That Deal with the Devil Stalker 2 Choice: What Actually Happens if You Take the Money

That Deal with the Devil Stalker 2 Choice: What Actually Happens if You Take the Money

You’re trekking through the mud of the Lesser Zone, radiation clicking on your Geiger counter like a frantic heartbeat, and suddenly you're faced with a choice that feels like it’s going to bite you in the neck later. It’s the Deal with the Devil Stalker 2 mission. Or, more accurately, the "A Deal with the Devil" side quest involving a guy named Richter, some questionable ethics, and the lure of cold, hard coupons.

S.T.A.L.K.E.R. 2: Heart of Chornobyl doesn't really do "good" and "bad" in the way most RPGs do. Everything is gray. Everything is dirty.

This specific quest hits you early. It’s one of those moments where the game tests if you’re actually going to play as a noble survivor or if you’re just another mercenary looking to get paid before a Bloodsucker turns your insides into outsides. Honestly, most players see the word "Devil" and assume there’s some supernatural catch. In the Zone, the devil usually wears a bandit jacket and carries a rusted AK-74U.

Finding the Devil in the Details

So, how do you even get here? You’ll likely stumble into this while poking around the early regions of the game, specifically around the Lesser Zone. You meet Richter. He’s got a problem, and like every other soul in this wasteland, he wants you to fix it.

The crux of the mission is simple: find a stash. But it’s never just a stash. It's about a man named Gonta and a debt that needs settling.

The game does a great job of making you feel the weight of your boots. You’re navigating an environment where the wind sounds like a scream and the anomalies are waiting to liquefy your bones. When someone offers you a shortcut or a massive payout, your instinct should be screaming "trap." That’s the beauty of GSC Game World’s design—they know you’re desperate for resources.

The Choices You Face

Once you track down the objective, you’re basically at a fork in the road. You can play it straight, or you can get greedy.

👉 See also: Why 3d mahjong online free is actually harder than the classic version

If you stick with Richter’s original plan, you’re playing the long game. You’re building a bit of rapport. In a world this hostile, having people who don't want to shoot you on sight is a literal lifesaver. But then there's the other guy. The one who suggests you skip the middleman.

Taking the "Deal with the Devil" path—siding against the initial request—usually involves keeping the loot for yourself or handing it over to a less-than-reputable party. The immediate reward is better. You get more coupons (the Zone’s currency). You maybe get some better gear early on. But you lose something that isn't tracked on a UI bar: trust.

Why Your Choice Actually Matters (Sorta)

Let’s be real for a second. In many open-world games, choices are an illusion. You pick Option A or Option B, and the ending changes by maybe three seconds of dialogue. Stalker 2 is a bit more punishing.

If you decide to take the Deal with the Devil Stalker 2 route and screw over the "right" people, expect the world to react. It might not happen in the next ten minutes. But later, when you're low on ammo and need a favor in a specific hub, don't be surprised if the door stays locked. Or if the prices at the local trader suddenly spike because word got around that Skif is a snake.

The Zone talks.

I’ve seen players regret taking the money almost immediately. Not because of some moral epiphany, but because the immediate mechanical benefit—a few extra rounds of armor-piercing ammo or a better suit—didn't outweigh the loss of a potential ally in a later, much harder mission.

✨ Don't miss: Venom in Spider-Man 2: Why This Version of the Symbiote Actually Works

The Reward Breakdown

If you go through with the betrayal, you’re looking at a significant bump in your wallet. We're talking several thousand coupons depending on how you negotiate. For a new player, that's the difference between a jamming pistol and a reliable assault rifle.

  • The Greed Path: High immediate currency, potential loss of future quest chains, "Bandit" reputation vibes.
  • The Loyal Path: Modest reward, opens up further interaction with the Lesser Zone's main cast, keeps your conscience (mostly) clean.

It’s worth noting that "A Deal with the Devil" isn't just about the money. It’s a narrative setup. It introduces you to the concept that everyone in the Zone is transactional. Nobody is your friend. They are just people whose interests haven't conflicted with yours yet.

Look, S.T.A.L.K.E.R. 2 is a massive, complex beast of a game. It’s got "Eurojank" in its DNA. Sometimes, this quest can get a bit wonky.

I’ve run into issues where the quest marker for the stash doesn't update if you approach from the "wrong" side of the hill. If you find yourself staring at a blank map, try reloading a quicksave from just before you entered the quest area. It usually kicks the script back into gear.

Also, watch out for the local wildlife. The area where this quest takes place is notorious for stray dogs and the occasional Blind Dog pack. There's nothing worse than making a life-altering moral decision only to be ripped apart by a mutant mutt while you're looking at your inventory.


Technical Tips for Surviving the Encounter

When you’re heading to the stash location, don't just run in. Use your bolts. The anomalies around these quest items are often placed specifically to catch greedy players off guard.

🔗 Read more: The Borderlands 4 Vex Build That Actually Works Without All the Grind

  1. Check your weight. If you're planning on taking the "Devil's" loot, make sure you have the inventory space. Being over-encumbered while trying to escape a group of angry NPCs is a death sentence.
  2. Save before talking. Seriously. The dialogue choices aren't always 100% clear on what the outcome will be. A quick F5 can save you hours of regret.
  3. Listen to the dialogue. Richter and Gonta provide context that isn't in the quest log. If you care about the lore, pay attention to the names they drop.

The Verdict on the Deal

Is it worth it?

Honestly, it depends on how you want to play Skif. If you want to be the ultimate survivor who prioritizes gear above all else, take the money and run. The Deal with the Devil Stalker 2 offers is tempting because the game is hard. Having a better gun in the first five hours makes the next five hours significantly more tolerable.

However, if you're a completionist or someone who enjoys the "heroic" (if you can call it that) path, stick with the original plan. The long-term benefits of having friends in the Zone usually outweigh the short-term burst of cash. Plus, the writing in the "loyal" path feels a bit more rewarding from a story perspective.

Ultimately, the "Devil" here isn't a demon. It's just your own desire to make the Zone a little less punishing. Sometimes, that's the most dangerous trap of all.

Actionable Next Steps for Stalkers

If you're standing in front of the quest giver right now, here is what you should actually do. First, check your current coupon balance. If you have less than 2,000, the temptation to take the deal is high—and honestly, fairly justified for a first playthrough. Second, scout the perimeter of the stash before interacting with the final objective. There are often extra supplies hidden in nearby bushes or crates that aren't part of the quest, effectively giving you a "bonus" regardless of your choice. Finally, commit to your decision. Stalker 2 is best experienced when you live with your consequences. Don't save-scum the ending unless the quest literally breaks. The grit of the Zone comes from the mistakes you make along the way. Get your gear, watch your back, and remember: in Chornobyl, even a "good" deal usually leaves you smelling like ozone and rot.