The BLTPS One for Each of Ya Bayonet: Why Borderlands Pre-Sequel Fans Are Still Obsessed

The BLTPS One for Each of Ya Bayonet: Why Borderlands Pre-Sequel Fans Are Still Obsessed

You know that feeling when you're playing a Borderlands game and everything just clicks? It’s usually a specific gun. Sometimes it's a legendary shield. But in Borderlands: The Pre-Sequel, there is this one specific, gritty piece of gear that players keep coming back to: the BLTPS one for each of ya bayonet. It isn't just a weapon. Honestly, it’s a lifestyle for Nisha players. If you’ve spent any time on Elpis, you know that the Lawbringer is basically a goddess of destruction, but her melee builds are where things get weird. And awesome.

Most people think Borderlands is just about the "billions of guns" tagline. They're wrong. It’s about the synergy. It's about how a specific attachment on a pistol makes a Vault Hunter go from "pretty good" to "why is everything exploding?" The "One for Each of Ya" capstone skill is legendary. Adding a bayonet to that mix? That’s how you break the game.

What Actually Is the BLTPS One for Each of Ya Bayonet?

Let’s get the technical stuff out of the way first so we're all on the same page. When people talk about the BLTPS one for each of ya bayonet, they are usually referring to a specific interaction within Nisha’s "Fan the Hammer" skill tree.

"One for Each of Ya" is her final skill in that tree. It gives you a second copy of whatever pistol you're currently holding. If you’re holding a Jakobs, you get two Jakobs. If you’re holding a Vladof, you’re suddenly a walking turret. But the magic happens when that pistol has a bayonet attachment. In the game's code, that +50% melee damage (or more, depending on the rarity and type) is supposed to apply to your character's melee strike.

Nisha is unique.

Because she’s dual-wielding, the visual of her whipping out those blades is just... cool. But there’s a mechanical depth here that a lot of casual players miss. The bayonet isn't just a stat stick; it changes the rhythm of the combat. You aren't just shooting from the hip with her "Showdown" action skill. You’re weaving in and out, using the bonus damage from the bayonet to finish off enemies that get too close while your pistols are reloading.

Why This Specific Keyword Matters to the Community

If you search for this, you’re likely trying to figure out if the melee bonus stacks. Does having two pistols mean +100% melee damage?

The short answer is no.

The long answer is more interesting. The game checks your primary hand for the attachment bonus. However, because "One for Each of Ya" creates a duplicate, the visual of the bayonet appears on both. It’s one of those instances where the community has spent hours on the Gearbox forums—back when those were the Wild West of theory-crafting—trying to debunk whether the off-hand bayonet contributed to the "Pickpocket" or "Blood of the Guilty" triggers.

✨ Don't miss: Sex Fallout New Vegas: Why Obsidian’s Writing Still Outshines Modern RPGs

It doesn't double the percentage, but it defines the "Melee Nisha" archetype. You’ve seen the videos. Someone runs into a room, triggers Showdown, and instead of just firing, they're using the increased movement speed to close the gap and let the BLTPS one for each of ya bayonet do the heavy lifting. It’s risky. Elpis has low gravity, and if you miss a melee hit, you’re floating there like a target. But when it hits? Man. It’s satisfying.

The Best Pistols to Pair With a Bayonet

Not all pistols are created equal. If you're hunting for that perfect bayonet roll, you have to be picky.

For starters, the Jakobs pistols are the gold standard. Why? Because they fire as fast as you can pull the trigger. When you have two of them, the recoil is insane, but the damage output is unmatched. A Jakobs "Cowboy" or "Iron" with a bayonet is the quintessential Nisha look. It feels like a space-western. You shoot, you stab, you move.

Then there’s the Maliwan pistols. If you’re running a "Thunder Crackdown" build (which is technically in the Law & Order tree, but people mix these all the time), having a bayonet on an elemental pistol is a game-changer. You apply the status effect with the bullets, then the bayonet gets the bonus against those affected enemies.

  • The Maggie: This is the Holy Grail. It’s a legendary Jakobs that acts like a shotgun. Finding a Maggie with the "Dastardly" prefix is good, but finding one with a bayonet? That’s a "One for Each of Ya" dream.
  • The Fragnum: Torgue pistols are slow. They’re clunky. But they hit like a freight train. A bayonet on a Fragnum helps cover the weakness of the slow projectile speed. If the bullet hasn't reached them yet, your blade will.

Misconceptions About Melee Stacking

People get this wrong all the time. They think that if they equip a bladed weapon in The Pre-Sequel, they can just ignore their actual melee skills.

Wrong.

The BLTPS one for each of ya bayonet is a multiplier. If your base melee damage is garbage because you haven't invested in the "Order" stacks or the "Third Degree" skill, that +50% from the bayonet is 50% of... well, nothing. You have to build the foundation first.

Think of it like baking. The bayonet is the frosting. If the cake (your skill points) is dry and crumbling, no amount of frosting is going to save the dessert. You need to stack "Order" by taking damage or dealing it, then let the bayonet amplify that accumulated power. That’s how you get those one-shot kills on Badass Lunatics.

🔗 Read more: Why the Disney Infinity Star Wars Starter Pack Still Matters for Collectors in 2026

The Role of "The Pre-Sequel" in the Franchise

Let's be real for a second. The Pre-Sequel gets a bad rap. People call it "Borderlands 2.5." They complain about the oxygen (Oz) kits. They hate the Australian accents (which, honestly, are great).

But mechanically? It’s often tighter than BL2. The "One for Each of Ya" skill is a perfect example of Gearbox (and 2K Australia) taking the Gunzerker concept from the previous game and refining it into something more stylish. It’s not just "hold two guns and spray." It’s "hold two guns and become a literal aimbot." Adding the melee element with the bayonet just adds another layer of skill to a character that can sometimes feel like she's playing the game for you.

How to Farm for the Perfect Bayonet Pistol

If you’re sitting there at Level 70 in the Holodome and you realize your loadout is lacking, you need to farm.

The Grinder is your best friend here. You can’t just rely on world drops. To get a high-tier pistol with a bayonet, you’ll want to feed the Grinder three purple pistols. If you want a specific brand, make sure at least two of them are that brand. It’s a gamble. It’s frustrating. You’ll get a lot of "Loaded" or "Quick" prefixes before you see that beautiful blade attached to the barrel.

Actually, a pro tip: use the "Read-Only" farm method on PC or the "Dashboard" method on consoles if you’re trying to get a quest reward like the Lady Fist or the Fibber with a blade. Those guns are rare enough as it is; getting them with the melee attachment is like finding a needle in a haystack made of needles.

Why We Still Talk About This in 2026

You might wonder why we're still dissecting a game that came out over a decade ago. It’s because the Borderlands community is obsessive. We love the math. We love the "jank" that turns a regular character into a god.

The BLTPS one for each of ya bayonet represents a time when game developers weren't afraid to let players feel overpowered. In modern shooters, everything is balanced to death. Everything is "fair." Borderlands isn't fair. If you spend forty hours farming for a specific bayonet-tipped pistol to complement your capstone skill, the game rewards you by letting you melt bosses in three seconds.

That’s the hook. That’s why there are still active Discord servers dedicated to Elpis.

💡 You might also like: Grand Theft Auto Games Timeline: Why the Chronology is a Beautiful Mess

The Strategy: How to Actually Use It

If you’re actually going to run this, you need to change your playstyle.

  1. Trigger Showdown: Don’t wait. If there are more than three enemies, pop your action skill.
  2. Close the Distance: Use your Oz kit to slam down near an enemy. This stuns them.
  3. The Combo: Fire a burst from your dual pistols (thanks to One for Each of Ya), then immediately follow up with a melee strike.
  4. Reset: With the right skills, that kill will heal you and potentially reset some of your cooldowns.

It’s a dance. It’s violent, neon-colored, low-gravity ballet.

Actionable Next Steps for Your Build

If you’re ready to take your Nisha to the next level, stop settling for whatever drops on the ground.

First, check your skill tree. If you haven't reached the bottom of "Fan the Hammer," do that now. You need that second gun. Without it, the "One for Each of Ya" experience doesn't even exist.

Second, go to the Grinder in Concordia. Spend those Moonstones. You want to aim for a "Bladed" prefix. Depending on the manufacturer, the name will change, but you’re looking for that +50% Melee Damage stat at the bottom of the item card.

Third, pay attention to your Oz kit. A "Maiku" or "Eddie" kit can provide the survivability you need to get close enough to use that bayonet.

Lastly, test it out on the Sentinel. Most people try to take him down from a distance, but a melee-hybrid Nisha can do surprising work in the phases where he’s grounded. Just watch out for the shield pulses.

The BLTPS one for each of ya bayonet is more than a piece of loot. It’s the final piece of a puzzle that turns the Lawbringer into the most feared bounty hunter in the galaxy. Or at least on the moon. Go find one, grind it, and start stabbing.