The Battlefield 1 Release: Why DICE Took a Massive Gamble on World War I

The Battlefield 1 Release: Why DICE Took a Massive Gamble on World War I

It was October 2016. Most of us were honestly pretty tired of jetpacks. For years, the first-person shooter market felt like a race to see who could put more neon lights and double-jumps into a single match. Then DICE showed up with a trailer featuring a horse, a shovel, and a tank that looked like a giant metal box. The release of Battlefield 1 wasn't just another annual launch cycle; it was a complete rejection of where the industry was headed at the time.

Everyone thought World War I would be boring. "Bolt-action rifles? Sitting in a trench for twenty minutes? No thanks." That was the sentiment. But when the game finally dropped on October 21, 2016, for PC, PlayStation 4, and Xbox One, it didn't just work—it became one of the most atmospheric games ever made. It felt heavy. It felt gritty. It felt like something we hadn't seen before.

Why the Release of Battlefield 1 Swapped Sci-Fi for Mud

DICE took a huge risk. EA’s executives were actually skeptical at first, which is a wild thought considering how it turned out. Patrick Söderlund, who was the executive VP at EA at the time, famously admitted he initially rejected the pitch for a World War I setting. He thought the "Great War" lacked the technological variety needed for a fun multiplayer game. He was wrong.

The game used the Frostbite engine to its absolute limit. I still remember the first time I saw the dynamic weather kick in on St. Quentin Scar. One minute you're sniping across a sun-drenched field, and the next, a thick fog rolls in so heavy you can't see five feet in front of your face. You're forced to pull out a trench club or a bayonet. It changed the flow of the game in a way that felt organic rather than scripted.

The Beta That Broke Records

Before the full release of Battlefield 1, the open beta gave us a taste of what was coming. It was massive. Over 13.2 million players jumped in, making it the biggest beta in EA's history. Most of that action happened on the Sinai Desert map. We all learned very quickly that the armored train Behemoth was a nightmare to deal with if your team didn't have organized pilots.

The beta proved that people were hungry for a slower, more deliberate pace. Or, at least, a pace that felt like it had more weight. You couldn't just slide-cancel your way out of a bad position. If you were caught in the open, you were dead. Simple as that.

A Different Kind of Storytelling: War Stories

Most shooters back then had one long, linear campaign where you played as a single "super soldier" who saved the world. Battlefield 1 did something else. It gave us "War Stories."

Instead of one 10-hour story, we got several short, self-contained anthologies. You played as a British tank driver, a Bedouin rebel, a fighter pilot, and an Australian message runner at Gallipoli. It was a brilliant move. It acknowledged that WWI wasn't about one hero; it was about millions of people from different backgrounds being thrown into a meat grinder.

The prologue, "Storm of Steel," is still one of the most haunting things in gaming. Every time you die, the game shows the name and birth/death dates of the soldier you were just playing. It’s a gut-punch. It reminds you that these weren't just avatars; they represented a generation that was basically erased.

The Multiplayer Meta Shift

When the release of Battlefield 1 happened, the multiplayer classes felt distinct again.

  • Assault: These guys were the only ones who could reliably take out tanks. They had the SMGs, which were rare in real life but necessary for gameplay balance.
  • Medic: Bringing people back to life with a giant syringe. The self-loading rifles were actually some of the best guns in the game if you had a fast trigger finger.
  • Support: Providing ammo and laying down suppressive fire with LMGs. This was the first time "suppression" actually felt like a mechanic you had to respect.
  • Scout: The snipers. The "sweet spot" mechanic was controversial, though. If you were at the right distance, a body shot was a one-hit kill. Some loved it; others hated it.

The Technical Execution and the "Only in Battlefield" Moments

The sound design. Honestly, we need to talk about the sound. DICE went out and recorded actual period-accurate weapons. The "ping" of an empty clip, the mechanical clatter of a tank tread, the way screams sounded muffled when you were inside a building—it was immersive in a way that felt almost claustrophobic.

Then there were the Behemoths. If a team was losing badly, the game would spawn a massive, player-controlled vehicle to help them catch up. An airship, a dreadnought, or a literal armored train. Seeing a giant Zeppelin explode and crash onto the map in real-time, crushing buildings and changing the cover layout of the entire capture point, was a technical marvel for 2016.

What Critics and Players Got Wrong Initially

A lot of historical purists complained about the abundance of automatic weapons. In reality, World War I was mostly fought with bolt-action rifles. If DICE had been 100% historically accurate, the game would have been a slog. They found a middle ground. They used experimental weapons that existed but weren't widely issued, like the Hellriegel 1915 or the Martini-Henry. It kept the "Battlefield feel" while staying rooted in the era's aesthetic.

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Post-Launch Support and the Road to Revolution

The release of Battlefield 1 was just the start. DICE followed up with several major expansions that added the French and Russian armies, which were notably missing from the base game.

  1. They Shall Not Pass: Introduced the French Army and the brutal, close-quarters combat of Fort de Vaux.
  2. In the Name of the Tsar: Added the Russian Empire and the Hussar cavalry, plus a lot of snow.
  3. Turning Tides: Focused on naval warfare and the Gallipoli campaign.
  4. Apocalypse: Some of the most hellish maps in the game, like Passchendaele, where the ground was literally a mess of mud and gas.

By the time the "Revolution" edition came out, the game was a massive, sprawling epic. It showed that there was a huge market for historical shooters that didn't feel like "museum pieces."

Lasting Impact on the Industry

Looking back, the release of Battlefield 1 was a high-water mark for the franchise. It sold over 15 million copies within its first year. It proved that "Triple-A" doesn't always have to mean "modern or futuristic." It paved the way for other games to explore different historical periods with high production values.

It also highlighted the importance of atmosphere. Many games today look amazing but feel empty. BF1 felt lived-in. The mud stuck to your gun. The wood on your rifle looked splintered. The bayonet charge scream was genuinely terrifying.

How to Play It Today (Actionable Tips)

If you’re looking to go back and experience the release of Battlefield 1 vibes today, you’re in luck. The servers are surprisingly active, especially on PC and PlayStation.

  • Check the Server Browser: Don't use Quick Match. It's broken. Go to the server browser, filter for "Slots: None, 1-5, 6-10," and you'll find plenty of full matches.
  • Operations Mode: This is the definitive way to play. It’s a multi-map narrative battle that captures the scale of the war better than standard Conquest.
  • Turn Off the HUD: If you want a truly cinematic experience, try playing a match with the UI turned off. It’s incredibly difficult, but the visual clarity and sound design become the stars of the show.
  • Join a Community: Groups like "AMG" or "LEB" still host moderated servers that keep hackers out, which is a big deal for the PC version in 2026.

The release of Battlefield 1 wasn't just a win for EA; it was a win for players who wanted something with a soul. It’s a reminder that sometimes, looking backward is the best way to move a genre forward.


Essential Next Steps for New or Returning Players:

  • Prioritize the "War Stories" first. They act as a fantastic tutorial for vehicle mechanics and different weapon types without the pressure of a 64-player lobby.
  • Adjust your Field of View (FOV). The default setting in Battlefield 1 is quite narrow, which can make the fast-paced gas attacks feel disorienting. Bumping it up to 80-90 helps with situational awareness.
  • Focus on the "Spotting" mechanic. Unlike newer titles that have "3D spotting" nerfs, BF1 relies heavily on players hitting the spot button to highlight enemies for the team. It is the single most helpful thing you can do as a teammate.
  • Watch the "BF1 Mythbusters" series by DefendTheHouse. Even years later, understanding the weird physics quirks of the Frostbite engine in this specific game can give you a massive edge in multiplayer.