Honestly, by the time you reach Act 3 of Baldur’s Gate 3, you’ve seen some pretty grim stuff. But the Temple of Bhaal BG3 is on a whole other level of "get me out of here." It’s a damp, blood-soaked ruin hidden deep beneath the city streets, and it basically serves as the headquarters for everything wrong with the world.
If you’re looking for it, you’re probably either trying to rescue a kidnapped friend or you’re finally ready to take Orin the Red’s head. Or maybe you're playing as the Dark Urge and you're just going home. Either way, getting there is a massive pain if you don’t know which specific hoops to jump through.
Finding the Entrance in the Undercity
You can’t just walk into the Temple of Bhaal BG3. You have to prove you’re a murderer first—or at least pretend really well.
The physical entrance is in the Undercity Ruins, which you reach through the sewers. But don't just start wandering the pipes aimlessly. You need the Amulet of Bhaal to get past the big stone door at the end of the line.
To get that amulet, you’ve got to deal with the Murder Tribunal.
Go to Candulhallow’s Tombstones (northeast of the Elfsong Tavern). Inside the back room, there’s a painting of a skull. Move it, hit the button, and head down. You’ll meet Sarevok Anchev—yeah, the big bad from the first game. You can either suck up to him and become an "Unholy Assassin" by killing the Hollyphant investigator, or you can just kill Sarevok and take the amulet off his corpse. Most players find it way more satisfying to just end Sarevok right then and there.
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Once you have that amulet in your pocket, head back to the Undercity Ruins waypoint.
The Gauntlet and the Farslayer
Before you even see the temple proper, you have to survive a literal shooting gallery. There’s a guy named Farslayer of Bhaal Ghislev who will start a ritual to wipe out your entire party with Power Word Kill.
You have about five turns to stop him. He's way off in the distance, perched on a ledge.
Don't try to fight every single cultist along the way. Use Misty Step, Dimension Door, or just a character with high movement speed like a Monk to zip across the bridge and get in his face. If you have an invisibility potion, now is the time to chug it. Once you break his concentration or kill him, the rest of the cultists are a lot easier to manage.
Why the Temple of Bhaal BG3 is the Point of No Return
When you finally cross the bridge and use the amulet on the "Solid Doors," you’re essentially entering the endgame for Act 3.
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Inside, it’s all bone piles and red lighting. If Orin has kidnapped one of your companions—usually Lae'zel, Gale, or Halsin/Minthara—they’ll be chained to an altar in the center of the room.
Dealing with Orin the Red
This fight is notorious for one reason: Unstoppable.
Orin (or her Slayer form) starts with several stacks of a buff that reduces all incoming damage to 1. It doesn't matter if you hit her for 50 or 5; it’s going to be 1.
- Magic Missile is your best friend. Since it hits multiple times, one cast can strip almost all her Unstoppable stacks in a single turn.
- The Chanters: There are cultists around the edge of the arena keeping her buffed. If you don't kill them, she gets those stacks back every single round. Use Thunderwave or Telekinesis to just chuck them off the edge of the platform. It’s hilarious and effective.
- The Duel: If you’re playing the Dark Urge, this becomes a 1v1 fight. Your companions just stand there and watch. If you win, you get to decide if you want to be Bhaal’s favorite child or if you want to tell your "father" to shove it.
The Loot You Shouldn't Miss
You aren't just here for the plot. The loot in the Temple of Bhaal BG3 is some of the best in the game for anyone using daggers or playing a Rogue/Assassin build.
When Orin dies, she drops Bloodthirst and Crimson Mischief. Bloodthirst is incredible because it lowers the number you need for a critical hit and makes enemies vulnerable to piercing damage. If you pair this with a high-dexterity Astarion, he basically becomes a blender.
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Also, don't forget to check the "Chosen's Room" behind the altar. There’s a lot of lore about Orin’s messed-up family tree, and you can find the body of her mother, Helena. Using Speak with Dead on Helena reveals some pretty dark secrets about how Orin actually came to be.
Moving Toward the Finish Line
After the dust settles and you've grabbed the Netherstone from Orin’s remains, the "earthquakes" in the city will start getting worse. You’ve basically kicked the hornet's nest.
If you've already killed Gortash, your next stop is the Morphic Pool to face the Elder Brain. If Gortash is still alive, well, you've got a date at Wyrm’s Rock.
To wrap this up efficiently, make sure you've looted the Slayer form (if you're Durge and went that route) and checked the scrolls in the "Lending Library" on the north side of the temple. There is a single book there called The Ecstasy of Murder—kinda fitting for the vibe of the place.
Go to your camp and long rest before doing anything else. You've probably burned through all your spell slots on Orin, and the final stretch of the game doesn't give you many more chances to breathe.