You’re playing Graces f, the combat is clicking, and suddenly you realize your inventory is drowning in titles. It’s overwhelming. Most JRPGs treat titles like little vanity badges or minor stat boosters you equip and forget. But honestly? In Tales of Graces f, the titles are basically the entire game. If you aren't micromanaging them, you're leaving about 70% of your character's power on the table.
It's a weird system. I've seen people get halfway through the Fendel Glacier Ruins before they realize they haven't actually "learned" the artes they've been using. They just have them "borrowed" from an equipped title.
How the Tales of Graces f titles Actually Work
Basically, every title is a mini-skill tree. You gain SP (Skill Points) after battles, and that SP feeds into whatever title you have equipped. Each title has five ranks. As you hit these ranks, you unlock permanent stat boosts, new artes (special attacks), or passive abilities like "increased chance to paralyze."
Once you hit Rank 5, that’s it for the permanent stuff. You keep those bonuses forever, even if you switch to a title that makes Asbel look like a waiter. But there’s a catch. Every title also has an "Equip Bonus" shown at the bottom. This is a temporary boost—like a 4% increase in Accuracy—that only exists while the title is on your head.
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To Master or Not to Master?
This is where people get tripped up. After Rank 5, you can keep pumping SP into a title to "Master" it. Does it give you new moves? No. Does it give you permanent stats? Also no.
Mastering a title usually just doubles that temporary Equip Bonus. If a title gave you +5 Physical Defense while equipped, mastering it makes it +10. Unless you’re doing a Chaos difficulty run or you’ve run out of other titles to level, stop at Rank 5. You want to cycle through as many titles as possible to stack those permanent "Rank 1-5" stats. That’s how you turn Sophie into a literal tank.
Unlocking the Good Stuff: Real Examples
You don't just find these in treasure chests. You earn them by being a completionist, or sometimes just by being weird. For instance, Cheria has a title called "Emotive Pianist." You don't get it by fighting; you get it by finishing a side quest involving her piano.
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Then you have the "Adept" and "Master" titles for specific artes. Use Asbel's Burial Blade 70 times? You get the Adept title. Use it 350 times? You get the Master title. These are critical because they often reduce the CC cost of the move or increase its power.
- Story Titles: These are handed to you for just existing. They usually provide the baseline stats you need to survive the next boss.
- Item Titles: Ever tried cooking? If you make enough Beef Stew or Miso Radish, you'll unlock titles that boost your cooking success or give Pascal more HP.
- The "Clone" Titles: In the Lineage and Legacies (the "f" content), you can get titles that let your characters dress up and play like other characters. Want Hubert to play like Pascal? You’ll need to dualize specific figurines like the Jade Figure or Amber Figure and hand them over to a humanoid in Telos Astue.
The Strategy: Don't Get Comfortable
The biggest mistake is finding a title with a cool costume and leaving it on for ten hours. You've basically stopped your character's growth. Honestly, I recommend going into the settings and turning on the Auto-Title-Switching feature. Set it to "Rank 5."
The game will automatically swap your title to a new, unlearned one the second you hit that fifth star. This ensures you're always gaining permanent Accuracy, Evasion, and Attack stats. Accuracy is arguably the most important stat in the game—it determines if you stagger enemies or get your face kicked in during an Eleth Burst.
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Why Richard is Different
If you're playing the Lineage and Legacies arc, you’ll notice Richard’s title pool is a bit... thin compared to Asbel’s 100+ options. Richard is designed as a glass cannon. He lacks the "Damage Mitigation" titles that make Malik and Sophie so beefy. If you're using Richard, you need to focus on his "Nova" attribute titles. These allow his basic attacks to shatter those annoying blue barriers that bosses love to spam.
Accel Mode and the "f" Factor
The "f" in the title stands for more than just "fluffy" (okay, it doesn't stand for that). It's for the added content, specifically Accel Mode. You don't get this until the post-game story.
Each character gets a specific Accel title during story progression in the future arc. These are game-changers. For example, Asbel’s Accel mode creates a field that damages enemies and heals him. Cheria’s literally freezes time. You must level these titles to unlock the 4th Mystic Artes, which are the flashiest, highest-damage moves in the game.
Actionable Insights for Your Playthrough
If you want to dominate the endgame, follow these steps:
- Prioritize Accuracy: Look for any title that grants permanent Accuracy at Rank 2 or 4. In Tales of Graces f, if you can't hit, you can't combo. If you can't combo, you die.
- The "5-Star" Rule: Use the auto-switch tool to jump to a new title at Rank 5. Only go back to master titles when you have a specific boss you can't beat and need a doubled equip bonus (like "Reduces Fire Damage by 20%").
- Spam Your Artes: If you like a move, use it constantly. Getting the "Master" title for an arte often unlocks a follow-up move or a higher-tier version of that skill.
- Side Quest Hunting: Talk to every NPC. Many of the best titles for Cheria and Pascal are hidden behind "Inn Requests" or small character moments that are easily missed if you just rush the main plot.
- Dualize Figurines: In the future arc, don't ignore the humanoid in Telos Astue. Those figurine titles provide some of the highest stat growths in the game.
The title system is the heartbeat of this game's progression. It's why a level 50 character who has cycled through 60 titles will always be stronger than a level 70 character who sat on the same five titles the whole time. Keep switching, keep cooking, and definitely keep using those artes.