Stellar Blade VR Mod: How to Actually Play It (and Why It’s Not on PSVR 2)

Stellar Blade VR Mod: How to Actually Play It (and Why It’s Not on PSVR 2)

You’ve seen the clips. Eve backflipping through a desert wasteland, parrying a Naytiba with frame-perfect precision, except the camera isn't tethered to a fixed point behind her back. It’s moving with your head. It feels close. It feels heavy. For a game that basically defined the "visual spectacle" genre on PS5, the idea of a Stellar Blade VR mod sounds like a fever dream for anyone who owns a Meta Quest 3 or a Valve Index.

Honestly? It’s not just a dream anymore. But there is a massive catch that most "top ten mods" lists won't tell you.

Since Stellar Blade finally migrated to PC on June 11, 2025, the floodgates opened. People weren't just looking for outfit swaps or texture packs. They wanted to be in Xion. They wanted to see the scale of those boss fights from a first-person perspective. And thanks to a few dedicated modders and a very specific piece of software, it happened almost instantly.

The Secret Sauce: UEVR and the Stellar Blade Mod Scene

Here is the thing you need to understand: there isn't a single "Stellar Blade VR" file you just drag and drop into a folder to make it work. It’s not like a Skyrim mod. Instead, the community relies on UEVR, the Universal Unreal Engine VR mod created by the developer Praydog.

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Because Shift Up built Stellar Blade using Unreal Engine 4, the game is essentially "pre-wired" to handle VR if you know how to flip the switch. UEVR is that switch. It injects code into the game at runtime, forcing it to render two separate viewpoints—one for each eye—effectively turning a flat game into a full 6DoF (Six Degrees of Freedom) VR experience.

It’s surprisingly robust. You aren't just looking at a big virtual screen. You are inside the world.

What the official devs think (it’s surprising)

Usually, developers are quiet about this stuff. They don't want to support it; they don't want to break it. But Shift Up is different. When the PC demo dropped in May 2025, the official Stellar Blade social media accounts actually shared videos of the VR mod. They called it "incredible."

That is almost unheard of for a major AAA studio. It gave the modding community a green light that basically said: "We won't stop you."


Setting Up the Stellar Blade VR Mod: A Reality Check

Don't go into this thinking it’s going to be a "plug and play" masterpiece. It’s janky. It’s beautiful, but it's janky. If you want to get this running, you’re going to need a beefy PC. We’re talking RTX 3080 or better if you want to maintain a framerate that doesn't make you lose your lunch.

  1. Download the UEVR Nightly Build: You need the nightly builds from Praydog’s GitHub, specifically version 01094 or newer. The "stable" versions often miss the specific fixes needed for Stellar Blade’s lighting.
  2. Grab a Community Profile: Head over to the Flat2VR Discord or UEVR-Profiles. You’re looking for a profile that includes the Native Stereo fix. Without this, the lighting in Eve’s left eye won't match the right eye, and you’ll get a massive headache in ten minutes.
  3. Adjust the In-Game Settings: You have to turn off Motion Blur, Chromatic Aberration, and Camera Shake. VR doesn't handle artificial camera movement well. If the camera shakes in-game, your brain thinks your head is shaking, and that's the fast track to motion sickness.

The performance cost is real

When you play Stellar Blade normally, your PC renders one frame at a time. In VR, it's rendering two. Plus, you need to hit at least 72FPS (ideally 90FPS) to keep things smooth.

Even with DLSS 4 or FSR 3 enabled, you’re going to see a hit. Most users on the r/Stereo3Dgaming forums suggest running the game at a "High" preset rather than "Ultra" to keep the latency down.

First-Person vs. Third-Person VR

Most people assume the Stellar Blade VR mod turns the game into a first-person shooter. It can, but you probably shouldn't do that.

Stellar Blade is a character-action game. The animations are designed to be seen from the outside. If you force the camera into Eve’s head, the combat becomes a blur of hair and sword slashes. It's disorienting.

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The "pro" way to play is actually in 3rd-Person VR. Imagine you are a floating observer followng Eve. You still get the incredible depth and scale—the bosses look like actual skyscrapers—but you can still see the parry windows and combat cues. It’s like playing with high-end digital action figures that actually bleed.

Common bugs you’ll run into

  • UI Alignment: The HUD (health bars, map) often floats in weird places. You might have to tilt your head to see your energy meter.
  • Cutscene Cameras: The game takes control of the camera during cinematics. In VR, this feels like someone grabbing your head and twisting it. Keep your eyes closed during the non-interactive bits.
  • Water Reflections: Sometimes the reflections only render in one eye. It makes the water look "shimmery" in a bad way.

Why Isn't There an Official PSVR 2 Version?

This is the question that haunts the forums. Given that Stellar Blade was a PS5 exclusive for a year, and Sony is desperate for PSVR 2 content, why isn't there an official port?

Money and physics. Mostly physics.

Stellar Blade is a visual powerhouse. To get it running on PSVR 2 at a native 90Hz would require a massive downgrade in textures and lighting. While the PS5 is strong, VR is a different beast entirely. Shift Up has hinted at "exploring" other platforms and VR, but as of right now, their focus is on Stellar Blade 2 and Project Witches.

If you want the VR experience, PC is the only path.

Making the Most of Your VR Session

If you’ve got the hardware, playing this in VR changes the vibe of the game. The "Eidos 7" rainy city section becomes incredibly atmospheric. You start noticing details on the Nano Suits that you completely missed on a flat screen.

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Actionable Next Steps for Enthusiasts:

  • Check your GPU drivers: Ensure you are on the latest Nvidia or AMD drivers; the PC release of Stellar Blade had specific optimizations for DLSS 4 that drastically help VR performance.
  • Join the Flat2VR Discord: This is where the actual developers of the UEVR mod hang out. If your game crashes, they usually have a fix within hours.
  • Start with the Demo: Don't drop $60 just for VR until you've tested the free demo on Steam. If your PC can't handle the demo in VR, it won't handle the full game.
  • Focus on Room-Scale: Set your UEVR camera to "Decoupled Pitch." This allows you to look around freely while Eve moves independently of your gaze. It’s the most comfortable way to play for long sessions.

The Stellar Blade VR mod isn't a polished consumer product, but for the tech-savvy gamer, it is easily one of the most visually stunning things you can do with a headset in 2026. Just keep a bucket nearby for those fast-paced boss fights.