Let’s be real for a second. We all spent years—literally years—waiting to see if Henry of Skalitz would finally get that damn sword back. We wanted Markvart von Aulitz’s head on a platter. We wanted justice for a village burned to the ground in 1403. But then the credits rolled on the Kingdom Come Deliverance 2 ending, and the internet basically had a collective meltdown because it wasn't the neat little bow everyone anticipated.
It’s messy. It’s historical. It’s frustratingly human.
Warhorse Studios, led by the often-polarizing but brilliant Daniel Vávra, didn't set out to make a Marvel movie set in Bohemia. They made a game about a blacksmith’s son caught in the cogs of a geopolitical nightmare that he has very little power to change. If you went into this sequel expecting a "happily ever after" where Henry becomes a legendary king-slayer, you probably misunderstood what this series is actually about.
Breaking Down the Kingdom Come Deliverance 2 Ending
The finale of the sequel takes place against the backdrop of the siege of Kuttenberg and the massive political shifts involving King Sigismund and the resistance loyal to Wenceslaus IV. By the time we reach the final act, the scale has shifted significantly from the first game. You aren't just a boy running from bandits anymore; you’re a commander, a diplomat, and a man who has finally come to terms with his noble lineage as Sir Radzig Kobyla’s bastard.
The climax isn't just a boss fight. It’s a culmination of the "Choice and Consequence" system that Warhorse has been tweaking since the 2018 original. Depending on your reputation and the allies you’ve managed to keep alive—like the lovable but often reckless Sir Hans Capon—the final assault plays out with varying levels of carnage.
But here is the kicker: Markvart von Aulitz.
📖 Related: FC 26 Web App: How to Master the Market Before the Game Even Launches
The man who started Henry's journey by murdering his parents and stealing the sword. In a traditional RPG, you’d expect a cinematic duel at the top of a burning tower where you reclaim the blade and execute the villain. But KCD 2 plays it differently. It reminds us that history doesn't always provide closure. The "ending" focuses more on the survival of Henry’s soul than the retrieval of a piece of iron.
The Fate of the Sword and the Moral Loophole
Throughout the Kingdom Come Deliverance 2 ending, the sword serves as a metaphor for Henry’s trauma. He’s obsessed with it. It represents his father’s legacy and his own failure.
In the final sequences, the game forces a realization: the sword is just a tool. If you chose a high-nobility path, Henry starts to see that his duty to the crown and the people of Bohemia outweighs a personal vendetta. If you played Henry as a ruthless mercenary, the ending feels much darker, focusing on the emptiness of revenge.
The sword itself? Without spoiling the exact physical location in the final frames, let's just say its journey mirrors the reality of 15th-century warfare. Items get lost. Wealth is fleeting. Blood is the only thing that stays in the dirt.
Why History Spoiled the Party
Warhorse is obsessed with accuracy. They employ full-time historians like Joanna Nowak to ensure that the game doesn't veer into fantasy. This is why the Kingdom Come Deliverance 2 ending feels "incomplete" to some.
👉 See also: Mass Effect Andromeda Gameplay: Why It’s Actually the Best Combat in the Series
The Hussite Wars are looming. 1403 was just the spark. Sigismund of Luxembourg isn't a villain you can just "kill" because, well, history says he lived much longer and eventually became Holy Roman Emperor. Henry is a tiny speck in a very large, very real historical record.
When you see Henry and Hans riding off in the final scene, it’s not a victory lap. It’s an acknowledgment that the war for Bohemia is only just beginning. The political landscape is more fractured than ever. Wenceslaus is still a weak king. Sigismund is still a powerhouse.
The Hans Capon Factor
Honestly, the real heart of the ending is the bond between Henry and Hans. Their bromance is the emotional anchor of the entire 80-hour experience. In the final hours, Hans shows a level of maturity that we never saw in the first game. He stops being the spoiled brat and starts being a leader.
If you managed to complete the side quests involving Hans's romances and his diplomatic blunders, the ending feels significantly more earned. He isn't just your lord; he’s your brother-in-arms. Their final conversation is perhaps the most "human" moment in modern gaming—two tired men realizing that the world is much bigger and crueler than they thought when they were teenagers in Rattay.
Common Misconceptions About the Final Scenes
Many players think there is a secret "Golden Ending" where you get the sword back and kill Markvart in the first five minutes of the third act. There isn't.
✨ Don't miss: Marvel Rivals Emma Frost X Revolution Skin: What Most People Get Wrong
- The Sword: You don't "win" the sword in a way that feels like a trophy. It’s a somber moment.
- Markvart’s Death: It’s handled with a level of grit that avoids "boss fight" tropes.
- Henry’s Title: He never becomes a "True Lord" in the eyes of the law, regardless of his deeds. He remains a bastard, though a respected one.
The game is a tragedy wrapped in an RPG. It’s about the loss of innocence. By the time the screen goes black, Henry is a veteran. He’s scarred, likely cynical, and far removed from the boy who wanted to stay in the forge and drink ale with his friends.
What This Means for the Future
Warhorse has been vocal about this being a saga. The Kingdom Come Deliverance 2 ending leaves the door wide open for the inevitable shift into the Hussite Wars. We are moving toward a period of even greater religious and social upheaval.
Henry’s story is a bridge between the old medieval world and the chaos of the reformation. If you’re looking for a game that gives you a "You Won!" screen, this isn't it. It gives you a "You Survived" screen. And in the context of the 1400s, survival was the only real victory.
How to Get the Best Possible Conclusion
If you are currently playing and want the most "satisfying" narrative beats for your Kingdom Come Deliverance 2 ending, you need to focus on three things.
First, don't ignore the camp conversations. The dialogue with your fellow soldiers in the final act changes the emotional weight of the siege. Second, prioritize your relationship with Radzig. The father-son dynamic is the "true" story here, far more than the sword. Lastly, make sure you’ve upgraded your "Speech" and "Charisma" stats. The best resolutions to the final political standoffs aren't found at the edge of a mace, but through clever dialogue that prevents unnecessary bloodshed.
The real ending isn't the credits. It’s the realization that Henry has become the man his father wanted him to be—someone who stands for something, even when the world is falling apart around him.
Your Next Steps in Bohemia:
- Check your 'Main Quest' log: If you are nearing the mission "The Final Siege," stop. Go back and finish any "Activity" quests related to your companions. These directly influence who stands by you in the final cutscenes.
- Save your Groschen: Equipment maintenance is brutal in the endgame. You’ll want your armor at 100% for the final push to ensure you don't get a "bad" tactical outcome during the assault.
- Read the Codex: Seriously. The historical context provided in the in-game menus explains why certain characters act the way they do in the ending. It turns a "confusing" plot point into a "historically accurate" one.
- Experiment with Alchemy: Several late-game encounters are significantly easier (and lead to better dialogue outcomes) if you have high-level potions like "Bard's Draught" or "Embrocation" active.