The Deltarune Chapter 3 Secret Minigame Nowhere: What We Actually Know So Far

The Deltarune Chapter 3 Secret Minigame Nowhere: What We Actually Know So Far

You've probably seen the "leaks." Or maybe you've been scrolling through Twitter at 3:00 AM and saw a blurry screenshot of a screen that looked like a distorted version of a Game Boy Color title. It’s been years of waiting for Toby Fox to drop the next installment of Kris and Susie’s adventure, and the community has basically turned into a group of amateur detectives. But amidst the sea of fake "leak" videos and fan-made concepts, one specific phrase keeps bubbling up in the darker corners of the fandom: the Deltarune Chapter 3 secret minigame Nowhere.

It's a weird one.

Usually, when we talk about secrets in Deltarune, we’re talking about Shadow Crystals, Jevil, or Spamton NEO. We’re talking about high-octane boss fights that make your fingers hurt and the music go hard. But the chatter around "Nowhere" is different. It’s quieter. It feels more like the "L is Real 2401" rumors from the Mario 64 days or the creepy-pasta energy of the early 2010s.

What is the Nowhere Minigame?

First, we need to clear the air. As of early 2026, Toby Fox and the team have been relatively transparent about development progress in their newsletters. They’ve shown us sprites of shadows, mentioned the "TV World" aesthetic, and hinted at a more episodic, sitcom-style structure for Chapter 3. However, the Deltarune Chapter 3 secret minigame Nowhere isn't something that appeared in an official trailer. It's a concept that stems from deep-sea data mining of the Chapter 1 & 2 demo files, combined with some very specific, cryptic teases from the Fangamer 6th Anniversary stream.

Basically, "Nowhere" is believed to be a "game within a game."

In the game's code, there are several unused strings and assets labeled with headers like _g_minigame_void and _scr_nowhere_loop. For the average player, this means nothing. For the theorists? It's the Holy Grail. The theory is that while Kris and Susie are navigating the bright, neon-lit halls of the TV World, there is a way to interact with a "dead" television set—one that isn't connected to the Dark World’s broadcast. This triggers a lo-fi, minimalist minigame that looks strikingly similar to Yume Nikki or the more experimental sections of Undertale.

It's not about winning. It seems to be about walking.

Why the Community is Obsessed with the Static

Toby Fox loves meta-narratives. We know this. We’ve lived through the Gaster followers and the "Survey Program" intro. The reason the Deltarune Chapter 3 secret minigame Nowhere has such a grip on the community is that it fits the thematic profile of the "Discarded" or the "Forgotten."

Think about it.

Chapter 1 was about the board games in an old classroom. Chapter 2 was about the junk we find in a computer lab—pop-up ads, emails, and recycling bins. Chapter 3 is widely accepted to take place in Kris’s living room. What’s the most "discarded" thing in a modern living room? It’s the static between channels. It’s the empty space behind the TV stand. It’s the "Nowhere" you find when the signal dies.

Some "leaks"—and I use that term with a massive grain of salt because most are fake—suggest that this minigame is accessed by inputting a specific movement pattern in the "Green Room" area. If you do it right, the music cuts out completely. No "Big Shot." No "Rude Buster." Just the sound of a low-frequency hum. You control a pixelated sprite—not quite Kris, not quite a human—and you just walk through a looping hallway of static.

Separating Fact from Fan Fiction

Let's get real for a second. We have to be careful.

The internet is a factory for "hoax" content, especially when it comes to Deltarune. You’ve likely seen "gameplay" of the Deltarune Chapter 3 secret minigame Nowhere on YouTube where the UI looks slightly off or the font is just a few pixels too wide. That's usually the giveaway. Most of what is circulating right now is high-effort fan work made in GameMaker or Unity to simulate what a Toby Fox secret might look like.

However, there is one piece of evidence that is hard to ignore.

In the official Deltarune status update from late 2024, Toby mentioned a "stealth-like" section that felt "different from anything else in the game." He noted that the team had to rework it because it was "too unsettling" for the general vibe of the chapter. Many fans believe this "unsettling" section is the foundation for what we now call Nowhere. It’s not a boss fight. It’s a mood piece.

How to Prepare for the Real Release

When Chapters 3, 4, and 5 finally drop as a paid release, finding the Deltarune Chapter 3 secret minigame Nowhere is going to be the first priority for the "No-Hit" and "Secret Hunting" communities. If you want to find it yourself without a guide, you need to change how you play the game.

Toby Fox rewards the weirdos.

  • Check every corner. In Undertale, you found the "Mystery Man" by a random "fun" value. In Deltarune, secrets are often hidden behind "backtracking" after a major event.
  • Listen for the "Garbage Noise." If you hear the sound of the cell phone from the Dark World, stop moving. That sound is the universal signal for "something is wrong here."
  • Interact with the scenery multiple times. Don't just click the TV once. Click it ten times. Click it until the dialogue changes.

The Deltarune Chapter 3 secret minigame Nowhere represents the peak of Toby Fox's design philosophy: the idea that the most interesting part of a world is the part you aren't supposed to see. It’s the "Out of Bounds" experience turned into a narrative feature.

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The Gaster Connection (Because There's Always One)

Is it connected to W.D. Gaster? Honestly, probably.

The name "Nowhere" mirrors the description of the "void" where Gaster supposedly resides—"shattered across time and space." If this minigame exists, it likely serves as a bridge between the goofy, sitcom humor of Chapter 3 and the overarching cosmic horror of the Knight and the Roaring. It's the "commercial break" from reality.

I’ve spent hundreds of hours analyzing these games. I’ve looked at the hex codes. I’ve read the deleted tweets. And while I can’t tell you with 100% certainty exactly what button prompts will trigger the Deltarune Chapter 3 secret minigame Nowhere until the game is in our hands, I can tell you that the evidence for its existence is more than just a creepypasta. It's built into the DNA of how Toby Fox tells stories.

Steps for the Dedicated Secret Hunter

If you're planning on being one of the first to document this when the game launches, keep these technical details in mind.

  1. Save File Manipulation: Keep a backup of your Save File 1 before entering the Dark World in Chapter 3. Some secrets in these games are "one-shot" deals. If you miss the window, you might have to restart the whole chapter.
  2. The "Fun" Value Theory: It is highly likely that "Nowhere" is tied to an internal variable. If your playthrough feels "normal," it might be because your RNG didn't roll the right number.
  3. Observation over Action: When you find a room that feels empty, stay in it. For a long time. Some of the best secrets in the series only trigger if you're willing to wait for the game to "get bored" of you.

The search for the Deltarune Chapter 3 secret minigame Nowhere isn't just about finding a hidden level. It's about participating in the collective mystery that makes this community what it is. We are all waiting for the signal to come through the static.

Check the official Deltarune website frequently for the latest newsletter updates, as Toby often hides tiny, clickable pixels in the header images that link to unlisted YouTube videos or secret dialogue snippets. Keep your eyes on the "TV" in Kris’s room—the answers are usually hidden in plain sight, right where you’d never think to look.


Actionable Next Steps: To stay ahead of the curve, re-play Chapter 2 and focus on the "Discarded" objects in the Trash Zone. Notice the dialogue patterns regarding "The Knight's" influence on inanimate objects. This likely sets the mechanical stage for how "Nowhere" will be accessed in the next chapter. Sign up for the "Undertale/Deltarune Newsletter" on the official site and choose the "Super" tier (it's free) to ensure you get the most detailed development logs that often contain the cryptic clues needed to solve these puzzles on launch day.