Stuck on Escape from Castle Claymount? Here is the Walkthrough You Actually Need

Stuck on Escape from Castle Claymount? Here is the Walkthrough You Actually Need

You're trapped. Again. This time it’s a room filled with clay, weirdly specific puzzles, and a sense of whimsy that quickly turns into a "why can't I find the last coin" kind of frustration. Escape from Castle Claymount is one of those point-and-click gems from Color突撃 (Color Assault) that feels simple until it isn't. It’s a sequel—well, spiritual successor—to Escape from the Similar Rooms, and it carries that same DNA of clever logic and "aha!" moments.

If you’re banging your head against the screen, don't worry. I've spent way too much time poking at every pixel in this castle to help you get through it without losing your mind. Honestly, the game is brilliant, but some of the item interactions are just a bit fiddly. Let's get you out of there.

First Things First: The Layout

Most people mess up by not looking at the big picture. You start in a room with a massive blue door and a suspicious-looking clay machine. Everything in this castle revolves around the concept of molding and transforming objects. You aren't just finding keys; you’re making them. Or, more accurately, you're making the things that make the keys.

First, grab the blue clay sitting right there. It’s obvious, but easy to overlook if you’re rushing. Check the little cupboard. You’ll find a handle. This isn't just decoration. You need to attach it to the machine on the right side of the room. This is your primary hub. You'll be coming back here a lot.

Look at the paintings. The colors matter. The orientation of the fruits? That matters even more. It's a classic room-escape trope, but here, the visual cues are integrated into the clay models you’ll be creating.


Solving the Fruit and Color Puzzle

The first real roadblock for most players in an Escape from Castle Claymount walkthrough is the sequence involving the three pedestals and the fruit clues. You’ll see a series of colored circles: Red, Yellow, Green.

Go back to the room with the paintings. Look at the positions.

  • The apple (Red) is high.
  • The banana (Yellow) is middle.
  • The pear (Green) is low.

When you input these heights into the cabinet, you’ll get the Red Key. This opens the first major door to the library area. Inside the library, the puzzles get significantly more "clay-focused." You'll find a book that looks like it’s missing pages—it’s not. It’s a guide for the clay molds.

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The Clay Molding Process

This is the heart of the game. You take the raw clay, put it in the mold, and use the press. But wait—the press won't work unless you’ve balanced the weights correctly. On the left wall of the library, there’s a scale. You need to find the brass weights. One is behind the loose brick (click the brick three times, it’s stubborn), and the other is inside the hollowed-out book on the bottom shelf.

Once you have the weights, balance the scale. This unlocks the gears for the molding press. Put your blue clay in, and you get a Blue Gear.

Why a gear? Because the lift in the corner is broken.


Why the Second Floor is a Nightmare

Once you fix the lift with the Blue Gear and the handle you found earlier, you go up. This is where the game stops being nice. There’s a telescope. Do not ignore the telescope.

When you look through it, you’ll see stars. They aren't just pretty. Count the points on each star.

  1. The first star has 5 points.
  2. The second has 4 points.
  3. The third has 6 points.

This code (5-4-6) opens the locked box on the balcony. Inside is the Silver Wire. You need this to repair the electrical box back downstairs. I know, backtracking is a pain, but that’s the genre.

The Bird and the Seed

There’s a mechanical bird on the second floor. It wants "food." You don't have food. You have clay. But if you look at the workshop area downstairs again, there’s a small mold that looks like a sunflower seed.

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Go back down. Use the yellow clay (found under the rug in the library) and make a "seed." Give it to the bird. It’ll "eat" it and spit out a Small Gold Key. This key opens the chest in the attic.

Handling the Final Sequence

The end of the game involves the "Great Mold." You need three different colored clay shapes: a Blue Cube, a Red Sphere, and a Yellow Pyramid.

  • The Blue Cube: Made using the standard press.
  • The Red Sphere: You need to find the Red Clay in the hidden compartment behind the telescope. To open it, rotate the telescope to the far left.
  • The Yellow Pyramid: This requires the "Second Press" found in the basement.

Wait, how do you get to the basement? Under the lift. When the lift is at the top floor, there’s a hole in the floor where it used to be. Jump down. It’s a bit of a leap of faith, but that’s where the final mold is hidden.

Once you have all three shapes, head back to the main hall. Place them in the slots on the massive blue door. But it won't open yet. You need the Master Lever.

The lever is held by the statue in the courtyard. The statue is missing an eye. The "eye" is actually the Blue Marble you got from solving the sliding tile puzzle in the library (the one with the castle image). Pop the marble in, take the lever, and head to the door.


Common Missed Details

I've seen people get stuck for hours because of the Hammer. You need the hammer to break the cracked vase in the library. The hammer is magnetically attached to the underside of the molding machine. It’s a "pixel hunt" moment that feels a bit unfair, but once you have it, the rest of the game flows much better.

Also, the "Mirror Hint." In the bathroom area (yeah, there's a bathroom), the steam on the mirror shows a pattern of arrows.
Up, Down, Left, Right, Up. This is the sequence for the directional lock on the chest in the master bedroom. If you don't turn on the hot water first, you'll never see the code.

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The Secret Ending?

Actually, there isn't a "secret" ending in the traditional sense, but there is an "Ideal Escape." If you collect all 10 hidden Clay Coins, the ending screen shows the protagonist driving away in a clay car instead of just walking.

Most of these coins are hidden in plain sight:

  • One is under the scale.
  • One is behind the telescope lens.
  • One is inside the bird’s nest.
  • The hardest one is tucked into the "Credits" screen accessible from the main menu—kind of a meta-puzzle there.

Final Summary of Steps

  1. Collect the handle and blue clay from the starting room.
  2. Solve the fruit painting heights to get the Red Key.
  3. Balance the library scales with the brass weights to unlock the press.
  4. Mold the Blue Gear and fix the lift.
  5. Use the telescope to get the 5-4-6 code for the balcony box.
  6. Repair the electrical box with the silver wire to power the basement light.
  7. Find the Red Clay by rotating the telescope and mold the final shapes.
  8. Place the marble in the statue's eye to get the final lever.

Honestly, the trickiest part is just remembering that the lift is the entrance to the basement. It’s a classic 3D space puzzle trick that works every time.

To wrap this up, the most important thing is to keep your items organized. If an item doesn't disappear from your inventory after use, you probably need it again. The hammer and the handle are the two biggest repeat offenders. Use them on everything that looks even slightly suspicious.

If you’ve followed this Escape from Castle Claymount walkthrough correctly, you should be standing outside the castle gates right now. Go grab those coins if you want the "Perfect" finish, otherwise, enjoy your freedom from the clay walls.

Next Steps for You:

  • Check your inventory for the Clay Coins; if you have fewer than 10, go back to the library and check the rafters.
  • Double-check the telescope orientation if the hidden compartment hasn't popped open yet.
  • Ensure the hot water is running in the bathroom to trigger the mirror hint for the final chest.