konba. It’s a bit of a slog if you try to walk it normally. Pro tip: just climb to the top and drop down near the center. Save yourself twenty minutes of hitting dead ends.
- The Sky: Once the surface terminal is active, you have to get to the Lomei Sky Labyrinth. This is where the Lomei Labyrinth Island prophecy gets tricky. You need a lot of stamina or a really good flying machine to get up there. Once you’re inside, the gravity changes. You’re floating, gliding, and trying to activate four terminals hidden in the corners of a massive floating cube. It feels less like Zelda and more like a sci-fi puzzle.
- The Depths: This is the payoff. After the sky terminals are lit, you have to dive. And I mean dive. You jump from the sky maze, fall through the surface maze, and plummet into the Lomei Depths Labyrinth.
Why the Evil Spirit Armor Matters
So, why do people obsess over this? Is it just for the completionist percentage?
Actually, the reward is the Evil Spirit Armor set. For fans of The Legend of Zelda: Ocarina of Time, this is a massive deal. The set makes Link look exactly like Phantom Ganon. It’s arguably the most striking armor in the game, but it’s not just about the aesthetics.
The Evil Spirit Armor has a "Stealth Up" set bonus and, more importantly, "Bone Weapon Proficient." If you’re into min-maxing your damage, this is the gear you want. When you wear the full set and use a weapon fused with a Molduga Fin or a Stalkoblin Arm, your damage output skyrockets. It turns Link into a glass cannon that can delete a Silver Lynel in seconds.
The prophecy is essentially a gatekeeper for the game's highest DPS (damage per second) potential.
The Ruler of Owls and Zonai Lore
One of the coolest things about the Lomei Labyrinth Island prophecy is what it tells us about the Zonai. Throughout the game, we see three distinct animal motifs: the Owl, the Dragon, and the Boar. These represent the Triforce virtues of Wisdom, Courage, and Power.
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The Lomei Labyrinths are the "Trials of the Owl."
This implies these structures were built specifically for the pursuit of wisdom. The intricate designs, the need for advanced traversal, and the isolation of the locations suggest that the Zonai valued the intellectual challenge of the maze just as much as the physical challenge of the combat at the end. When the voice speaks to you, it’s using a very formal, archaic tone. It’s a glimpse into a culture that had been dead for thousands of years before Link even woke up.
I’ve seen some theories online suggesting the Labyrinths were actually prisons or containment units for ancient evils. Given that you fight a Flux Construct III at the end of the quest, it’s not a stretch. The "prophecy" might just be a fancy way of saying "please come down here and kill this robot that’s been guarding our laundry for five millennia."
How to Beat the Flux Construct III Without Losing Your Mind
If you follow the Lomei Labyrinth Island prophecy to its conclusion in the Depths, you’re going to hit a wall. That wall is a Flux Construct III.
It’s big. It’s mean. It changes shapes.
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Most players try to outrun it. Don't. You need to use your abilities. The Flux Construct is basically a collection of blocks held together by a glowing core. Use Ultrahand to grab the core and shake it loose. The whole boss will fall apart like a bucket of LEGOs.
When it switches to its "platform" mode and flies high into the air, don't just stand there shooting arrows. Use Recall on one of the blocks it throws at you. Ride that block back up to the top, jump off, and whack the core with your strongest sword. It’s a fast fight if you know the rhythm, but if you try to brute-force it, you’ll burn through all your meals and weapons.
Common Misconceptions About the Labyrinths
I see people getting frustrated with these mazes all the time. Here’s the reality of the situation:
- You don't have to walk the maze. Seriously. Use your paraglider. Use a hoverbike. The game rewards "cheating." If you can get to the roof, you’ve already won half the battle.
- The mazes aren't identical. While they look the same on the map, the North Lomei, South Lomei, and Lomei Island Labyrinths have different internal layouts. The Akkala one (Lomei Island) is generally considered the hardest because of its verticality.
- The prophecy isn't a one-and-done. You have to trigger the quest at the surface terminal first. I’ve talked to people who flew straight to the sky maze, did the whole thing, and wondered why nothing happened. You have to follow the sequence: Land -> Sky -> Depths.
Getting the Most Out of the Lomei Island Quest
If you're heading out to finish the Lomei Labyrinth Island prophecy, you need to be prepared. This isn't a quick five-minute shrine run.
Preparation List:
- Stamina is King: Have at least two full wheels, or a lot of Endura Carrots. Getting to the Sky Labyrinth requires a long glide or a lot of climbing.
- Zonai Devices: Bring a few fans and a steering stick. Building a simple flying machine makes the Sky Labyrinth terminals much easier to reach.
- Brightbloom Seeds: The final part of the quest takes place in the Depths. It’s dark. You won't be able to see the boss's telegraphs if you don't light up the arena.
- Attack Up Food: The Flux Construct III has a lot of health. Save yourself the headache and eat some "Mighty" simmered fruit before the fight.
The Lomei Labyrinth Island prophecy is one of the most rewarding pieces of content in Tears of the Kingdom. It bridges the gap between the old world of Breath of the Wild and the new, expansive lore of the Zonai. Plus, walking around Hyrule looking like a terrifying shadow knight is a vibe you just can't pass up.
Actionable Next Steps
- Check your map: Look for the three massive square structures in the corners of Hyrule. The most iconic one is in the sea northeast of the Akkala Ancient Tech Lab.
- Stock up on batteries: If your Zonai battery is low, go to a Crystal Refinery. You'll need the flight time to reach the Sky Labyrinth.
- Find Konba: At the entrance of the surface maze, look for the small camp. Read the notes there; they provide the "in-universe" context for why these mazes are being studied.
- Mark the terminals: When you get to the Sky Labyrinth, use your scope to pin the terminal locations. It’s easy to get disoriented when you’re floating in low gravity.