The Lion King Video Game: Why That Monkey Level Was Actually a Scam

The Lion King Video Game: Why That Monkey Level Was Actually a Scam

If you grew up in the nineties, you probably have a very specific, repressed memory of a pixelated lion cub screaming at a monkey. You weren't just bad at games. Honestly, nobody was "good" at the Lion King video game back then. It was a beautiful, fluid, and absolutely sadistic piece of software that has since become the poster child for "Nintendo Hard" design. But the reason it was so difficult isn't just because the developers at Westwood Studios were mean. It was actually a cold, calculated business decision handed down from Disney executives who were worried about their bottom line.

The Blockbuster Conspiracy

Let's talk about the elephant in the room—or rather, the ostrich in the level. In 1994, video game rentals were the lifeblood of the industry. You’d head to Blockbuster on a Friday night, grab a cartridge for five bucks, and try to beat it before Monday morning. Disney didn't like that. They realized if a kid could beat the Lion King video game in a single weekend, they wouldn't go out and buy the $60 retail copy.

So, they made a move.

Louis Castle, one of the co-founders of Westwood Studios, eventually let the cat out of the bag in interviews decades later. He confirmed that Disney basically told them to make the game so hard that players couldn't finish it during a rental period. They even looked at the metrics for how far players were getting and decided to ramp up the "Just Can't Wait to be King" level specifically to act as a progress wall. It worked. Millions of us spent weeks staring at those pink monkeys, wondering why jumping on a giraffe's head felt like doing a PhD in physics.

Why Level 2 Broke Everyone

"Just Can't Wait to be King" is objectively where hope went to die. The first level, The Pridelands, is actually quite lovely. You roar at some lizards, jump on a few hyenas, and feel like a king. Then the second level starts, and the game’s logic just sort of evaporates. You have to navigate a series of monkey-tossing puzzles where the solution is never quite clear. One wrong roar and you're flung into a pit.

🔗 Read more: Why the Tears of the Kingdom Depths Map is the Best (and Worst) Part of Hyrule

Then there’s the ostrich.

The ostrich segment is a rhythm-based nightmare that requires frame-perfect jumps and ducks. If you missed a single "Double Jump" prompt, Simba was toast. This wasn't just "challenging" gameplay; it was a bottleneck designed to drain your lives and your patience. It’s funny looking back, but at the time, it felt like a personal betrayal by Simba himself.

Comparing the Versions: Genesis vs. SNES

While both versions of the Lion King video game were notoriously difficult, they weren't identical. If you played it on the Sega Genesis, you got a slightly different experience than the Super Nintendo kids. The SNES version is generally considered the "prettier" one. Because the SNES had a larger color palette, the backgrounds look more like the film’s actual concept art. The transparency effects in the water and the heat haze in the "Exile" level were also much smoother on Nintendo’s hardware.

However, many "purists" swear by the Sega Genesis version. Why? It's the sound. While the SNES had higher-fidelity samples, the Genesis version used its FM synth chip to create a version of "Circle of Life" that somehow felt punchier and more atmospheric. Also, some players argue that the hit detection—which was already pretty wonky—felt slightly more forgiving on the Sega controller.

📖 Related: Finding the Perfect Picture of Link from Zelda: Why His Design Always Changes

The Hidden NES Version

Most people don't even know there was an official NES version of the Lion King video game. It was released in 1995, long after the world had moved on to the 16-bit era. It was actually the last officially licensed NES game ever released in Europe. It’s a strange, cut-down version of the game that plays like a fever dream. If you think the 16-bit version was clunky, the NES port is a whole new level of "what is happening?" It’s a fascinating piece of trivia for collectors, but as a game, it’s mostly a curiosity.

Adult Simba: A Different Kind of Pain

If you were lucky enough to make it past the cub stages, the game shifted gears entirely. Once Simba grows up, he can't roll or jump quite the same way. Instead, he becomes a brawler. You’re suddenly mauling leopards and tossing hyenas. The "Be Prepared" level is a volcanic nightmare that feels like it belongs in a completely different genre.

The final fight against Scar on Pride Rock is actually quite cinematic, but it’s plagued by the same "how do I actually do this?" design. You can't just deplete Scar’s health bar. You have to physically throw him off the cliff using a specific "flip" move that the game never really teaches you. It’s the ultimate "you've got to be kidding me" moment.

How to Actually Beat It Today

If you're revisiting the Lion King video game on a modern console via the Disney Classic Games Collection, you have a secret weapon we didn't have in the nineties: the Rewind button. Honestly, use it. There is no shame in rewinding that ostrich jump for the fifteenth time.

🔗 Read more: Why the Daily Jumble Game Free Online Still Dominates Your Morning Routine

If you want to beat it on original hardware, you need to master the roar. Roaring isn't just for show; it flips enemies like porcupines, making them vulnerable. Also, remember that the "bug hunt" bonus stages with Timon and Pumbaa aren't just for fun—they are your only real way to stock up on the lives and continues you’ll need for the later levels.

Real Talk for Retro Fans

  • Master the Double Jump: In the ostrich levels, wait until the very last second to tap jump twice. If you do it too early, you'll lose your momentum and hit the birds.
  • The Monkey Logic: The color of the monkeys matters. Roaring at certain monkeys changes the direction they throw you. If you're stuck in a loop, you probably missed a monkey on a lower branch.
  • The "Maul" Move: As adult Simba, your roar can stun multiple enemies at once. Don't just run in swinging; roar first, then use your claws.
  • The Final Toss: To beat Scar, wait until he's panting. Walk up to him and press the throw button (usually up + attack) to toss him over your shoulder. You have to be right at the edge of the cliff for it to trigger the win.

The Lion King video game remains a beautiful, frustrating masterpiece. It was a victim of its own era's business tactics, but the fact that we're still talking about it—and still frustrated by it—proves that it left a mark. It captured the look of the movie better than almost any other licensed game of the time, even if it did make us all want to throw our controllers out the window.

To improve your chances on a modern playthrough, start by toggling the "invincibility" or "level skip" cheats found in the options menu of the Classic Collection. This allows you to experience the gorgeous art and music without the high blood pressure. If you're playing the original cartridge, focus on memorizing the monkey patterns in level two, as that is the primary "gatekeeper" for the rest of the experience.