You’re finally here. Henry has gone from a peasant boy failing to swing a sword in Skalitz to standing in the middle of a massive, powder-smoke-filled historical nightmare in Kingdom Come: Deliverance 2. If you’ve reached the Fifth Commandment quest, you know the stakes have shifted. We aren't just hunting rabbits or playing dice in a tavern anymore. We’re talking about the Siege of Kuttenberg, and honestly, it’s one of the most mechanically dense sections Warhorse Studios has ever put together.
It's loud. It's muddy. It’s a total mess if you don’t know where to stand.
Most people struggle with the Fifth Commandment because they treat it like a standard "kill everything" mission. It isn't. This quest is a test of your ability to manage chaos while the world literally explodes around you. You’ve got fire, screaming soldiers, and the constant threat of a stray bolt ending your run. If you want to survive the fifth commandment kcd2 walkthrough without reloading your save eighteen times, you need to understand the flow of the siege.
Why the Fifth Commandment is a Skill Check
Kuttenberg is the crown jewel of KCD2. It’s huge, it’s rich, and everyone wants it. By the time the Fifth Commandment kicks off, the political tensions have finally boiled over into a full-scale assault. You aren't just a soldier; you're a target.
The quest begins with a massive sensory overload. The sound design alone is meant to disorient you. You’ll hear the thud of trebuchets and the whistle of arrows before you even see an enemy. Unlike the smaller skirmishes in the first game, the scale here is 1:1 with historical records of 15th-century warfare. Warhorse didn't play it safe. They wanted you to feel the claustrophobia of a city under fire.
Preparation: Don't Go in "Light"
If you’re still rocking light gambesons or trying to play a stealthy archer build, the Fifth Commandment is going to punish you. Hard. You need plate. If you haven't visited a master armorer in the hours leading up to this, do it now.
Look, agility is great for dueling Wayfaring Knights on the road. In a siege? It’s worthless. You’re going to be hit by things you can't even see. Arrows from the battlements, polearms from the flank, and the occasional splash of boiling oil. You need every point of damage reduction you can get. Check your horse’s inventory—make sure you have plenty of Marigold Decoction and Lazarus Potions. You won't have time to sleep or wait for natural healing.
Navigating the Breach: The Fifth Commandment KCD2 Walkthrough
The actual combat starts at the secondary gatehouse. Your objective is to hold the line while the engineers work on the defensive structures. This is where the fifth commandment kcd2 walkthrough gets tricky.
The AI in KCD2 is significantly more aggressive than in the first game. They won't just stand there and wait for you to Master Strike them. They will attempt to circle behind you. In the narrow corridors of the Kuttenberg fortifications, getting surrounded is a death sentence. Keep your back to the stone walls.
The Trebuchet Defense
Midway through the quest, you'll be tasked with protecting the artillery. This is a timed objective, though the game doesn't give you a ticking clock on the screen. If the enemy sappers reach the wooden supports, the mission fails.
- Prioritize the Sappers: They wear lighter armor and move fast. They aren't interested in fighting you; they want to torch the siege engines. Ignore the knights and hunt the torch-bearers.
- Use the Environment: There are barrels of pitch located near the ramparts. If you have a bow and "Better Piercing Arrows," you can ignite these to create a literal wall of fire. It’s much more effective than trying to swing a mace at five guys at once.
- Stamina Management: This is the big one. Don't spam your attacks. In the heat of the siege, it's easy to panic and burn through your stamina. Once that bar is empty, your armor basically stops working. Take a breath. Let your allies soak up some of the aggro.
The "Commandment" Choice
The quest title refers to "Thou shalt not kill," which is a bit of dark irony considering you're in a warzone. At a specific point in the courtyard, you’ll encounter a group of surrendering soldiers.
Here’s the thing: your choice here actually ripples into the later "Judgment" quests. If you execute them to "secure the area," you'll gain favor with the more militant factions in Kuttenberg, but you’ll lose standing with the church and certain companions. If you let them go, you risk them picking up arms again later in the mission. Honestly? From a gameplay perspective, capturing them is the "correct" move for a balanced playthrough, but KCD2 is all about the roleplay. Do what your Henry would do.
Surviving the Final Push
The climax of the quest involves a push toward the inner keep. The fire is spreading, and the framerate might even dip a little because of all the particle effects—that's how you know it's getting serious.
The final boss of this section isn't a single person; it's the gauntlet of crossbowmen on the upper balconies. If you just run into the center of the courtyard, you'll be turned into a pincushion. You have to move from cover to cover. Use the abandoned carts and the debris.
Wait for the "reload gap." Crossbows take forever to crank in KCD2. Once you hear that collective thwack of the bolts hitting the wood around you, you have about six to eight seconds to sprint to the next cover point.
Common Pitfalls to Avoid
- Don't Loot during the fight: I know, that shiny Milanese brigandine looks tempting. Don't do it. The game tracks your "combat status" very strictly here. If you're stuck in a looting menu, an enemy will spawn or path to you, and you'll be dead before you can exit the UI.
- Watch your weapon durability: Siege combat eats your edge. If you're using a sword, it will be blunt by the end of the first hour. Keep a mace or a warhammer in your secondary slot. They don't care about sharpness; they just care about smashing bones.
- The "Invisible" Timer: If you take too long to reach the inner gate, the quest doesn't necessarily fail, but the "Good" ending for the civilian NPCs in the area becomes impossible. Move with purpose.
Technical Tips for the Siege
Because the Fifth Commandment is so intensive, make sure your settings are optimized. Even on high-end rigs, the sheer number of NPCs can cause stuttering. If you notice your parry timing is off, drop your "Shadow Quality" and "Object Diversity" by one notch. It makes the world look slightly less "lived-in," but in a high-stakes combat mission, you need those extra frames for your Master Strikes.
Also, save manually before you enter the city gates. The autosave system in KCD2 is better than the first game, but it can still place you in some "death loops" where you save with 5% health and three bleeding wounds. Don't rely on the "Saviour Schnapps" the game gives you during the cutscenes.
Realism and History
One of the reasons this walkthrough is so vital is that Warhorse stayed true to the brutality of the era. The Fifth Commandment isn't a power fantasy. It’s a survival horror mission masquerading as an RPG quest. You're going to see things go wrong. Allied NPCs will die. The city will burn.
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The complexity of the mission reflects the real-world siege of 1421. It was messy. It was chaotic. By focusing on your stamina and your positioning rather than your raw damage output, you'll actually make it to the final cutscene.
Actionable Next Steps
Before you trigger the final gate sequence:
- Repair every piece of gear using kits, even if they are at 90%.
- Check your "Bleeding" status constantly; it's easy to miss the icon in the red-tinted UI of the siege.
- Equip a Shield. Even if you’re a longsword purist, the arrows in the final courtyard make a shield mandatory for survival.
- Save your game immediately after the trebuchet defense segment concludes.
Once the gate falls and the cutscene triggers, you've officially cleared the hardest part of the mid-game. You’ll be dumped into the "Aftermath" phase where you can finally loot and sell the mountains of gear you've ignored during the fighting. Stay sharp, watch your flanks, and remember that in Kuttenberg, the stone is your best friend.