Sweet Fifteen Far Cry 6: How to Fix the Party and Get Your Unicorn

Sweet Fifteen Far Cry 6: How to Fix the Party and Get Your Unicorn

Look, Far Cry 6 isn’t exactly a game known for its emotional restraint. You've got crocodile companions, CD-launching guns, and more explosions than a Michael Bay fever dream. But tucked away in the Sierra Perdida region of El Este is a mission that’s surprisingly... sweet? Dark? Kind of both.

It's called Sweet Fifteen, a treasure hunt that tasks you with completing a Quinceañera that never happened. Honestly, it’s one of those bits of world-building that makes Yara feel like a real place with real people—people who had lives and parties planned before the regime and the revolution turned everything sideways.

You aren't just here for the lore, though. You want the loot. Specifically, you want a horse that looks like a unicorn and a classic LMG. Here is exactly how to navigate the Torres Warehouse without blowing yourself up or getting lost in the rafters.

Where to Start the Sweet Fifteen Treasure Hunt

First things first, you need to find the place. You’re looking for the Torres Warehouse. It’s sitting in the northern part of Sierra Perdida, specifically in the El Este region. If you’ve been wandering around the hills of El Este, you’ll likely see a magenta diamond icon pop up on your map.

Walk up to the front door, and you'll find an orange box. Read the note. It’s a bit of a tear-jerker—a father’s last-ditch effort to give his daughter a 15th birthday party despite the chaos. To get the "present" (your rewards), you have to finish the party preparations.

Step-by-Step: Powering Up the Quinceañera

Once you step inside the warehouse, you’ll see a podium with a big red button and four unlit lights. Your job is to find and flip four switches scattered around the building to turn those lights green. It’s basically a giant "fix the electricity" puzzle.

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1. The Electrified Floor (Switch #1)

Head to the right of the control panel. You’ll see a room where the floor is literally buzzing with electricity. Don't touch the floor. You'll die. Or at least lose a lot of health and feel silly.

Instead, look for the crates and tables. You've got to parkour your way across. At the back of the room, there’s a button on the wall. Hitting this disables the juice to the floor. Now that you aren't being fried, look nearby for the first actual switch—the one for the music. Flip it.

2. The Backstage Lock (Switch #2)

Don't leave that room just yet. There’s a ladder right behind where you found the first switch. Climb up and head left along the catwalk. You’ll see a door that’s locked from the other side.

Here’s the trick: look through the wire mesh or the gap in the door and shoot the padlock. Now the door is open for later. While you're up here, follow the catwalk to the other side to find the second switch for the stage lights.

3. The Smoke and Bubbles (Switch #3)

Go back down to the main floor. On the opposite side of the warehouse (the left side if you're facing the stage), there’s a storage area filled with racks and supplies. You’ll have to weave through the shelves.

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Keep an eye out for a wooden panel blocking a crawlspace. Smash it. Behind there, you’ll find the third switch. This one activates the smoke and bubbles. Because what’s a party without bubbles?

4. The Mongoose Catwalk (Switch #4)

For the final switch, you need to head back up. Use the stairs or the crates to get back to the elevated catwalks above the main room. Move toward the section overlooking the stage.

Watch out. There is a very angry mongoose living up here. It will jump out and try to ruin your day. Blast it, then flip the final switch for the floor lights.

Claiming the "El Unicornio" Horse

With all four lights on the podium glowing green, it’s time for the grand finale. Head back to the control panel and hit that big red button.

You’ll get a little show—fireworks go off, the music starts pumping, and the door at the back of the stage finally swings open. Inside the room, you’ll find the MG42 Standard LMG (a total beast for crowd control) and your main prize: El Unicornio.

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It’s a white horse with a "horn" strapped to its head and some pretty cool mystical-looking tack.

Why Isn't the Horse Unlocking?

This is a common frustration. Just finishing the mission doesn't always "save" the horse to your permanent collection immediately.

To make sure you keep it, you must ride the horse out of the warehouse and over to the horse pickup station located right outside the building. Once you see the "Vehicle Unlocked" notification on your screen, it’s yours forever. If you just fast-travel away, you might have to come back and find it again.

Beyond the Loot: Why This Mission Sticks

Is the MG42 the best gun in the game? Maybe not compared to some of the over-clocked Resolver weapons, but it’s a classic for a reason. And the horse? It’s purely aesthetic, but riding a "unicorn" through a jungle while fighting a revolution is peak Far Cry energy.

The real "value" of Sweet Fifteen is the environmental storytelling. Take a second to read the other notes scattered in the side rooms. You realize the family that lived here was just trying to hold onto a sense of normalcy. It’s a quiet, somber reminder of why Dani Rojas is fighting in the first place.

Actionable Tips for Success

  • Bring a Silenced Weapon: You don't need to be stealthy inside (the warehouse is empty except for that one mongoose), but the surrounding area often has patrolling FND soldiers. Don't let them interrupt your party prep.
  • Check Your Inventory: Sometimes the MG42 doesn't trigger a popup. Check your LMG slot after the fireworks; it should be there.
  • Save the Mongoose: If you’re a pacifist (which is hard in this game), you can technically avoid the mongoose if you're fast, but honestly, it’s easier to just take it out.
  • Check the Crates: There are roughly 300 Yaran Pesos and some crafting materials scattered in the side rooms. Don't leave them behind.

Next time you’re in El Este, make the detour. It’s a quick 10-minute mission that gives you one of the most unique mounts in the game. Just remember to ride the horse to the hitching post, or you'll be doing a lot of walking later.