You're running around New Donk City, enjoying the jazz and the weirdly realistic humans, and then you check your list. Number 16. It's missing. Honestly, Super Mario Odyssey is a masterpiece of game design, but the way it hides specific Power Moons can be a total headache if you aren't looking in the exact right corner of the map. Metro Kingdom Moon 16, officially titled "Left at the Tip of the Line," is one of those collectibles that feels obvious once you see it, yet remains completely invisible to the casual player swinging through the skyscrapers.
It's located in a spot most people just skip.
Usually, when you're in the Metro Kingdom, you’re looking up. You want the highest peaks, the City Hall roof, or the girders. But for this specific moon, you actually need to pay attention to the literal edges of the world. It’s tucked away in a sub-area that feels like a transitional space rather than a "destination." That’s the genius of Nintendo's level design—they reward the players who don't just follow the main path to the next boss fight.
Where Exactly is Metro Kingdom Moon 16?
To find this thing, you need to head toward the Helipad or the Iron Mountain Path entrance. Most players remember this area because it’s where you first start dealing with those annoying Sherms (the tanks). If you've already finished the main story beats in New Donk City, just warp to the Iron Mountain Path entrance flag.
Look at the Spark Pylon.
You know those glowing wires Mario zips across? Most of the time, we just use them to get from Point A to Point B. We don't think about stopping. But for "Left at the Tip of the Line," the clue is right there in the name. You have to take the Spark Pylon that leads away from the main city area toward the isolated platforms. While you are zipping along that wire as a ball of electricity, you’ve got to stay sharp.
The wire doesn't just end; it makes a sharp turn or has a "tip" where the current stops. Most people just let the animation play out and hop off at the platform. Don't do that.
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The Secret to "Left at the Tip of the Line"
The trick is the timing. As you're traveling along the wire toward the end of the line, you need to look for a glowing spot on the wire itself or a moment where the path branches slightly. Actually, it’s even simpler: you just have to hit the "de-capture" button (Y or Shake) at the very edge of the line where it terminates.
If you miss it, you fall.
If you hit it right, you land on a tiny, narrow ledge or a specific part of the girder that isn't immediately visible from the street level.
There is a glowing spot at the very end of the wire. Hit it with a Ground Pound.
Seriously, that's it. It’s one of those "hidden in plain sight" mechanics that Nintendo loves. You see a glow, you smash it, you get the moon. But because the Metro Kingdom is so vertical and so busy with taxi cabs and NPCs, your brain usually filters out a small spark on a wire way out in the distance.
Why People Miss This Moon Constantly
New Donk City is overwhelming. It’s a sensory overload of grey concrete and yellow cabs. Most players are focused on the "Jump Up, Super Star!" festival or finding all the purple coins. Metro Kingdom Moon 16 is placed in a "dead zone" of the map where there isn't much else to do.
It’s easy to ignore.
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I've talked to people who have 800 moons and still had this one blank on their checklist because they assumed they already cleared that corner of the map. They see the Sherms, they blow up the rocks, they move on. They don't think to look at the very end of the power line.
Common Mistakes During the Hunt
- Zipping too fast: If you’re just holding the stick and not paying attention, you’ll overshoot the "tip" and land on the main platform.
- Looking for a chest: This isn't a moon inside a box. It’s buried. You need to use the Ground Pound (Jump + ZL).
- Wrong Pylon: There are several wires in the Metro Kingdom. If you're near the Mayor's office, you're in the wrong place. You need to be on the outskirts, specifically near the "Iron Mountain Path."
The Technicality of Power Moons in New Donk City
Every kingdom in Odyssey has a "theme" for its secrets. In the Sand Kingdom, things are buried in mounds. In the Wooded Kingdom, they’re hidden in nuts. In the Metro Kingdom, many moons are tied to the "urban" environment. This means pipes, manhole covers, and electrical wires.
Metro Kingdom Moon 16 represents the "infrastructure" category of secrets.
By forcing the player to interact with the Spark Pylon mechanics in a way that isn't just transportation, the developers are teaching you a subtle lesson: every capture mechanic has a secondary use. If you can be electricity, you can also be the thing that stops the electricity.
Strategy for 100% Completion
If you're going for the full list, don't do what I did and try to find them all by memory. Use the map. The map in Odyssey is surprisingly helpful if you toggle the list view. If you see a gap between Moon 15 ("Hidden in the Trash Can") and Moon 17 ("Caught Hopping on a Building"), you know you're looking for something in the same general "difficulty" or "location" tier.
- Warp to Iron Mountain Path.
- Capture the Spark Pylon.
- Watch the wire like a hawk.
- Eject and Ground Pound the glowing point at the end.
It takes maybe thirty seconds once you know where it is. But those thirty seconds are the difference between a "Done" kingdom and a "Missing One" kingdom that haunts your dreams.
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Actionable Next Steps for Collectors
Start by clearing the outskirts of the map first. Most people naturally gravitate toward the City Hall because it's the tallest and most interesting structure. By clearing the "border moons" like Metro Kingdom Moon 16, you narrow your search area significantly. Once you have this one, head over to the nearby rooftops; there’s a bird carrying a moon in that same vicinity that is much easier to spot once you're already standing on the girders.
Check your vibration settings too. If you’re using Joy-Cons or a Pro Controller, the HD Rumble will get stronger as you get closer to the "tip" where the moon is buried. If the controller starts shaking like crazy while you're on the wire, that's your cue to jump.
Don't overthink it. Just get to the end of the line, look for the glow, and smash the ground. You'll have Moon 16 in your pocket and be one step closer to the Darker Side of the Moon.
Check the back of the girders. Sometimes a Sherm will target you while you're trying to line up the Ground Pound. Take out the tanks first so you have a peaceful environment to perform the jump. It makes the platforming much less stressful.
Once you've grabbed this one, look up. The next few moons in the sequence are often related to the high-rise jumps nearby. You're already in the area, so you might as well grab the "Caught Hopping" moon while you're at it. Efficiency is the key to finishing a 999-moon run without losing your mind. Go get it.