The Last of Us Game: What Most Players Still Get Wrong About Joel and Ellie

The Last of Us Game: What Most Players Still Get Wrong About Joel and Ellie

The world of The Last of Us game isn't just about mushrooms and misery. It’s been over a decade since we first saw Joel Miller lose his daughter Sarah in that frantic opening sequence, and somehow, the discourse hasn’t cooled down a single degree. If anything, it’s louder.

With the massive success of the HBO show and the recent PC port of Part II Remastered in 2025, a whole new generation of survivors is stepping into the shoes of Joel and Ellie. But honestly? A lot of people are still missing the point of what Naughty Dog actually built here.

Why The Last of Us Game Still Feels Different in 2026

Most "zombie" games are about the power fantasy of thinning out a crowd. You get a shotgun, you get a mall, and you go to town. The Last of Us flipped that. It made every bullet feel like a heavy, physical object you can't afford to lose. It’s desperate.

The Cordyceps infection—based on the real-life Ophiocordyceps unilateralis that turns ants into "zombies"—was never the real antagonist. The fungus is just the weather. It’s the background radiation of a dying world. The real story has always been about the terrifying things people do when they have something to lose.

The "Villain" Argument That Won't Die

You've heard it a thousand times. Was Joel the villain for what he did at the Saint Mary's Hospital?

Let's look at the facts. In the first The Last of Us game, Joel travels across a fractured America to deliver Ellie to the Fireflies. When he realizes that "extracting the cure" means Ellie dies on the operating table, he chooses her over the world.

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Some call it the ultimate act of love. Others call it a selfish betrayal of humanity. Naughty Dog lead Neil Druckmann has always maintained that there are no "heroes" in this universe—just people with conflicting perspectives. This tension is exactly why the game sold over 37 million copies by the time the series hit its tenth anniversary. It forces you to inhabit a choice that is morally indefensible but emotionally inevitable.

The Evolution of Ellie and the Abby Factor

When The Last of Us Part II dropped in 2020, it didn't just ruffle feathers; it tore the whole bird apart. The introduction of Abby Anderson—the daughter of the surgeon Joel killed—was a bold, arguably risky move that changed the DNA of the franchise.

Part II isn't a sequel in the traditional "more of the same" sense. It’s a mirror.

What You Missed in the Remastered Versions

If you haven't touched the 2024 or 2025 updates, you're missing the "No Return" mode. It's a roguelike survival experience that basically strips away the heavy narrative and focuses purely on the brutal mechanics.

  • Playable characters: You can finally play as Tommy, Dina, Jesse, and even Lev.
  • The Lost Levels: These are unfinished chunks of the game, like the "Boar Hunt" or the "Jackson Party," that include developer commentary. It’s a rare, raw look at how a AAA masterpiece is actually stitched together.
  • PC Tech: The 2025 PC release of Part II Remastered brought features like DLSS 3 and FSR 4.0, making those rainy Seattle streets look almost uncomfortably real.

The tech matters because it fuels the immersion. When you see the individual droplets of sweat on a character's face during a tense stealth segment, the stakes feel higher. It makes the violence feel heavier.

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The Future: Is There a Part 3?

Everyone wants to know. Is there a third The Last of Us game on the horizon for 2026 or 2027?

Druckmann has been cagey but hopeful. In the Grounded II documentary, he mentioned having a "concept" for a final chapter. Naughty Dog is currently deep into a new sci-fi IP titled Intergalactic: The Heretic Prophet, so don't expect Ellie to return this year. However, the internal leaks and job listings suggest that the team is laying the groundwork for a trilogy-capper that deals with the "cycle of violence" in a new way.

There's also the HBO factor. With Season 2 and 3 covering the events of the second game, the "transmedia" synergy is too big for Sony to ignore. Every time a new episode drops, game sales spike by triple digits. It’s a closed loop of success.

Practical Insights for New Players

If you're just starting your journey through the post-outbreak zones, here's how to actually survive without losing your mind.

Don't hoard your supplements. It’s tempting to save them for "later," but upgrading your "Listen Mode" distance or crafting speed early on will save your life more than a stockpile of pills ever will.

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Stealth isn't optional. In most games, stealth is a playstyle. In The Last of Us game, it's a necessity. If you're outnumbered, you shouldn't be fighting. You should be repositioning. Use bricks and bottles—not as weapons, but as distractions. A well-placed bottle can lead a Clicker right into a group of human hunters, letting the game's AI do the dirty work for you.

Check every corner. The environmental storytelling in this series is world-class. You'll find notes from people who died decades ago, and often, those notes contain the combinations to safes hidden nearby. These safes usually hold the best gear and weapon parts in the game.

The journey from Boston to Seattle is long, exhausting, and emotionally draining. But that’s the point. This isn't a game you play to feel good; it's a game you play to feel everything.

Now that you've got the lay of the land, the best way to understand the hype is to experience that first "Clicker" encounter for yourself. Grab your shivs, keep your flashlight off when you can, and remember: when you're lost in the darkness, look for the light. Or, in this case, look for the nearest exit before the Stalkers find you.

To get the most out of your first playthrough, I can help you break down the best weapon upgrade paths for Joel and Ellie based on your specific playstyle.