The First iPhone: Why It Was Actually Kinda Terrible (and Why That Didn't Matter)

The First iPhone: Why It Was Actually Kinda Terrible (and Why That Didn't Matter)

January 9, 2007. Macworld Expo. Steve Jobs stood on a stage in San Francisco and told the world he was introducing three revolutionary products: a widescreen iPod with touch controls, a revolutionary mobile phone, and a breakthrough internet communications device.

He wasn't. He was just talking about the first iPhone.

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If you weren't there, or if you were too young to care, it’s hard to describe how much the "iPhone 2G"—as people call it now—felt like magic. But honestly? Looking back at the spec sheet today is a trip. It didn't have 3G. It didn't have GPS. You couldn't even record video. The camera was a measly 2 megapixels, and there was no App Store. You were stuck with what Apple gave you. It was a beautiful, expensive brick that changed everything despite being objectively "worse" than a Nokia N95 in almost every measurable technical category.

What Most People Forget About the First iPhone

We have this collective amnesia about how limited the first iPhone really was. People remember the scrolling. They remember the "pinch-to-zoom" that made everyone in the audience gasp. What they don't remember is that you couldn't send a picture via text message. MMS wasn't supported. You couldn't change your wallpaper. It was a black background, period.

The hardware was a mix of visionary and frustrating. That recessed headphone jack? A total nightmare. Unless you owned the official Apple earbuds, you basically had to buy a plastic adapter just to plug in your own headphones because the jack was buried too deep in the aluminum casing. It felt like a classic Apple "gotcha," even back then.

Yet, the build quality was miles ahead of the competition. While Motorola and BlackBerry were churning out plastic devices with clicky, tactile buttons that felt like toy calculators, Apple gave us glass and aluminum. It weighed 135 grams. It felt dense. Expensive. Like a piece of jewelry that happened to run a version of OS X.

The Safari Revolution

The real killer app wasn't the phone part. It was the web. Before 2007, "mobile web" meant WAP sites. They were ugly, text-only versions of the internet that felt like reading a receipt. The first iPhone gave us the actual internet. Desktop-class Safari. You could see the whole page. You had to double-tap to zoom in on columns of text, but it worked.

It’s worth noting that the "Project Purple" team (the internal codename for the iPhone development) spent years arguing over whether to use a physical keyboard. Tony Fadell, often called the "Father of the iPod," has spoken at length about the internal wars at Apple. Some engineers were terrified of a glass screen. They thought users would hate typing on it. They almost built a phone with a click-wheel. Imagine trying to dial a number by spinning a wheel like a rotary phone from the 50s. We dodged a bullet there.

Why the First iPhone Specs Actually Sucked

Let's get real for a second. If you bought an iPhone in June 2007, you were paying $499 or $599 on a two-year contract with AT&T (formerly Cingular). That was unheard of. And for that price, you got:

  • No 3G: You were stuck on EDGE (2G) speeds. It was slow. Painfully slow. Loading a single Yahoo! News article could take a full minute if you weren't on Wi-Fi.
  • No Copy-Paste: Seriously. You couldn't copy text. This didn't arrive until 2009 with iPhone OS 3.
  • No Apps: Steve Jobs originally wanted "Web 2.0 apps" running in the browser. He didn't want third-party code on his device. The App Store didn't exist until the iPhone 3G launched a year later.
  • 4GB or 8GB Storage: That's it. Enough for a few albums and some photos.

The battery life was "meh" at best. If you actually used that "breakthrough internet device" functionality, you were hunting for a 30-pin cable by 4:00 PM. And because the battery was sealed—another controversial move—you couldn't just swap in a spare like you could with a BlackBerry or a Palm Treo.

The Multitouch Gamble

The entire success of the first iPhone rested on a technology called capacitive touch. Most phones back then used resistive touchscreens. You had to press down hard with a stylus or a fingernail to get a response. Apple’s screen used the electrical properties of your skin. It was fluid. It was the first time a computer felt like an extension of your body rather than a tool you were operating.

This is what Google’s Android team realized the second they saw the keynote. Chris DeSalvo, a Google engineer, famously said that when he saw the iPhone announcement, he felt like "we're going to have to start over." The Android prototype at the time, "Sooner," looked like a BlackBerry clone with a tiny screen and a physical keyboard. The first iPhone killed that design overnight.

The Cultural Impact: More Than Just a Gadget

It’s easy to look at the first iPhone as just a tech milestone, but it was a lifestyle shift. It turned the "smartphone" from a tool for business guys in suits into a status symbol for everyone else.

Before the iPhone, if you had a smartphone, you were probably checking work emails on a Saturday. After the iPhone, you were "surfing the web" at a coffee shop. It made being online constant. It birthed the "Goldilocks" form factor—not too big, not too small—that dominated the industry for a decade.

The lack of a physical keyboard was the biggest gamble in consumer electronics history. Every critic, from Steve Ballmer at Microsoft to the executives at RIM (BlackBerry), laughed at it. Ballmer famously chuckled in an interview, saying, "It doesn't appeal to business customers because it doesn't have a keyboard." He was wrong because he didn't realize that people would trade the tactile "click" for a screen that could transform into anything.

Technical Legacy and the "Darwin" Heart

Under the hood, the first iPhone was running a stripped-down version of Mac OS X. This was a massive deal. It meant the phone had a real Unix-based file system. It had real power. While Nokia’s Symbian OS was a mess of legacy code, Apple was building on a foundation that could scale.

The processor was a Samsung-manufactured ARM chip running at 412MHz. It had 128MB of RAM. By today's standards, your smart fridge has more computing power. But Apple’s tight integration of hardware and software meant that the animations—the "rubber-banding" when you hit the bottom of a list—stayed smooth. That smoothness was the illusion that sold the device.

Realities of the 2007 Launch

  • The Activation Mess: You couldn't just turn the phone on. You had to take it home, plug it into a computer, and activate it via iTunes. It was a clunky process that often crashed the servers.
  • The Price Drop: Just two months after launch, Apple dropped the price of the 8GB model by $200. Early adopters were furious. Steve Jobs had to issue a public apology and give out $100 store credits.
  • The "Jesus Phone": That was the media's nickname for it. The hype was so high that it was impossible to live up to, yet somehow, it did.

What We Can Learn From the Original iPhone Today

If you find an original first iPhone in a box somewhere, don't throw it away. Mint-condition, factory-sealed models have sold at auction for over $100,000 recently. Even a beat-up one is a piece of history.

The lesson of the iPhone isn't that you need the best specs to win. It’s that you need the best experience. Apple didn't win because they had the best camera or the fastest network. They won because they made a device that people actually liked to touch. They removed the friction between the human and the data.

When you hold a modern iPhone 15 or 16 today, you’re holding the "refined to death" version of that 2007 vision. The icons are mostly in the same places. The gestures are the same. The "Home" button is gone, replaced by a swipe, but the DNA is unmistakable.

Take Action: Exploring the Roots

If you're a tech enthusiast or a collector, there are a few things you should actually do to understand this legacy:

  1. Watch the 2007 Keynote: It’s on YouTube in 1080p. It is genuinely the best product demonstration ever given. Watch how Jobs handles the "failed" demos (they had to use multiple iPhones because they kept crashing backstage).
  2. Check Your Old Drawers: Many people have an original iPhone sitting in a "junk drawer." Even if the battery is swollen, the parts are valuable. The aluminum backplate alone is a collector's item.
  3. Compare the UI: Look at screenshots of iPhone OS 1.0 versus iOS 18. Notice how "skeuomorphism"—the design style where buttons looked like real glass and leather—defined the early era to help people understand how to use a touchscreen.
  4. Understand the Locked Ecosystem: The first iPhone was the beginning of the "Walled Garden." If you're interested in tech policy or business, studying the 2007-2008 shift from no apps to the App Store explains everything about how the modern mobile economy works.

The first iPhone was a flawed, expensive, slow, and beautiful experiment. It didn't just change the phone market; it ended the previous one. Companies that had dominated for decades disappeared or became irrelevant within five years of that San Francisco keynote. It remains the most important consumer electronic device ever made, not because of what it could do, but because of what it promised we would be able to do in the future.